I enjyoed D3 a fair amount and I played it for a couple months until I beat it on Inferno at which point the grind through Paragon levels just seemed pointless. Though I had good gear and managed to beat it, it wasn’t something I could do with great consistency, at least not cheaply, so I stuck grinding Acts 2 and 3 on Inferno to make money.
Why I stopped playing basically came down to three major problems. One was the RMAH. All it did was inflate the economy and it seems to go against a lot of the ideas that Blizzard had, for years, said they’d never do. I get why they did it, that they wanted to make some money off of the game, but it made playing the AH thoroughly frustrating for a player like me who wanted to earn it, but the prices were so inflated from people spending real money, or the best items weren’t even selling on the regular AH, that the grind just became painful. They need to leave the AH, remove the BMAH, and find ways to keep the economy in check with gold sinks like they did in WoW.
The second problem was with the horrible imbalances involved with the random elite monsters. Some of the combinations were just straight up brutal and, if I remember correctly, you basically had a time limit before they either hit harder or healed up, though I do think it got changed shortly after I stopped playing. Still, There were some that I’d run into and, playing a Monk, I’d end up having to do a whole lot of kiting if they had melee unfriendly combination of abilities, and so it would just take forever to kill them, and then they’d get that buff and I basically couldn’t kill them. As I understand, this got mostly or completely fixed, so maybe not an issue anymore, but damn if it wasn’t frustrating.
Third, I never liked that it was online only. I lost count pretty damn quickly on times where I’d have a brief hiccup on my network, and it would cause me to die, even worse was that it always seemed to happen when fiting an elite or a boss. With so many of the hardest enemies either being one-shot mechanics, or very nearly so, it was just too unforgiving. This is why I never played hardcore, because I knew I’d end up losing a character after a huge investment, not through a mistake, but because I got network lag. I get that they want to try to prevent cheating and all, but if I’m just playing solo, which was a majority of how I played it, why force me to play online? And even when I wasn’t solo, I was typically playing with real-life friends or WoW guild mates. Why not leave it optional like it was in D2, where you can play open if you want, and accept the possibility of hacked items and cheaters, or if I really wanted to have a clean game, at least I’d be accepting the forced online play.
Anyway, I probably would have picked the game back up if I could have played my toon with people who bought the console version. I still don’t really understand why they didn’t make that an option. Hell, I might have even bought the console version myself if I could have played it there rather than on my pc.
Still, I may play the expansion, if for no other reason than seeing the story, but I don’t know if I’d be willing to pay that much for it, especially since I got the original game free for re-upping my WoW account for a year. I might change my mind though, since the current WoW expansion is winding down. I guess we’ll see.