# Board Games, revisited

**URL:** <https://boards.straightdope.com/t/board-games-revisited/679955>\
**Category:** The Game Room\
**Created:** [January 28, 2014, 4:13pm UTC](https://boards.straightdope.com/t/board-games-revisited/679955 "2014-01-28T16:13:47Z")\
**Posts on this page:** 1\
**Showing post:** 80

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**Author:** ![Johnny\_Bravo](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/johnny_bravo/32/493_2.png) [@Johnny\_Bravo](https://boards.straightdope.com/u/Johnny_Bravo)\
**Post date:** [February 5, 2014, 2:36pm UTC](https://boards.straightdope.com/t/board-games-revisited/679955/80 "2014-02-05T14:36:11Z")

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> [@magnusblitz](#):
>
> I dislike **Dominion** , though. I find that playing it feels a lot like playing multiplayer solitaire - there’s extremely little interaction between players.

This is a really valid complaint, and it’s weird that I like Dominion anyway since this is my main problem with nearly every Euro game every developed.

But with Dominion, I kind of feel like Phileas Fogg sitting around playing whist with his gentlemen cronies. Once everyone gets comfortable with the game, it goes _very_ quickly, with most turns taking just long enough for a player to say, “market, market, whatever, whatever, eight gold, buying a province.”

And then everyone nods approvingly, somebody says “jolly good show, chap” and adjusts his monocle, and the game keeps going.

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