Without giving much away, I just want to say that the Hag quest was awesome and you should strongly consider doing it before leaving Act One. The story itself and the fight were both pretty great times.
I backed away from it because I was too weak to win the fight and too paladin to accept her deal. I’ll go back soon now that my power is ramping a bit.
I haven’t met or even heard of hags yet, but I plan to stick with Act 1 until I’ve seen as much of it as possible.
I’m going to take the devil’s advice and shop around as much as I can…
This gave me the thought that, since you’d be unarmored, you’d want to be a monk or something similar. And then you could recreate the scene from Hangover where Leslie Chow jumps out of the car naked and beats everyone with a tire iron.
But I realized that you can actually set your camp outfit to override your armor at any time, even while adventuring. So you could run around naked with full plate AC.
The idea of a naked monk sounds too fun not to try eventually, though.
Yeah, I figured monk would be the perfect naked class.
I’d totally train in snake style!
Barbarians actually get a naked armor bonus (well, they call it “Unarmored Defense” but toh-may-to, toh-mah-to)
It’s usually considered not worth it since you then have to raise STR, CON and DEX but, since BG3 makes Dex Barbs viable, you could just do CON and DEX and skip STR.
There are some alternatives I think. A druid, a cleric of Lolth, and a barbarian all come to mind!
My experience here:
I had someone take me straight to Minthara, and then as soon as she revealed her plan to attack the Grove I killed her. That fight took me to 4, and I was good on health but very low on spells.
Then I went into Dror Ragzlin’s room and was just able to squeeze out a win, though all 4 of my heroes got downed at least once and I am basically out of potions. Getting out alive will be… challenging.
Goblin camp theft session review:
After some testing, I discovered that Astarion with Cat’s Grace (giving him advantage on theft checks) is indeed overpowered. By leaving while still in turn based mode I was able to clear out the goblin merchant unchallenged. I took all magic weapons, gems, and jewlery.
I hit 5 last night before bed and made my switch from Rogue to Barbarian. Running around unarmored, with the Dual Wielder feat, I have AC 18 with 18 Dex and 16 Con. I’m better defended than the fighter and cleric while dressed in my camp clothes. To be fair, Vaz hasn’t gotten Heavy type armor yet.
Speaking of, that purple Twitch outfit looks pretty good dyed red.
Ooh, good to know! One of the things I stole from the goblins was stacks and stacks of dyes.
I don’t know where I got Vaz from. Lae’zel, of course.
Though even in Plate Armor she’d only have 18 AC until she got something magical. +2 if she used a shield but she’s gotta use that giant sword.
Heh, I had regrets that I didn’t buy/steal his dyes after I was done with that spot. Oh well, I’ve actually only dyed a few things and don’t NEED fifty extra bottles but now I can’t HAVE fifty extra bottles.
There are some neat mechanical decisions that Larian made to streamline play.
I really like, for example, what they did with the battle master fighter archetype. At the table you can (when it makes sense) choose whether to use the ability after you hit. This is good because you don’t waste dice, but it’s bad because it encourages crit fishing; superiority dice are also doubled on crits.
BG3 is more elegant. You declare that you’re using a superiority due before the attack. If you miss, you don’t expend the die. Likewise for certain paladin smites.
This feels much cooler imo. Instead of “oh I got him? I guess I also try to disarm him,” you’re being more proactive.
I also reeeeally like some of the magic items and will be stealing concepts next time I run a game.
I found some barbarian gloves that give a bucket of temp hp if they choose to end a rage early and divine caster gloves that give a bonus when you use your channel divinity. Tying magic items to class features is super clever.
The magical items do a great job of either strengthening concepts or shoring up weaknesses. My character has gloves that give her a Sleight of Hand bonus so cool to Thief even harder at things. My boots give me extended jump which helps make up for being a gnome with a 25’ move speed and 8 STR.
I noticed that night that when I go down ledges, the rest of the party just hops down while I get on my butt and scoot off the edge like a kid ![]()
It was a DC 1 roll and I had advantage meaning I had a 1 in 400 chance of failing to steal the dyes - so of course I went for them ![]()
Yeah, this system works really well. I also really like how they handled Reactions (for each Reaction your character has available you can select between “don’t do it”, “always do it”, or “ask”) - IIRC in EA the only Reaction was an automatic Attack of Opportunity, this feels much closer to DND and let them add things like Shield and Cutting Words (I love Shield, Gale basically never gets hit and as an Abjuration wizard spamming Shield buffs him up so when he does get hit he takes no damage).
The only downside is that you can’t appply things like Smite or Stunning Blow to anything other than a standard attack. Monks, for example, can kick off a flurry of blows with a stunning fist. But they can’t use Stunning Fist with their bonus attacks if the first hit misses.
The only way I could see around this would be to make it a toggle - toggle stunning fist on, next attack (regardless of what type of action it was) uses 1 ki and has that rider - that way you could turn it on for the bonus action flurry attacks.
I think it is also a nerf to some multiclass combos - I think you could Smite and use Superiority Dice for example?
But it really isn’t that big of a deal, once you understand how it works. And it does make things much more simple.
Fun environmental details have just blown me away throughout this game.
I looted a big horde of magic items and gold. On the map it appeared as a pile of boxes filled and overflowing with gold coins, but when I looted it the gold disappeared and it was just some empty chests.
Something else they nailed is subtle environmental storytelling. The Blighted Town’s Necromancer of Thray was a fascinating mini-story of its own. At first I felt bad about looting the abandoned apothecary for the potions but I soon realized that I was totally justified!
My only complaint so far with this game is how obscure the class mechanics are. I have very little idea what every class can do, even the wiki (the good one) is fairly sparse.
This is a legitimate complaint, even if it hasn’t affected me much as I’m familiar with 5e. But the game gives no hints what Level 3 of a class will involve when selecting a subclass at Level 2, for example. Or what the general progression of a class looks like at all. The most gracious I can be is to say at least re-spec’ing is cheap.
I’m sure the Wiki will get better fleshed out as people get further into the game and you can always just look up 5e rules to help get an idea but that’s a stopgap for something the game really should tell you. Anyone who asks here will get a response as well, of course.
The actual mechanics you DO have should be pretty accessible though; make use of the “T” key to get the full descriptions when you hover over a skill on your character sheet or icon on your bar.
Youtube can help flesh that out, if you want to spend the time. Mortismal Gaming is one (of no doubt many) that did a series of videos exploring the basic class fantasy and mechanics of all the classes. The three hour+ supercut is here. But if you’re unwilling to wade through that monster in one go
and just want to dip your toes in, each class video is less than twenty minutes. As an example here’s the one for monk at about seventeen minutes and they’re timestamped so you can just go through the few minutes of class mechanics if you want.
Oh yeah, I’ve been watching his videos forever.