# Calling Pochacco (Poccaco? Pochacco?): on Video Game Producer

**URL:** <https://boards.straightdope.com/t/calling-pochacco-poccaco-pochacco-on-video-game-producer/512033>\
**Category:** The Game Room\
**Created:** [September 29, 2009, 9:36pm UTC](https://boards.straightdope.com/t/calling-pochacco-poccaco-pochacco-on-video-game-producer/512033 "2009-09-29T21:36:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)\
**Post date:** [September 29, 2009, 9:36pm UTC](https://boards.straightdope.com/t/calling-pochacco-poccaco-pochacco-on-video-game-producer/512033/1 "2009-09-29T21:36:15Z")

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I couldn’t quite recall the handle of a poster here, but I know it was something like that. Been a long time since I saw him. I know he was a designer at Sony.

I was never able to get an interview as a Jr. Designer\*, and since I was getting my business degree anyway, I thought I might apply for a producer role. As I understand it, this is essentially a support/management position - not too unlike a movie producer, obviously enough. I wanted some more info about it.

Basically, would it involve things like scheduling, interfacing between finance and design, arranging for resources, looking closely at potential hires for building a team, and so on? Furthermore, do Producers ever mix with Design? I ask because, of course, the two roles used to be ther same job back the days of yore.

\*Apparently… they mostly toss resume from people on the other side of the country, even if we might want to move.
