# Anyone picked up Freedom Force for the PC?

**URL:** <https://boards.straightdope.com/t/anyone-picked-up-freedom-force-for-the-pc/100564>\
**Category:** Cafe Society\
**Created:** [March 28, 2002, 3:02pm UTC](https://boards.straightdope.com/t/anyone-picked-up-freedom-force-for-the-pc/100564 "2002-03-28T15:02:05Z")\
**Posts on this page:** 7\
**Page:** 2

<div class="post-metadata">

**Author:** ![The\_Controvert](https://avatars.discourse-cdn.com/v4/letter/t/dec6dc/32.png) [@The\_Controvert](https://boards.straightdope.com/u/The_Controvert)\
**Post date:** [March 31, 2002, 9:18pm UTC](https://boards.straightdope.com/t/anyone-picked-up-freedom-force-for-the-pc/100564/21 "2002-03-31T21:18:12Z")

</div>

I made a hero named “The Mathematician”.

Then, I realized I could name his powers and thusly dubbed:

“Slide Rule” (melee punch)  
“Problem Set” (area effect mind blank) aka “Homework”  
“Modulating Beam” (didn’t think of a better name)

I added a cybernetic brain, and some light speed to go with the modulating beam. To lower cost, I also added timid.

I used the downloaded mesh for Man with Suit.

Unfortunately, this hero is next to useless because his modulating beam irradiates, doesn’t hurt turrets, and he can’t seem to hit the broad side of a barn. When it does hit, the victim slowly dies from radiation poisoning, a couple of HP at a time. An awfully painful death.

Next time, I’ll up the accuracy mod and add crack shot. Also, I think I’ll change it from irradiate to something better.

---

<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [April 1, 2002, 3:39pm UTC](https://boards.straightdope.com/t/anyone-picked-up-freedom-force-for-the-pc/100564/22 "2002-04-01T15:39:37Z")

</div>

> [@](#):
>
> \*Originally posted by Drastic \*  
> **Damage-wise, El Diablo is actually the most useful–fire and ice, you know. Problem is getting him to hit the broad side of a barn, of course.**

Yeah, I ended up melting Winter with El Diablo. The reason I was using ManBot through most of the mission was his long range attack using snowballs, oil drums, and cars. And he really packs a wallop with a lamppost, quite useful for taking out two Ice Queens at the same time.

> [@](#):
>
> \*\*  
> Favorite moment on that level: one of the Ice Queen minions picking up a huge shipping crate, likely intending to hurl it at the barrio balefire. ManBot zapped the crate which knocked it out of her hands…and it fell right on top of her, instant KO. \*\*

😃

**Controvert** : you really don’t need to download any more meshes from the Freedom Force site until they put up new ones; they ones they have now are already in the game in the custom\_characters folder. I didn’t notice this until I downloaded _all_ the current meshes.

BTW: I thought it would be fun to create a new skin for the obese hero, all gray so he’d look like a human Goodyear blimp! Naturally, I’d give him flying ability but I can’t figure out how to import the new skin into the game.

---

<div class="post-metadata">

**Author:** ![Zanshin](https://avatars.discourse-cdn.com/v4/letter/z/e274bd/32.png) [@Zanshin](https://boards.straightdope.com/u/Zanshin)\
**Post date:** [April 1, 2002, 3:43pm UTC](https://boards.straightdope.com/t/anyone-picked-up-freedom-force-for-the-pc/100564/23 "2002-04-01T15:43:04Z")

</div>

I finally picked this game up last Thursday and have been playing it obsessively ever since! I’m impressed – the control interface is pretty intuitive, and the atmosphere of the game cracks me up. Especially when you’re going after Nuclear Winter, and the background music sounds like something out of Hunt for Red October… until you realize that they’re singing “Nuclear Winter, Nuclear Winter” over and over again. Cracked me up.

I was surprised at some of the heroes who became useful later in the game. Of all people, The Ant became my favorite hero. (OTOH, I found Eve to be next to useless.) Basically, I’ve found that any attack form that does progressive damage (such as acid or radiation) are the most useful to have; just hit someone with it, back off and let the progressive damage tear 'em up.

As for Nuclear Winter, I found the best way to deal with him was to have Manbot carry oil drums over from the pier – and when you see him, chuck a drum at him. Between the impact of the drum and the explosion, I was able to take him down before he even got close to my hero squad; then got Minuteman over there to defuse the bomb with time to spare. (I didn’t care much for Manbot at that point; he’s slow and his attacks were nigh-useless… but in later missions, after he gets some XP and pumps up his Focus attack, he’s one of my favorites!)

