I’m impressed with the game. The implementation of the 5E rules are good, especially no attunement, bonus action for potions, and more. (I’m currently running Level Up, called A5E, as it has more depth than 5E.) I enjoy the little tweaks to magic items, which makes picking which armor or weapon to use a deeper choice than it otherwise might be. There is no right way to play, only my way to play.
In the glitch category, one of the characters has a harp and has several cutscenes playing the harp. I have never actually seen the harp. The harp is never there so they are playing an invisible one.
On my run through the Shadowfell, I find Jaheira, of course. She is at my camp and says she will be at the final fight with the General. She is but in my game, we got bottle necked in the tower fight at the top of the stairs from the outside into the first room. I had to retreat rather than go forward due to darkness and other spells. It was quite cool! Jaheira started the fight with me and at the end of the fight, I find her body. Um, oops but good loot. I thought it was a good story moment, and it was a tough fight I didn’t want to do again, so I left her dead. Here’s the thing. Jaheira seems to have a spot in the camp but is never there. Further, I have had NPCs request I tell her something and have no way to do that.
How many people are the hoarding type that never use anything? They end the game with lots of little one shot things, potions, scrolls, or arrows saving them for the exact time they are needed? Well, it won’t be me this time! I go to the secret temple to Shar in Baldur’s Gate and start talking to them about Shadowheart’s story and transgressions. I end up fighting all of the clerics. I decided to use up my black powder arrows as a way to disrupt the dozen clerics that keep casting concentration spells, like darkness or the shadow spells of Shar on me. Those do so much damage that I was able to kill half of the attackers on one side with that area of effect. Once those were used up, I switched to the many target spells arrows, not sure what they are called, to hit the other side of clerics. Being able to shoot multiple times to force spellcasters to make multiple concentration rolls and eventually they will fail.
I think this is better than Skyrim. I get the allure of the freedom of Skyrim but I much prefer a main story and being pushed to do that with many different ways of accomplishing it. It pushes me forward to see the story that has been planned. I also think that would have been difficult to implement in 5E rules compare to the skill based game that is Skyrim.
I didn’t like Divinity 2 and I’m finding out why as I play BG3. I have used FR as my game world for three decades. I know it well. So finding a scrap of paper that references something I know makes it a deeper experience for me that wasn’t there in Divinity 2. Having said that, I also think that BG3 has a “DM v player” feel that I don’t like. Miss an Investigation, Perception, or Survival check, or miss what it highlights on a success, and something will be forever hidden.
At the same time, my first play through only makes my second play through, and third, better because now I know that sometimes I have to sit in a chair to start a cut scene or move all paintings to find the hidden safe.