I have long rested a bit after leaving the Goblin Camp, and nothing so far. I didn’t get a chance to feed him because the goblins were around - also I had Speak With Animals going so I just talked to him - I did tell him to go to my camp but he didn’t run off yet, he was still in the goblin camp being chased around when I went inside the building. When I came out (after all the leaders were dead) he was totally gone. I hope that just means he ran off and will show up in a couple days but I’m worried he’s gone for good. Ah well - I’ll have a reason to replay the game!
This was my idea with the glaive, but I find it’s highly ineffective since the weapon is treated as improvised?
Wyll and Shadowheart have a “Citizen Militia” background that gives them proficiency in spears, glaives, halberds and I think something else. So he can use a glaive no matter what his Pact choice is.
Speaking of, I gave myself Dual Wielder as my level 4 feat so I can use rapiers and get the +1 AC but everyone else got a +1/+1 ability score increases to round up their odd numbers as appropriate. The benefits of a one tier higher primary attribute (and hp from rounding up CON) are pretty solid. My main only had one noteworthy odd score in Dex and the reward from the Hag quest line rounded that up to 18 so best of both worlds there. Next ASI will take it to 20 and the last one will probably go into Constitution.
Not sure what glaive you mean but eldritch knight gives you weapon bond, which makes any weapon come back to you after you throw it. The important part though is the tavern brawler feat.
Ooooh, yeah! That’s a good point! Hmmm… since I’m respeccing him anyways, maybe I could get an imp instead… Gale does have his Quasit…
Ahh, yeah, Tavern Brawler is the missing piece.
A weapon like a spear can be used in melee but it has the Thrown property, so when you toss it at someone it deals 1d6/1d8 damage (depending on how many hands you’re holding it with). Same with, say, a handaxe - deals the full 1d6 damage when thrown.
A glaive deals 1d10 damage but when you throw it, since it doesn’t have the “thrown” tag, it deals 1d4 damage and is treated as an improvised weapon. My glaive comes back but it doesn’t deal much damage; I was going to switch her to the returning pike not for the returning enchantment (which I get from her weapon bond anyways) but for the thrown property.
I can see how with Tavern Brawler you wouldn’t care, though.
I’m nowhere near as far (I’ve already restarted twice cuz reasons…none to do with the game itself) but I agree. This is a truly well done game. One of the best ever. Even if you do not like RPGs this game can only impress.
I may still have 75 hours ahead of me but I am looking forward to it all (and a few ideas for replays after but I will slow down then). I can easily see myself playing this 10 years from now.
I’m strongly tempted to respec Shadowheart to Tempest Cleric, dress her in all this “Lighting Point” gear I’m accumulating and have her go all Lady Thor in combat with the associated lightning maul. No idea how well it’d work in practice but I’m rapidly talking myself into it.
And, if it sucks, only 100gp to pretend it never happened!
Re: thrown weapons. I have a ring that’s an extra d4 to thrown damage and I wanted to use it, but it looks like you can’t equip thrown items as ranged? Is there a quiver item I’m missing? I want Karlach to have a pile of javelins in inventory that she can use until she’s out.
You just use the thrown action.
When you select Throw, doesn’t it give you a selection of stuff in your inventory? The right side of the hot bar should show all of your carried Throw options (also useful for grenading friends/foes with potions). Pick a javelin and whip it.
Oh, hm, I didn’t think to check in what my head calls the “healing potion menu.”
XD that’s a good one! Yes even your equipped weapon is thrown from here.
I love Shovel’s dialogue but I find him less useful than a standard familiar in combat, sadly. He only gets to Scare once per (S/L?) rest versus the raven who can peck people blind each round. Needless to say, neither of them is all that useful for raw damage output.
I tend to run with Shovel anyway though just for the lulz. And my gnome isn’t the shortest biped in the party now.
I haven’t actually run with him yet because Gale had to make room for Lae’Zel and Wyll. I’m looking forward to it, though.
I DID meet Karlach, and holy crap, she seems fun. I get why people like her now! Makes me wish we could have 5 or 6 people in our party at a time.
I haven’t even met any non-origin companions yet (well, other than the one I fought and killed). I’m also starting to realize that after about 18 hours in act 1 and having completed what felt like a major plotline that I’m only a fraction of the way through Act 1. This game is staggeringly big.
Volo Related Spoiler
When Volo is in your camp, you can talk to him about your condition and he’ll research it. A little while later, he’ll “suggest” that he do a little ocular surgery on you. Common sense would say to put an end to it or cut it short – you’ll even get disapproval from Companions – but ride it out to the end and you’ll get permanent See Invisibility out of the deal. It’s only 30’ range but Invisible opponents are such a pain that I’m glad to have it.
He’ll also leave your camp after this (I bet I see him down the road again) so sadly you lose out on having a merchant in camp unless another one comes along later.
Quoted for truth. I’m not taking my usual “completionist” approach to RPGs, but just going pure role-play. (Of course, I already broke to find Gale.) I just do whatever fits my character and see what happens. And when I get bored with a character or finish, I’ll start another one.
I ended last night at the entrance to the Underdark with the intention of leaving the area and moving on, but I think I’m going to go to the dungeon beneath the blighted village first. I hit level 5 after finishing off all the big stuff in the area and want to flex a bit.
I thought the two places you are talking about were the same place
I appreciate this – it is exactly how I felt when I was playing NWN2. This time around with BG3 I am having fun learning the classes I usually ignore. It feels like solving a puzzle. I’m not sure how I got this far in life while being this ignorant of spellcasters and their spells. ![]()
I agree this can use some improvement. I do think they did a much better job making the combat mechanics clear compared to some other games. There is a lot of info in the tooltips and it updates based on game-state so you can tell why you can’t use an action at this particular point.
The inventory UI is nice – I like that it supports multi-select, sorting, wares, etc. The Revivify UI is a little confusing in that you have to click twice, but I didn’t notice a prompt.
- me as a rogue, sneak attacks or shortbow as needed
- Wyll as the front-line
- Shadowheart as a healer/buf
- Gale in the back
I failed to free Lae’zel and haven’t gotten to Karlach yet. I haven’t been using Astarian since I am a rogue, but I guess I can respec him to something else to pursue his story. I just got Halsin; like @Babale, I did not realize he was right next door.
I unintentionally cheesed the Dror Ragzlin fight with a strategy similar to @Left_Hand_of_Dorkness:
Summary
I positioned my party on an outcropping next to the room, then kited the enemies over. During the first round of combat I unintentionally burned down the ladder. It took a while for Dror to engage in melee and a few of the enemies got stuck trying to hit me from the rafters.
Has everyone found Raphael? I missed that part of the map the first time around.