All she ever did as talk about her Knife to me too the entire game. Rather then her being the Kidnappee I was sure she was the Kidnaper because she also disappeared when my Party member who was taken disappeared and they had said he was taken from camp (and also that poor cat of hers seemed like he was hiding something). Figured she was a doppelgänger. But then she was back when the member was rescued and just kept going on about her knife.
My first run, she did the same. Always about bringing her knife, never actually producing anything. I assume the knife talk is to make you assume she’s Orin.
You’re not missing anything. When she works right, she just sells some food and you probably already have a year’s worth of grub in your camp by now. Plus the dumbwaiter if you rented the room. Plus the food from Heroes Feast.
I just fought the gith outside this room (the one where you get the key, with the wolves) and got wrecked. I had to run away with Astarion. Then I had 75g and couldn’t resurrect anyone! Luckily Withers doesn’t care if you pickpocket the gold back from him. That took way longer than I thought it should 18 DC, I have +10 slight of hand with advantage and it took me like 8-10 tries…
Anyway, two of my good weapons are on the floor in that room so I’m still in trouble. I might set up some barrels and lure them into an explosion. Haven’t done any barrelmancy yet in 2 playthroughs so I’m ok with a little cheese. Then I’ll kill everything I can to get to lvl 7 before I try Grym and then, finally, the Gith fight. I’m stolen a ton of arrows of many targets and will abuse elixirs for that one so I’m hoping I can get by. Probably bounce Karlach between monk and thrower barb for those two fights too.
I finally beat BG3 last night. I have a Steam account, and they tell you what percentage of players get certain achievements in the game.
All’s Well That End’s Well - 18.2% of players have this achievement for beating the game. I’m a bit surprised it isn’t higher.
Ceremorphosis - 7.3% of players have this achievement for your character turning into a full blown Ilithid. There’s a point in the game where this is an option, but I guess it’s more on an evil walkthrough?
Leave No One Behind - 3.2% of players have this achievement for saving all the Tiefling refugees.
This was my third attempt to go through the game. Each and every time I discovered something I didn’t previously. This was a great RPG and kind of raised the bar so far as future expectations go. I have a feeling I’ll be disappointed in a lot of future RPG releases.
I finished for the first time last night. I saved during the last meet up. It was too late to go talk to everyone.
If you use any mods with the game, achievements are disabled. I expect the new options will’ve reduced that.
But also, the first Act is a lot more compelling than the later ones. I probably went through ten times before settling on how I wanted to play through. I imagine some players never get past that stage.
I’ll probably do another play through in a few months.
I’m kind of curious about the Dark Urge character type now. I wasn’t exactly good in my game and I’m wondering if I should be very, very bad.
I started a drow bard/monk character. I’m going to try to be evil. We’ll see how it works out. I’ll probably lose interest and move on to other games before I finish again.
Anyone else surprised by Raphael’s theme song?
I most definitely was. Didn’t expect to hear the villain singing a song as I tried to murder him and his crew.
And it slaps, as the kids say.
I’m just at the end of Act 1 and so far the Dark Urge isn’t THAT different. You can be evil or not. I suspect the urge choices get more severe moving forward.
I’m trying to not be a complete dick in my verbal choices because I only have three companions and I need them all. I haven’t had to make any real evil choices yet.
Act 1 down on honor mode. I was worried about the creche, but didn’t have any problems with the inquisitor fight. The most helpful consumable was probably a potion of flight for Lae’zel to zoom around smashing fools. The initiative elixir is great too. Basically an extra turn, and if a fight only lasts 2 turns, you’re in great shape.
The only thing I’m worried about for Act 2 is that I think it’ll be completely different as an evil character and I won’t know the encounters. Plus, I think there’s great stuff at Last Light Inn so I hope it doesn’t die before I get a chance to trade and/or steal everything they have.
I’m a little worried about losing my companions like Gale and Karlach when I go evil. I’m always worried there will be fewer opportunities role playing wise if I go evil. i.e. That many options will be cut off. But we’ll see.
So far Gale seems to like it. It’s early so I haven’t met Karlach yet.
Karlach and Wyll are the only two truly goodie-good people and will leave if you side against the Grove. There’s a janky workaround to keep Karlach but Wyll will leave for good.
Jank
Meet and recruit Karlach first, kill her and store the corpse in your camp. Side against the Grove and Karlach’s approval will bottom out to 0. Get Scratch and meet him in your camp, pet him and Karlach (well, her corpse) will approve and you’ll gain a couple points. Have Withers rez her and she’ll have almost no approval for you but won’t leave unless you do something else to lower it before you build up a buffer.
If Wyll leaves I know I’m on the right track.
There are a couple of things I missed the first go around and I’m doing them now. The Sirens. The Shadow Druids. I wasn’t evil with that but I still wanted to do it.
Hmm, I’m kind of annoying right now. Act 2 spoilers:
I’m doing a Durge playthrough. I skipped the raid on the grove because I didn’t want to lose Karlach, but I killed Isobel, put the torch to Last Light Inn, been a jerk to people, etc. I get to the Nightsong, and I let Shadowheart choose what she wants. My last playthrough I was very much a good boy and Shadowheart killed her, to my surprise. I ended up reloading because I needed Damon for Act 3. Anyway, I assumed she’d kill the Nightsong this run because I’ve been fairly bad, but nope. Chucks the spear away. Now her Act 3 story will be the same as before, and I can’t reload because it’s honor mode. Bah!
The dialogue in that interaction was strange as I recall. When I did what I thought was the good and supportive thing I got the bad result where I had to kill my own party member. I didn’t want to continue that way so I reloaded and did what I thought was a colder option and got the good result.
Apparently the same last dialogue option can give two different outcomes if you chose a different option earlier.
Should have just told her instead of letter her make up her own mind. Now, this situation does leave open the option for probably the two most evil possibilities you can do Selling both Shadowheart and the Nightsong into slavery, but I think I’ll pass on both and end up not actually being that evil.
I’m not sure I’m liking the evil run through. It seems like it cuts off more story options than it opens.