# Best Ending in a Shooter (Spoilers of Course)

**URL:** <https://boards.straightdope.com/t/best-ending-in-a-shooter-spoilers-of-course/470245>\
**Category:** The Game Room\
**Created:** [October 30, 2008, 1:54pm UTC](https://boards.straightdope.com/t/best-ending-in-a-shooter-spoilers-of-course/470245 "2008-10-30T13:54:47Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Dumbguy](https://avatars.discourse-cdn.com/v4/letter/d/2bfe46/32.png) [@Dumbguy](https://boards.straightdope.com/u/Dumbguy)\
**Post date:** [October 30, 2008, 1:54pm UTC](https://boards.straightdope.com/t/best-ending-in-a-shooter-spoilers-of-course/470245/1 "2008-10-30T13:54:47Z")

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I just finished Bioshock, and it’s a great game, but the ending felt a little lacking. A lot of shooters, even great ones, seem to have crappy endings (I’m looking at you, Half-Life).

Nominate your all-time favorite ending in a first-person shooter.

I’ll go with the first Call of Duty for the PC.

Running up on the roof of the capitol building in Berlin and watching my comrades plant the Russian flag in the building, I actually got goose bumps. Seems corny, but that moment really had an impact for me in a way that games usually don’t manage to pull off.

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**Author:** ![Martini\_Enfield](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/martini_enfield/32/11123_2.png) [@Martini\_Enfield](https://boards.straightdope.com/u/Martini_Enfield)\
**Post date:** [October 30, 2008, 2:04pm UTC](https://boards.straightdope.com/t/best-ending-in-a-shooter-spoilers-of-course/470245/2 "2008-10-30T14:04:28Z")

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The end(s) of _Deus Ex_, in which you

Ultimately get to decide the fate of the planet are excellent, rewarding, thought provoking, and absolutely right for the game, IMHO.

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**Author:** ![Buran](https://avatars.discourse-cdn.com/v4/letter/b/a88e57/32.png) [@Buran](https://boards.straightdope.com/u/Buran)\
**Post date:** [October 30, 2008, 2:08pm UTC](https://boards.straightdope.com/t/best-ending-in-a-shooter-spoilers-of-course/470245/3 "2008-10-30T14:08:08Z")

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I really liked the ending to Prey:

When your character chooses self-sacrifice over the corrupting powers of Godhood

Which is unfortunately instantly negated with the next scene:

Which totally without explanation shows him having _survived_ his suicide-dive into the sun…what did he do, throw open the door and duck and roll past?!?

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**Author:** ![Trepa\_Mayfield](https://avatars.discourse-cdn.com/v4/letter/t/edb3f5/32.png) [@Trepa\_Mayfield](https://boards.straightdope.com/u/Trepa_Mayfield)\
**Post date:** [October 30, 2008, 3:11pm UTC](https://boards.straightdope.com/t/best-ending-in-a-shooter-spoilers-of-course/470245/4 "2008-10-30T15:11:18Z")

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The ending to Metroid Prime 2 is amazing, where, after you beat the Emporer Ing,

the game combines the timed escape sequence with the true final boss fight, forcing you to take down Dark Samus in 6 minutes.

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**Author:** ![Headrush042](https://avatars.discourse-cdn.com/v4/letter/h/a5b964/32.png) [@Headrush042](https://boards.straightdope.com/u/Headrush042)\
**Post date:** [October 31, 2008, 9:53pm UTC](https://boards.straightdope.com/t/best-ending-in-a-shooter-spoilers-of-course/470245/5 "2008-10-31T21:53:01Z")

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If you can consider Portal a “shooter”:

After you destroy GladOS and make your way outside, GladOS’s backup systems activate and sing you a nice little tune full of her trademark passive-aggressiveness

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**Author:** ![Mosier](https://avatars.discourse-cdn.com/v4/letter/m/7ea924/32.png) [@Mosier](https://boards.straightdope.com/u/Mosier)\
**Post date:** [November 1, 2008, 8:45am UTC](https://boards.straightdope.com/t/best-ending-in-a-shooter-spoilers-of-course/470245/6 "2008-11-01T08:45:20Z")

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The original Halo won some awards for the ending sequence, didn’t it? It was pretty intense, especially on the first playthrough.

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**Author:** ![jack8beans2](https://avatars.discourse-cdn.com/v4/letter/j/85e7bf/32.png) [@jack8beans2](https://boards.straightdope.com/u/jack8beans2)\
**Post date:** [November 3, 2008, 5:00pm UTC](https://boards.straightdope.com/t/best-ending-in-a-shooter-spoilers-of-course/470245/7 "2008-11-03T17:00:56Z")

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I actually liked the ending of Bioshock. Also liked Unreal III.

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**Author:** ![Pushkin](https://avatars.discourse-cdn.com/v4/letter/p/ee59a6/32.png) [@Pushkin](https://boards.straightdope.com/u/Pushkin)\
**Post date:** [November 3, 2008, 8:02pm UTC](https://boards.straightdope.com/t/best-ending-in-a-shooter-spoilers-of-course/470245/8 "2008-11-03T20:02:26Z")

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I liked the ending of the shareware version of Doom. No simple “Buy the full thing!” message, you get mauled by a horde of hellish creatures, going down in a blaze of bazooka fire or chainsaw clippings 🙂

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**Author:** ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)\
**Post date:** [November 4, 2008, 6:18pm UTC](https://boards.straightdope.com/t/best-ending-in-a-shooter-spoilers-of-course/470245/9 "2008-11-04T18:18:53Z")

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> [@jack8beans2](#):
>
> I actually liked the ending of Bioshock. Also liked Unreal III.

It wasn’t bad. There just wasn’t much of it.

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**Author:** ![GargoyleWB](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/gargoylewb/32/199_2.png) [@GargoyleWB](https://boards.straightdope.com/u/GargoyleWB)\
**Post date:** [November 4, 2008, 7:54pm UTC](https://boards.straightdope.com/t/best-ending-in-a-shooter-spoilers-of-course/470245/10 "2008-11-04T19:54:43Z")

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I liked Bioshock’s also, I’d become a bit emotionally attached to saving all of the little girls, and saving them and getting to be a surrogate parent in the final cutscene was the perfect ending.

Doom’s was short and sweet, but brilliant. The slow-pan to the bunny on a stake.

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**Author:** ![Pushkin](https://avatars.discourse-cdn.com/v4/letter/p/ee59a6/32.png) [@Pushkin](https://boards.straightdope.com/u/Pushkin)\
**Post date:** [November 4, 2008, 11:29pm UTC](https://boards.straightdope.com/t/best-ending-in-a-shooter-spoilers-of-course/470245/11 "2008-11-04T23:29:57Z")

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> [@GargoyleWB](#):
>
> Doom’s was short and sweet, but brilliant. The slow-pan to the bunny on a stake.

If the film had ended that way, it would have made up for everything else 🙂
