# Board Games, revisited

**URL:** <https://boards.straightdope.com/t/board-games-revisited/679955>\
**Category:** The Game Room\
**Created:** [January 28, 2014, 4:13pm UTC](https://boards.straightdope.com/t/board-games-revisited/679955 "2014-01-28T16:13:47Z")\
**Posts on this page:** 4\
**Page:** 6

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**Author:** ![N9IWP](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/n9iwp/32/3154_2.png) [@N9IWP](https://boards.straightdope.com/u/N9IWP)\
**Post date:** [March 11, 2014, 5:14pm UTC](https://boards.straightdope.com/t/board-games-revisited/679955/101 "2014-03-11T17:14:36Z")

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> [@Skammer](#):
>
> I played a game called Thurn and Taxis tonight which I really liked (maybe because I won). It has a mechanic similar to Ticket to Ride in that that there are six exposed cards to draw from on your turn, and you are trying to build routes that connect cities together for postal delivery - the board is a map of Bavaria and neighboring cities. But the strategy is much more layered than TTR. I can guess that some folks wouldn’t like it because of the limited opportunities to block the other players, but I thought it was a good strategy game and it was nice to have a theme that wasn’t medieval castles or zombies for a change :).

Yes, but the German Postal system is such an overused theme 🙂

There is some competition - racing to finish a region (or using the Administrator to eliminate a card the next player wants…). Not the most exciting game, but pleasant enough.

Recently won a game on [yucata.de](http://yucata.de) - on my last move I finished blue, green and grey and got rid of all my post offices (13 points total) 🙂

Brian

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**Author:** ![Bricker](https://avatars.discourse-cdn.com/v4/letter/b/977dab/32.png) [@Bricker](https://boards.straightdope.com/u/Bricker)\
**Post date:** [March 18, 2014, 4:58pm UTC](https://boards.straightdope.com/t/board-games-revisited/679955/102 "2014-03-18T16:58:56Z")

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> [@Inner\_Stickler](#):
>
> Forbidden Island and Forbidden Desert are from the same designer as Pandemic and they use similar mechanics while being easier to set up and play as well as different than each other. I’ve never beaten any of the three on any level but novice, though.

We added Forbidden Island to the lineup for yesterday’s snow day.

Like you say, basically a cooperative game: all the players win, or lose, together. We’re all explorers trying to retrieve four treasures from an island – but the island is slowly sinking into the sea. Each player gets one specific skill – so the “Pilot,” for example, can fly anywhere on the island once during his turn; the “Diver” can traverse a section of the island even after it’s already flooded. Very fun, and kind of nice to play a game where we’re all on the same side against the game.

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**Author:** ![Johnny\_Bravo](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/johnny_bravo/32/493_2.png) [@Johnny\_Bravo](https://boards.straightdope.com/u/Johnny_Bravo)\
**Post date:** [March 18, 2014, 5:09pm UTC](https://boards.straightdope.com/t/board-games-revisited/679955/103 "2014-03-18T17:09:14Z")

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So I played 7 Wonders for the first time last week and I have to say I really enjoyed it.

What I like most about the game is the way every turn happens simultaneously, reducing the overall impact of AP. What I dislike is the way interaction between players is either limited (the players to either side of you) or _extremely_ limited (everyone else).

I’m probably going to pick it up along with some of the expansions at some point, but we’re talking about a good chunk of change so it’ll have to wait.

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**Author:** ![Maserschmidt](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/maserschmidt/32/18829_2.png) [@Maserschmidt](https://boards.straightdope.com/u/Maserschmidt)\
**Post date:** [April 5, 2014, 10:47pm UTC](https://boards.straightdope.com/t/board-games-revisited/679955/104 "2014-04-05T22:47:22Z")

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So… Is anybody celebrating International Tabletop Day today? 🙂

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