You posted what you see the problems as being. Dangerosa seems to be pointing out that she doesn’t share your viewpoint.
I’m not entirely sure I do, either. There is, from my viewpoint, really only one valid reason to make a change to the game: increasing player enjoyment, which presumably aids player retention and thus drives revenue from subscriptions.
ED, insofar as it made different build strategies necessary, made the game more balanced, but not more enjoyable. Someone else leveling faster or slower doesn’t affect me at all. CoH, prior to the Consignment Market, had no player-driven economy component, and all missions are instanced. Apart from street hunting and roleplaying, there was basically no interaction between characters… aside from PvP.
So unless you’re engaging in PvP, or you really really care that someone else is more or less effective than you are, the change didn’t really affect you – aside from, as Dangerosa pointed out, making you respec your character, which is not necessarily something that everyone enjoys.
I get that you feel that ED made the game better, and for the most part I agree (although I don’t agree that ED was/is a necessary prerequisite to Inventions), but I had the same reaction to it that Dangerosa did – “Why are they telling me I’m not playing the game right? Why are they telling me I’m not having fun, when I am?” *That *is what the key problem was – not the change, but the way it was framed when it was made.
By the way, ED doesn’t “free me” from having six-slotted damage in my attacks. The diminishing returns of ED encourage me to do other things, but I was already reserving at least one slot for ACC – it doesn’t matter how much damage you do if you miss.
Side question: how long have you been playing CoH?