What a great game. It’s one of the few I’ve bought in recent years that was actually worth the forty bucks I spent for it.

---

<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [April 1, 2002, 3:44pm UTC](https://boards.straightdope.com/t/anyone-picked-up-freedom-force-for-the-pc/100564/24 "2002-04-01T15:44:00Z")

</div>

Oh, I did create a hero based on the Thug 2 mesh (the one with the bat) and the skin I used is the one with the Elvis-style sideburns. Now I have a former Elvis-impersonator called The King of Clubs!  
😃

---

<div class="post-metadata">

**Author:** ![Dewey\_Cheatem\_Undhow](https://avatars.discourse-cdn.com/v4/letter/d/13edae/32.png) [@Dewey\_Cheatem\_Undhow](https://boards.straightdope.com/u/Dewey_Cheatem_Undhow)\
**Post date:** [April 1, 2002, 4:57pm UTC](https://boards.straightdope.com/t/anyone-picked-up-freedom-force-for-the-pc/100564/25 "2002-04-01T16:57:19Z")

</div>

> [@](#):
>
> \*Originally posted by Jeff Olsen \*  
> \*\*you really don’t need to download any more meshes from the Freedom Force site until they put up new ones; they ones they have now are already in the game in the custom\_characters folder. I didn’t notice this until I downloaded _all_ the current meshes. \*\*

On the topic of skins: hie thee over to [Freedom Force Center](http://www.freedomforcecenter.com) – the user community has _already_ cranked out skins for just about every comic book hero I can think of.

And a few non-comic book heroes as well: Muhammed Ali, Richie and Pottsie from Happy Days, Bettie Page, etc. There are skins for the Supreme Court Justices, f’rcryinoutloud. One can only hope for skins for SNL’s “Ex-Presidents”. Oh, and there’s a “New England Patriot” skin to replace Freedom Force’s main character.

Didn’t this game just come out a few days ago? :eek:

I tried the demo this weekend. Way cool. Will definitely get the game once I finish _Medal of Honor_.

---

<div class="post-metadata">

**Author:** ![Drastic](https://avatars.discourse-cdn.com/v4/letter/d/f9ae1b/32.png) [@Drastic](https://boards.straightdope.com/u/Drastic)\
**Post date:** [April 1, 2002, 6:09pm UTC](https://boards.straightdope.com/t/anyone-picked-up-freedom-force-for-the-pc/100564/26 "2002-04-01T18:09:49Z")

</div>

> [@](#):
>
> Didn’t this game just come out a few days ago?

I believe the character mesh/skin specs, and utility to view them, were released some months ago. Pretty shrewd move on Irrational’s part, games these days can live or die on mod potential.

I’m in what I’m pretty sure is the final few missions now, and it’s the first time they’ve been challenging. Sort of a shame, the levels I’m currently going through just seem rushed–perhaps they were made around the time when the publisher was really leaning on developers to hurry up and go gold. But only sort of–they don’t seem terribly unbalancedly difficult, just more stringent as to workable teams, and worse comes to worse I can easily afford a custom character designed to slam through persisting bottlenecks.

I’ll be sad when it’s finished.

---

<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [April 1, 2002, 9:44pm UTC](https://boards.straightdope.com/t/anyone-picked-up-freedom-force-for-the-pc/100564/27 "2002-04-01T21:44:10Z")

</div>

I tried googling for help with importing skins and found [a FAQ](http://www.darkjared.addr.com/csn_ff/csn_ff_help.htm).

> [@](#):
>
> To install the skins, you must have the Character tool from the official website. Once installed you can add any downloaded skins to it by clicking their appropriate link and downloading the zip file that contains it. Extract the files inside the zip into a new folder in the \skins\ directory of the appropriate mesh. Name this new folder accordingly (ie Superman’s folder should be named ‘superman’). For example, you are downloading Superman and he uses the generic\_hero mesh. Extract the ‘tga’ files from the zip you downloaded and place them into a newly created folder named ‘superman’ in the \skins\ directory of the generic\_hero mesh. The actual directory will look something like this:
> 
> c:\programfiles\Irrational…\generic\_hero\skins\superman\
> 
> Then when you next open the character tool and open the mesh, you will see the option to view Superman. done.

[Previous page](https://boards.straightdope.com/t/anyone-picked-up-freedom-force-for-the-pc/100564.md?page=1)
