# 'APB' (PC/360) looks like MMO + GTA?

**URL:** <https://boards.straightdope.com/t/apb-pc-360-looks-like-mmo-gta/510318>\
**Category:** The Game Room\
**Created:** [September 16, 2009, 1:48pm UTC](https://boards.straightdope.com/t/apb-pc-360-looks-like-mmo-gta/510318 "2009-09-16T13:48:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![fubbleskag](https://avatars.discourse-cdn.com/v4/letter/f/c2a13f/32.png) [@fubbleskag](https://boards.straightdope.com/u/fubbleskag)\
**Post date:** [September 16, 2009, 1:48pm UTC](https://boards.straightdope.com/t/apb-pc-360-looks-like-mmo-gta/510318/1 "2009-09-16T13:48:57Z")

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[write-up on rock, paper, shotgun](http://www.rockpapershotgun.com/2009/06/08/rps-at-e3-apb/) - includes HD trailer and demo of character customization.

> [@](#):
>
> Of everything I saw at E3, APB stood out as the project with the greatest concentration of inspiration. Ignore the surprisingly crappy images that have been released so far – this one deserves your attention. During the presentation a colleague sat next to me leant in and said, “Bloody hell.” A minute or so later I replied, “This is the first original idea I’ve seen all week.” It’s very easy to think of APB as an online GTA. It certainly is a game focused around either committing or preventing crimes in an open city. But what makes APB stand out is just how damned smart it is.

if you’re a customization freak, like my wife, the process shown in the video seems to be completely open-ended.

the idea of having the NPCs lead players towards PvP, and eventually the players creating their own missions to do the same, is rather intriguing.
