I ran some figures yesterday, for a weapon company in Indonesia (since Raza seemed to be bent on Indonesia) using http://www.cccp-group.org/index.php?page=erep_prodcalc
I picked ** Raza ** himself as a typical worker (he has a level 2 in manufacturing) and assumed a full complement of 10 Razas working, picked what seemed the current salaries and current prices of Iron in Indonesia, and got the following result :
Iron consumption : about 75/day
Weapon production : about 15,5/day
Cost per weapon : about 6 IDR (that’s about 0.2 gold)
Note that I might have made some big mistake when using the calculator, and as a result gotten very wrong figures.
My comments :
-VAT for weapons in Indonesia is very low (something I hadn’t thought about previously)
-I tried too with a variety of skill levels for the workers (still using what seemed to be the current salaries in Indonesia). The Razas were the most cost effective, apparently. However, I think that the actually most cost effective would probably be a mix of low skilled workers (not paid much, but boosting the productivity of others, probably even people who registered, found a job and left the game, so not being paid but still boosting productivity) and high skilled ones. However, since you must check separately for each worker with the calculator, I didn’t check.
-It would produce much more weapons than I expected.
-6 IDR is about the cost of a Q1 weapon on the Indonesian market currently, so it’s not like we would be making much money (or any at all), barring a change in weapon prices (if they change as often as the price of food do, such static calculations might not have much meaning), or some combination of workers that will be more productive. The GM will have to be very careful about who he employs to make sure the company is viable.
-On the other hand, 0.2 gold is cheap by eWorld standards. Ideally, those weapons should be sold in other countries, by smuggling I assume since otherwise we need an import license that cost IIRC 20 gold and need to pay taxes. That’s a lot of weapons to smuggle. I assume we should post offers on the forums, knock at the door of governments for direct sales, look for personnal “I need weapons” (I’ve seen a number of those) whatever…
-Operating the company at this level would cost about 3 gold/day (about 40% salaries, 60% iron). So, assuming we would have 20 gold in reserve, we would need to have regular sales within the first week.
-In any case, if we can’t sell those weapons at a profit, we always can fire the workers and wait until we manage to sell the stock, or prices rise, or something like that. But then we’ll have to find again workers later.
Of course this is a very arbitrary scenario, where we would magically get 10 workers with exactly the same skill, paid at the same rate, that the price of weapons stays stable, and so on… (for all I know, salaries might be twice as high and weapon price 50% lower today). However I think it gives some idea of what we’re talking about.