# Battletech!

**URL:** <https://boards.straightdope.com/t/battletech/815128>\
**Category:** The Game Room\
**Created:** [May 30, 2018, 1:44pm UTC](https://boards.straightdope.com/t/battletech/815128 "2018-05-30T13:44:20Z")\
**Posts on this page:** 8\
**Page:** 2

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**Author:** ![DerNils](https://avatars.discourse-cdn.com/v4/letter/d/f14d63/32.png) [@DerNils](https://boards.straightdope.com/u/DerNils)\
**Post date:** [August 23, 2018, 9:36am UTC](https://boards.straightdope.com/t/battletech/815128/21 "2018-08-23T09:36:36Z")

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My heart bleeds for the trouble with Harmony Gold. The Warhammer will always be the BattleMech of my heart. I even had a 30cm plastic model kit at home, I loved the Mech so much.

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**Author:** ![Atamasama](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/atamasama/32/12961_2.png) [@Atamasama](https://boards.straightdope.com/u/Atamasama)\
**Post date:** [August 23, 2018, 4:11pm UTC](https://boards.straightdope.com/t/battletech/815128/22 "2018-08-23T16:11:59Z")

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> [@DerNils](#):
>
> the BattleMech of my heart

This needs to be an 80s-style love ballad.

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**Author:** ![DerNils](https://avatars.discourse-cdn.com/v4/letter/d/f14d63/32.png) [@DerNils](https://boards.straightdope.com/u/DerNils)\
**Post date:** [August 24, 2018, 9:00am UTC](https://boards.straightdope.com/t/battletech/815128/23 "2018-08-24T09:00:39Z")

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A Heavy Metal ballad 😉

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**Author:** ![yendis](https://avatars.discourse-cdn.com/v4/letter/y/ed8c4c/32.png) [@yendis](https://boards.straightdope.com/u/yendis)\
**Post date:** [August 24, 2018, 12:07pm UTC](https://boards.straightdope.com/t/battletech/815128/24 "2018-08-24T12:07:10Z")

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> [@Johnny\_Ecks](#):
>
> First DLC has been announced- Flashpoints. Adds a tropical biome, chained missions, and a capture the flag type mission type, emphasizing speed over firepower.  
> New mechs are the Hatchetman, Crab, and Cyclops.  
> Cyclops is disappointing- it’s a good looking Mech, but the standard loadout is very similar to the Highlander and Atlas. (AC20 and LRMs backed by a couple medium lasers and SRMs)

The Hatchetman is the first mech not taken from MechWarrior Online. But, since the models for MWO are being used for MechWarrior 5 I’m wondering if it will appear in that game instead. Either way it will be good for mech axing action 🆒

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**Author:** ![Atamasama](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/atamasama/32/12961_2.png) [@Atamasama](https://boards.straightdope.com/u/Atamasama)\
**Post date:** [August 24, 2018, 1:08pm UTC](https://boards.straightdope.com/t/battletech/815128/25 "2018-08-24T13:08:37Z")

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> [@DerNils](#):
>
> A Heavy Metal ballad 😉

Well-played.

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**Author:** ![Whack-a-Mole](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/whack-a-mole/32/141_2.png) [@Whack-a-Mole](https://boards.straightdope.com/u/Whack-a-Mole)\
**Post date:** [August 24, 2018, 5:41pm UTC](https://boards.straightdope.com/t/battletech/815128/26 "2018-08-24T17:41:33Z")

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Has anyone here tried the [RogueTech](https://www.nexusmods.com/battletech/mods/79) mod?

It claims a much more balanced experience. Also a supposedly much more difficult, hardcore experience for the real Battletech diehards.

From the page on it:

- Big, RogueLike, Sandbox Experience
- Rebalanced Sim and Combat game, to give you a harsher world.
- More Mech’s: From the pirate commando with infernos, to the Massive KingCrab-0001 with twin Gauss rifles, face off against all kinds of enemy’s.
- With the great houses scrambling for superiority and unlocking the secrets of Helm, new weapons arrive on the battlefield, but nothing is cheap.
- Tonnage means nothing!, Everything is balanced around what your Lance costs, not what it weights
- MASSIVE CUSTOM CAMPAIGN DIFFICULTY OPTIONS

Note that this does not work with the in-game storyline and I think it will mess up previous saves (so old saves will not load…or something). You have to start anew with this I think.

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**Author:** ![mlees](https://avatars.discourse-cdn.com/v4/letter/m/ba8739/32.png) [@mlees](https://boards.straightdope.com/u/mlees)\
**Post date:** [August 29, 2018, 12:39pm UTC](https://boards.straightdope.com/t/battletech/815128/27 "2018-08-29T12:39:31Z")

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> [@Whack-a-Mole](#):
>
> Has anyone here tried the [RogueTech](https://www.nexusmods.com/battletech/mods/79) mod?
> 
> It claims a much more balanced experience. Also a supposedly much more difficult, hardcore experience for the real Battletech diehards.

The base game received an update last night, to version 1.2

Roguetech has an update that says it is for the new base version.

I deleted my campaign, and reinstalled roguetech, but I didn’t start a new campaign yet, so I can’t answer any questions about either of the new updates.

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**Author:** ![Johnny\_Ecks](https://avatars.discourse-cdn.com/v4/letter/j/bcef8e/32.png) [@Johnny\_Ecks](https://boards.straightdope.com/u/Johnny_Ecks)\
**Post date:** [December 12, 2018, 5:14pm UTC](https://boards.straightdope.com/t/battletech/815128/28 "2018-12-12T17:14:50Z")

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So, Flashpoint is out and I am liking it. The new career mode ups the stakes quite a bit, no more story missions handing out cash, mechs, and tech. High quality items are now quite rare, as they always should have been. I’ll often take a +component over a mech part, and I’m using components that I would have ignored in the base game.

The flashpoint stories are good, challenging and fun. The first one I played surprised my medium lance with an awesome, and I would have had to start over if not for a lucky headshot. Ended the scenario with my shot to hell lance running for the extraction point with a lance of fresh mechs close behind, had to eject one pilot when he couldn’t catch up.

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