# BioShock 2's Multiplayer

**URL:** <https://boards.straightdope.com/t/bioshock-2s-multiplayer/524403>\
**Category:** The Game Room\
**Created:** [January 10, 2010, 5:22pm UTC](https://boards.straightdope.com/t/bioshock-2s-multiplayer/524403 "2010-01-10T17:22:11Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Least\_Original\_User\_Name\_Ever](https://avatars.discourse-cdn.com/v4/letter/l/e480ec/32.png) [@Least\_Original\_User\_Name\_Ever](https://boards.straightdope.com/u/Least_Original_User_Name_Ever)\
**Post date:** [January 10, 2010, 5:22pm UTC](https://boards.straightdope.com/t/bioshock-2s-multiplayer/524403/1 "2010-01-10T17:22:11Z")

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I have a hard time figuring out if it’ll be worthwhile. I’ve seen some videos and heard some descriptions and, from what it looks like, it appears to be strongly Goldeneye-influenced.

I dunno. I didn’t play BioShock, but I did play the demo. If only there were a multiplayer demo for this game.

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**Author:** ![Lobsang](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lobsang/32/4067_2.png) [@Lobsang](https://boards.straightdope.com/u/Lobsang)\
**Post date:** [January 10, 2010, 5:52pm UTC](https://boards.straightdope.com/t/bioshock-2s-multiplayer/524403/2 "2010-01-10T17:52:27Z")

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I loved Bioshock 1. The idea of a multiplayer Bioshock sounds intriguing. I never played a goldeneye game, what’s the influence?

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**Author:** ![Least\_Original\_User\_Name\_Ever](https://avatars.discourse-cdn.com/v4/letter/l/e480ec/32.png) [@Least\_Original\_User\_Name\_Ever](https://boards.straightdope.com/u/Least_Original_User_Name_Ever)\
**Post date:** [January 10, 2010, 6:07pm UTC](https://boards.straightdope.com/t/bioshock-2s-multiplayer/524403/3 "2010-01-10T18:07:27Z")

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> [@Lobsang](#):
>
> I loved Bioshock 1. The idea of a multiplayer Bioshock sounds intriguing. I never played a goldeneye game, what’s the influence?

Different character models that doesn’t inherently have different stats, strengths, or weaknesses, but the sizes and shapes of the characters presented a bigger or smaller target. Also, it doesn’t seem to be so deathmatch-related and more objective.

It’s also the impression I got from watching the videos. It could be, and probably is, way off base.

It’s intriguing, but I’m dubious.

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**Author:** ![Gukumatz](https://avatars.discourse-cdn.com/v4/letter/g/74df32/32.png) [@Gukumatz](https://boards.straightdope.com/u/Gukumatz)\
**Post date:** [January 10, 2010, 8:55pm UTC](https://boards.straightdope.com/t/bioshock-2s-multiplayer/524403/4 "2010-01-10T20:55:40Z")

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As long as there’s not #%¤damn Oddjob, that’s grand.

And no Klobbs!

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**Author:** ![Least\_Original\_User\_Name\_Ever](https://avatars.discourse-cdn.com/v4/letter/l/e480ec/32.png) [@Least\_Original\_User\_Name\_Ever](https://boards.straightdope.com/u/Least_Original_User_Name_Ever)\
**Post date:** [January 11, 2010, 2:34am UTC](https://boards.straightdope.com/t/bioshock-2s-multiplayer/524403/5 "2010-01-11T02:34:46Z")

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> [@Gukumatz](#):
>
> As long as there’s not #%¤damn Oddjob, that’s grand.
> 
> And no Klobbs!

Man, that pistol packed a punch. The (if memory serves me right) RCH machine gun was pretty beefy, too. Who could forget the proximity mines that would invariably be lining the spawn points?

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**Author:** ![Munch](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/munch/32/5281_2.png) [@Munch](https://boards.straightdope.com/u/Munch)\
**Post date:** [January 11, 2010, 2:15pm UTC](https://boards.straightdope.com/t/bioshock-2s-multiplayer/524403/6 "2010-01-11T14:15:40Z")

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> [@Gukumatz](#):
>
> As long as there’s not #%¤damn Oddjob, that’s grand.
> 
> And no Klobbs!

No Klobbs? Really? My experience was that the Klobb was the weakest gun in the game. I remember that once you started getting beat up and others were controlling the board, the only thing you could find at that point was a Klobb, and it was a running joke that you were going to try to take someone down with it.
