Can’t remember the name of the map, but the one in Half-Life with the missle launch button. Run into the bunker, hit the button, and then guard all the entrances until the blast doors shut, dooming the unfortunate fools stranded outside.
I love that level. Great fun when there’s a good few people playing.
For one on one action my favourite is The Dark Place from the original Quake. I love The Cistern from Quake as well. They are the reason I still have Quake (GL) still installed.
I remember that map. Depending on my position I either loved that map or hated the hell out of it.
No, no. I picked it just because I have a wonderful memory of a bunch of high school geeks staying after school trying to get multiplayer Doom working on a bunch of 386 PCs. When we finally got it working we spent a two or three minutes just running around before someone realized “Hey, I can shoot these punks!” Then all hell broke loose. It was kind of surreal, and that’s why it’s my favorite level.
It’s not something I still play. Heheh.
ONS_November?
I meant November from UT-GOTY, I don’t know what I was thinking… unless I was mixing the assault map with the new ONS map I just found online.
All of the ONS maps are good, I just wish I could figure out Unreal Ed enough to make my own ONS map- I have a great idea.
I’ll try again- anybody interested in playing online? Name the game and time.
q2dm1 - The Edge
In RTCW, TrenchToast reigned supreme. Mostly one big sniper dual, but it worked on that map. I’d become bored of RTCW until I started playing TT, but ended up playing months of almost nothing but that one map.
I’ll also second Q1 dm3, and add dm6 for one-on-one matches.
–nesta
Really, any of the original Unreal Tournament maps were mindblowingly good (except for Fetid. God, I hated that level). The one that sticks out for coolness, though, was the one where you were jumping around in low gravity on the tops of those giant skyscrapers. That level was responsible for making me buy that game.
I’d also nominate almost the entire game of Serious Sam SE. Just when you thought you’d seen all there was to see, the designers would pull something even more psychotic out of their collective asses, like making you fight in a giant rotating cylinder with messed up gravity…fantastic level design…the first time I played that game coop, I did twelve hours straight without moving a muscle save that which was necessary for playing the game. When we finally pulled ourselves away from it, I was astonished to find out my legs had gone numb.
Woo hoo! You made my day, man! I designed that level.
(Well … it was actually a collaboration between me and the level artist. I did the initial layout and he tweaked a bunch of stuff to make it work. But still … damn!)
My personal favs? DM2 & DM3 from the original Quake … .
I was thinking of what I’d say while reading the thread, but you said it first. UT had an abundance of fantastic maps. I believe the one you’re talking about was called “Morpheus,” but that could be wrong. It’s something like that. November and Lava Giant were always my favorites, but virtually every other one was a work of art too.
For Team Fortress, I liked the generic 2 Forts map. 4 Forts could also be fun. Why don’t they have CTF w/ 4 teams anymore?
Also, there was a map which had two facing forts across a big courtyard, and cutting across the courtyard was a long tunnel you had to go through (or through the water)
For UT, Dark City ][. There’s a Dark City 2 which isn’t as good. It’s a big map, lots of open space, and very shadowy and dim. It’s great because you can get lots of places by running around inside and having these battles in hallways, or large rooms inside, but outside its a sniping paradise, hiding in the shadows, picking people off and hoping they don’t see your shells dropping.
What I like about the sniping is that there are several great places to hide, but they’re fairly exposed and you can never be sure someones not going to pop up behind you and blow you away with the flak cannon. Best without the transponder, think.
Speaking of UT, I always thought Hall of the Giants was a pretty fun map, but then, I’m a sucker for huge open spaces.
Technical reasons? (This is a genuine guess and not sarcasm). Tribes had quite a few 4 way matches but only 2-3 people on a team at a time. You can have a fun time with 16 total people, but at 32 a lot of people (me included) don’t like playing and it takes a much beefier server than 12-16.
There were two of these, but the first one of them was called, well, airstrike.
I’m going to have to go out on a limb and say just about every MP level from the old 3d shooter <b>Blood</b>.
Specifically one map known as Bodies. Ask any devout Blood fan, and you will hear the same from them.
I believe the map name you are referring to is crossfire. If I was going to vote for a map from HL DM, it would be killbox
Spry from SiN. Anyone that has played it for a significant amount of time will tell you the same, (except for those that have played it too much, but any map that gets played over and over again for three years definitely qualifies.)
We worship the god that is levelord.
On a side note, many of the maps from SiN beat out most of the maps mentioned. There are just so many good ones. sincity and biodm at least deserve honorable mentions, and paradox wins points for creativity.
Amen. Death Island is one of the best levels for any FPS I’ve ever seen.
“Mars Needs Women” from Marathon. “Waldo World” was pretty good too.