Any good newish RPGs out there?

Mine too! But I also know that a lot of people don’t associate it with traditional RPGs either Western or Japanese. If someone is looking for a WRPG, a tactical RPG can be a big letdown.

[Thread hijack]Another Kickstarter tactical RPG game that is still in funding phase is Unsung Story. It is notable for working with Yasumi Matsuno of Tactics Ogre and Final Fantasy Tactics fame.[/hijack]

If someone were asking for an RPG and got a TRPG recommendation from me, I would make sure to qualify it, and give examples they might know about, but I would never say “It’s not really an RPG.” That’s all I was trying to say.

General consensus here or somewhere else? It has a 81 metacritic score, which is quite high. I just bought it and having fun with it. It’s still on sale on Steam for 37 hours if somebody else is looking for a huge third-person action RPG, too. :wink:

Here, at least that’s what I remember back when it came out.

Yeah I definitely didn’t like it. Something about the mechanics, and the world just didn’t grab me.

The wikipedia entry for tactical RPG’s is confusing. It lumps in the old goldbox games and Baldur’s gate in there too? Pretty sure I would call those pretty standard western RPG fare.

I wish I had more recommendations. I’m mostly subscribing to see if I see anything new and interesting.

But luckily there is a lot to look forward to: Tides of Numeria, Pillars of Eternity, Dragon Age 3, the Diablo3 expansion, Wasteland 2, Shroud of the avatar (that’ still 2014, right?) and Witcher 3.

I haven’t seen Path of Exile mentioned. It’s pretty great. It’s also 100% free, available for download on their website. This is not a trial or a beta, this is a full-length game with complex mechanics, no strings attached.

It’s a dungeon crawler with some very lush environments. I’d compare it to Diablo II with a bit of a twist. You’ve got your 5-6 class options as per usual, but the skill building happens through a passive skill tree with something like 1400 passive abilities, and through skill runes that you put in your equipment. I was hesitant about the skill tree after the nightmare that was the Final Fantasy X sphere grid, but this one is way better and there is even a tool you can get online for plotting out your course in advance.

It’s a free game so there’s basically no risk in trying it out and I definitely reccomend it.

(ETA: There is some optional stuff to buy with microtransactions, but it’s mostly cosmetic and none of it really affects the quality of the game. There are also weekly challenges and a bunch of MMO-like options but I prefer to just play the main storyline with my husband/RL friends through LAN.)

I am pretty sure I read Dragon Age III is due in 2015.

This thread did inspire me to pick up the Kingdoms of Amalur Bundle off Steam.

I’m playing it currently. It took me a bit to get Borderlands thinking out of my head, but now I’m tooling through doing quests and whatnot. Pretty standard RPG so far of the kind designed to play exactly the same on a console controller. I do have a complaint that there are things that came up in a tutorial flash note that cannot be found in the manual if you didn’t happen to remember it.

I just finished playing Kingdoms of Amalur (for the Xbox). I liked it well enough. My only real complaint was that I started completely outclassing the enemies I encountered about halfway through the game (on Normal difficulty), so there were a lot of fights that were just going through the motions.

Coincidentally enough, the game I was playing before that was Dark Souls. It was somewhat entertaining, but I found that I had to do quite a bit of grinding to get past certain parts so I’ve put it aside for now.

Having a lot of fun with Blackguards. This sudden return of the old turn based strategy RPG genre has made me very happy. Banner Saga is waiting in the wings and Wasteland 2 and Planescape Torment 2 are coming soon.

I’ve just started playing this and it’s quite fun in an action hack and slash kind of way. Only paid £2 for it on Amazon.

I think a lot of that was colored by the backroom drama at the studio. The game was pretty good, especially for a first effort, but it needed to be amazing for the studio’s plans to use the profits to finance an MMO to have worked.

I dunno; I got the impression that a lot of people felt it was a single player game with all the depth and story complexity (hah) of an MMO. “Go here, kill 9 wolves, rinse repeat” kind of stuff, only livened up by a decent combat system and the ability to mess around with various character builds.