Baldur's Gate 3! {finally Released August 3rd, 2023}

I finished with the Gith Creche (for the most part) and decided I wanted to then enter the next area using the elevator in the Underdark rather than the mountain pass but when I tried to fast travel to The Grymforge I just end up back in my Camp. Is this a bug or am I doing something wrong?

Do a long rest in camp. The game is forcing a story moment.

I was trying to figure out a way to send in Gale alone to the top of Moonrise towers and nuke Ketheric…but even though it feels like ‘camp’ is in another dimension, you can’t camp outside the shadowlands at that point.

I see, thank you. The frustrating thing is I had just finished a long rest.

I ran into the same situation, but going through the mountain pass. I had just done a long rest before heading out and was a little confused. Fortunately I have more camp supplies then I will ever need so a second rest was not a big deal.


On another note, is it just me or does Wall of Fire rock?

I’ve only used a Wall spell once, though that’s more about me and how I fight than a statement about the spells

Act III Spoiler:

I was rescuing prisoners from the undersea jail and, the first time, half of them ignored the escape ladder and just ran down the north tunnel for reasons unknown. So I re-did it and this time put a wall of fire in front of the tunnel and everyone seemed to agree that the ladder would be the right choice this time.

Not just you, it’s an amazing spell. Especially with characters or companions who can knock enemies back into the fire whenever they try to leave!

Man my ally NPCs are morons.

Reminds me of when I played Dragon Age: Origins. I’d find a room full of enemies, cast huge AoE spells that last for multiple rounds (like Inferno, Blizzard, Tempest, and Earthquake), and put a Rune of Repulsion in front of the door so nobody could get out. Then I wait for the spells to finish, and then loot all the corpses.

Make the battlefield into a deadly hellscape and make sure you stay in the safe part, and the enemies are stuck in the ouchful part.

That’s fair and my apologies. I haven’t seen all of the choices, of course, and certainly didn’t see that or I would agree. Mine have been more about who to like or not, maybe who to take sides with but the end seems to be the same as they are still there.

Not going to read the thread since I just started, but I might have made a mistake on the difficulty (I chose the hardest as a BG2 vet). I’m sure I’ll get better as I learn mechanics, but I am struggling.

Also, I ran into an issue and I’m unclear what the intended solution is. I had a character go down in a caustic puddle and helping him up immediately caused him to take damage and go down again. What’re you supposed to do there?

Can it be washed away with water?

Good question. I’ll look into that.

If you have a high enough strength companion, see if they can throw the body outside of the caustic liquid. That’s assuming the issue is the puddle they’re in and not the stuff on their skin.

Turn-based mode might help as well since they should take the damage on their turn. If they get healed, and someone can move them out become their turn, they should be fine. You might even be able to just heal than then fast travel before their turn.

Well this is very different than BG2, but tbh it is not very hard. I came from playing a ton of WOTR which uses the pathfinder system, but as soon as I got my footing i restarted to play on the hardest difficulty because medium was too easy.

Note that you can switch difficulty at any time.

It felt to me that level 5 was when things changed. Up until then I felt like everything killed me unless I was lucky and now it flipped; I feel like I can handle most things unless I am unlucky.

That’s 5e in general. Fifth level is the first big power boost with 3rd level spells for the casters and extra attack for most of the melee types (not for rogues but they do get another sneak attack die and uncanny dodge)

Okay, so many things.

I finished it with my first character!

Act 3 spoilers

General thoughts:

I think there were a few meh spots in there. At one point, a skill check was 35, which was impossible for me, much less the 99 that happened later. Why have me roll? The only thing I can think is that different choices might make those rolls easier? It’s a clue to the player that a different playthrough would have them possible?

I also don’t like the end villain. I don’t like The Xanatos Gamit at all unless it is set up and I don’t think this one was. I expected undead version of the three bad guys again or maybe even the dead three to show up. This was so unexpected, I didn’t care about it.

There are definitely some fights that are horrifically against me. More and more reinforcements kept being called, some on a top level. They could move, shoot, then move where I couldn’t see them. Yes, good tactics, but sucked for me.

The fight with Lord Gortash is insane. I only rate it as reasonable because the bad guys are hit by the grenades and flame throwers as much as I was. Having my character thrown twenty feet away from the rest of the group was cool and frustrating. Indeed, his fight is the only one of the three that was really challenging. Orin and Ketheric were easy compared to this one.

Game Rules -

This needs to be the new edition of 5E/DNDOne/WhateverItIs. I want the full list of magic items in this game to use as options at my games. (I’m actually running A5E but they would work.) I love bonus action for potion.
I am torn on attunement. There is a class that allows for more than three in the TTRPG but I think there need to be better defined levels of it. A +1 sword that casts a spell should always be a +1 sword but you don’t get the extra stuff unless you attune. I think it’s a great choice but needs more.
I loved jump and then move! I loved that a low STR character was stuck while the rest were able to jump high enough.
I cannot believe how fast I go through spell slots if I counter things!
I am torn on warlock. I think it needs more than just blaster but not sure what. That’s for both tabletop and this game.
Otto’s Irresistible Dance for the win several times! Better than Chain Lightning.
I could not have enough healing potions! Even basic healing potions would be something. Take any you find!

Lore spoilers

As a Realms fan, if they are going to use an elder brain, it should have been Ioulaum. If they had named it that, I would have been fine with it. Deep lore for someone like me. Also, what is a Netherbrain? Don’t create a new thing and not give it more lore.

Companion Spoilers:

I didn’t like the Karlach ending I got but I didn’t do much with her in that play through. I’m using her more in my current one and hope to change it. She blew up.

I felt Shadowheart’s was disappointing. In this playthrough, I redeemed her from Shar but it wasn’t clear what was going to happen with her. It wasn’t clear if what I did made any difference to her at all.

I hate Gale. I hate him. I didn’t like the ending I got with him. I also couldn’t find the information he wanted in the magic shop in town. I know that would change things.

I don’t like Astarion. He might be someone I love to hate. However, I couldn’t get past the door in his master’s manor, so even though I did a lot of his story, I didn’t finish it. I was okay with his ending that I got, he was no longer immune to the sun and had to run, but it felt like something was missing from what I did do.

Okay, I will respond to some others.

I will say this. I don’t do evil playthroughs, so I doubt I will see some things. I don’t know how a group can stay together, even as forced as this is, when they are evil. I suppose some of the companions are setup for it so maybe someday but I doubt it.

This is definitely one of the best cRPGs I have played going back to the gold box games. While I would have preferred a bit more control, like being able to roll a skill if I wanted. Even if it was meta and I saw that everyone failed, it would be nice at times to try again.

I also agree with a reviewer who said that Act 1 is 95%, Act 2 is 92%, and Act 3 is 70%. Act 3 is still fun within that 70% but it needs more polish. I think Larian will get it there with the patches.

Oh, I tried to do the mods but all I did was mess up my game, so those will have to wait as well. I like the idea of the Lone Wolf mod, which allows up to 20th level but only 12th level in one class.

Thanks for the discussions!

I didn’t have that bug and I did replay this several times. Somehow, in my first playthrough, I closed the doors to the south, not sure if captives are there, and the bad guys couldn’t open the doors. However, two mains ended up getting to three feet in front of the ladder to the submersible when my time was up. I never got those doors to close again on later attempts.
I found the only way to do it was to run and not attack at all. Run, open the doors, and run back.
That allowed me to save a fair number of them.