I watched the 3rd instalment of ‘damsel in distress’ today. Not because I had to, (honestly, it would be easier for me to have this thread go away forever, and act as if I never posted anything about Anita), I really wanted to see it though.
So, I did have some issues with this instalment, however, I’m definitely starting to side with Anita more. I do think she’s hung up on trivial things, ON OCCATION, looking for sexism in just about any game she talks about. She DID mention a game in which she seems to approve of: ‘Beyond Good and Evil’, which IS a damn good game.
My biggest problem with this video is where she talks about a game I’ve never heard of called ‘Spelunky’. It’s an indie game that possesses the ‘damsel in distress’ trope. The game was later re-mastered in HD and with the option to save a man or a dog along with the ‘damsel’.
“Setting aside the fact that, if a female character is easily interchangeable with a dog then it’s probably a pretty good indication that something’s wrong.”
I KNOW what she’s saying, but it seems awfully nit-picky, since in this case, the female character is interchangeable with a man, who’s also interchangeable with a dog. I understand that in the original, it was just a female that you had to save, and putting a dog in her place means that her role wasn’t significant to begin with. However here’s a man you have to rescue too…
She also mentions that the HD version of the game has “boob jiggle”, (when the female breasts move when she moves,) I don’t know how I feel about that because it’s definitely not unheard of for a busty woman’s chest to naturally move if she’s, say, running. Her hair moves as well in the videos I’ve seen. Though I would like to know why it seems that almost all women in videogames are well endowed. Then again, Mario’s an exception when it comes to a male’s typical body image when it comes to games. Most male characters possess big muscles and are tall.
I also started watching “Ms. Male Character”. Though I’m not finished with it, I’m left scratching my head. Ms Pac-Man apparently started a trend, which is pink bows. There are a lot of pink bows out there to differentiate the female characters and male characters. Not just bows, but make-up and clothing that’s typically worn by females. I don’t understand the problem. She says that they are female versions of an already established or default male character… but some of the games she covers, (‘Ice Climber’ for instance), the female and male characters are both present from the start of the game.
Maybe I’m missing something. She mentions that it ‘tends to reinforce a strict binary form of gender expression.’ She goes on to say; ‘The gender binary is an entirely artificial and socially constructed division of male and female into two distinctly separate and opposing classes of human being.’
It’s too bad she didn’t bring up that Birdo in SMB 2 USA, who wears a pink bow, is, (according to the instruction book), a male character. And what about Samus? We don’t even have enough information about the character until we, (the player), discovers that they’ve been playing a female all along.
She also talks about “The Koopa Kids” from the Mario series, (they made their first appearance in Super Mario Bros. 3). The one girl, Wendy has a pink bow, lipstick, a necklace, high heels and wrist bracelets. Anita claims that the other Koopa kids have more identity than Wendy because she is covered in superficial gender signifiers… but I don’t think this is the case at all. Anita then describes Wendy as a spoiled brat. Now I know that’s not the best representation of the only female koopaling, I just don’t think Anita’s right in saying that she “lacks character” because of all the “female trates” she possesses, then go back saying she’s the spoiled one.
I do agree with her “Smurfette Principle” or “Token female” argument.
If I’m missing the point of this video, I’m totally up to hearing what others have to say about it. Or anything I’ve said.