[QUOTE=Indistinguishable]
Yeah; in retrospect, I guess I did know, somewhere in my mind, that draws by agreement, at the least, weren’t really stalemates, and of course I knew that a checkmate-less lack of legal moves was the canonical stalemate, but, for whatever reason, I thought of the 50 move rule and three repetition rule as stalemates as well. I mean, all those moves with no real action? The monotonous drudgery of the same configuration over and over? What’s staler than those? 
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If you want to see real suffering, watch Grandmasters in an ending of King, Rook + Bishop v King and Rook.
A chap called Philidor (about 200 years ago - well before computers!) gave a couple of positions that were drawn (they are named after him). But the problem is reaching them.
It’s pretty comfortable to play the attacking side. You know you have to force the enemy King to the edge of the board, whilst shielding your King from checks with your bishop. You also know the Philidor positions and try to avoid them.
Meanwhile the defender knows everything you know. But he has the added strain that the best he can hope for is a draw, whilst a mistake will lose him the game.
Add in the fact that **these endings occur after several hours play and that everyone else at the tournament is watching to see how you do ** - that is a real strain!
Thanks to computer analysis, we also know that the ending of King + Queen v King and Rook is a forced win.
However it can be well defended (especially by a perfect computer program!).
Grandmasters can get frustrated trying to win this (you’re a professional player and you can’t win a won position… :rolleyes: )
I tested one of the first programs that knew that the rare ending of King and 2 Bishops v King and Knight was a forced win (unless one of the bishops is immediately captured).
It was scary to have a computer report on how well I was doing after each move.
Intial position: 33 moves to the win of the Knight.
I went 32, 31, 30, 29, 28, 27 (hah! making progress), 31 (blast!), 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15 (smugness), 34 ( :smack: ).
The moved required are often counter-intuitive to a player (the bishops retreat away from the opposing pieces) and there is no overall statement of strategy.
[QUOTE=Indistinguishable]
Something I completely lacked any knowledge of till motivated to go looking at things today was that the fifty move rule has within recent history had all kinds of exceptions and extensions, though not any more, I gather. And what was really interesting was the discovery that certain endgames are known which could be forced to a win without the fifty move rule, but which would instead get trapped at draws by its intercession. That’s amazing.
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This is partly due to the actual ending where White has King, Rook and Pawn on a2 v King, Bishop (black squares) and Pawn on a3. (I think it was GM Timman who first played and analysed it).
It is (probably) a win, but it can take 50 moves without a pawn moving or a capture being made (which was the definition of the ‘50 move rule draw’). As a result of this position, the World Chess Federation (FIDE) changed the rules to allow more than 50 moves. They’ve now changed them back, so in theory you can have a forced win, but only be able to draw!
[QUOTE=Indistinguishable]
It makes me wonder anew, as I sometimes have before, about the possibility that perfect chess without the fifty move rule would be a win for one player but with the fifty move rule is a draw. (If I got to refashion the rules of chess to suit my aesthetics, I’d get rid of the fifty move rule and change the threefold repetition rule to a onefold repetition rule. Why not? For perfect players, the only thing a repetition does is induce an infinite loop… of course, what perfect players do is far removed from what real people do)
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Only a few positions need more that 50 moves (without pawn moves or captures) to win, and they don’t occur much in practical chess.
Now the threefold repetition rule does have some point.
For example, one side can have a clear advantage in an ending, but not a forced win. The way to proceed is to attack on one side of the board and see if your opponent defends correctly. if he does, you go back to the original position (2nd repetition) and try the other side. If that is defended correctly, you agree the draw (partly because the third repetion will force it anyway).
I don’t know of any positions where there are 3 possible ways into your opponent’s position, so you need a 4 time repetition rule to allow you to test them all…
l also saw a last round British Championship game between GMs Ward and Hodgson where both needed a win to be in the prize money. They reached an exciting position where the only sound play was to repeat, but either could risk playing on by making a technically inferior move. They repeated 6 times :eek: before agreeing the draw.
[QUOTE=Indistinguishable]
This is interestingly sort of the opposite of the situation I outlined above; in this case, Kramnik did know his opponent was “perfect” and didn’t know himself to be “perfect”, so he would want to take the draw, so as to prevent the possibility that he himself would blunder and his opponent would capitalize on it.
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Indeed - and there was a lot of money (and prestige) at stake.