Civ 5 - so close I can taste it!

No, it’s good. I’m finding myself just rolling around trying to get a grip of what the terrain actually is and what I can do. Oh and I lost a settler and worker to barbs - because I’m stupid and forgot they move 2 spaces a turn.

Love and hate cities. I wound up beside a complete empty London. So I declared war, stepped forward and lost half my troops to the first city bombardment and got wiped on the next turn. Early rushing might be possible but I’m seeing it as tricky. It would be interesting to see what happens if you pop a great general and offensively drop a citadel near an opposing city. I’ll need the game for that though.

My only objection is the terrain graphics but then again I didn’t like Civ 4’s either until I installed Blue Earth.

This may be the most expensive version of Civ yet. You see, a few weeks back a broken bottle cut across my knuckles, severing a tendon. After having my splint removed yesterday, I was told to keep my hand as flat as possible and be careful. If I take care of it, I won’t need surgery.

5 hours of Civ V later, my hand was bent in the form of my mouse, and is in terrible pain. My gut feeling is that I should quit, but my brain is telling me that I won’t be able to do that, and I should just accept the surgery thing.

My 10 year old son, who I got hooked on Civ IV last month, is pretty psyched. First time I’ve been able to share something like this with him.

Now, I’ve only played part of a game, but I have a few thoughts.

The Good

City States- What a cool mechanic. Instead of Barbarian villages, you have City States. City States offer your empire something of value. For example, a Maritime city state might offer one food per every city you own, as long as you’re friendly with them. Here’s the twist….to become friendly with a city state, you must accomplish a mission for them, such as destroying a near-by Barbarian encampment. You can also choose to bribe them instead, but my experience is that this is pretty costly. Great addition to Civ.

Combat- Without a doubt, this is the most satisfying and fun combat I’ve ever seen in a Civ game. The difference between range units and mele units really force you to work out your war strategy. Without the ability to stack, it’s a whole new experience.

Civic Virtues- Another great addition. As your culture grows, you gain culture points that allow you to unlock different branches of a civics tree. For example, you can choose “freedom” as a virtue that allows you to build settlers faster. If you start going down the “freedom tree” you can gain more benefits unique to that virtue. The great thing is that it makes you really consider what exactly it is you want your civilization to be. No more swapping back and forth between a militaristic theocracy and an environmental free thought culture with universal suffrage. Your society evolves continually, and you have to plan for it.

The Bad

Losing my religion- That’s me in the spotlight. The best thing about Civ IV was the addition of religion. It was a dynamic that changed so many things for the better in the game. Now it’s gone? Blech.

Graphics- Don’t get me wrong. The game looks incredible. The only issue is that it’s not that much better than Civ IV. Think about every new version of Civ. The graphics were a revolution from the previous look and feel. This game is more of an evolution instead. Is it worth the new demands on my computer? Don’t know.

Hidden Numbers- It seems like a number of the games base mechanics are kept concealed from the player. This makes for a cleaner interface, but it also annoys the inner policy wonk in me. Throw me a bone here, guys.

How does this rank with other Civ games?

Don’t look at me. I haven’t played long enough to tell. Perhaps after 60+ hours of game time I could give you an answer. It’s a great game, as all Civ games are. Is it better than Civ IV? Ummm……not a clue. If, however, past history holds true, I will learn to love this game, and the previous version will collect dust.

Something I’d like an answer on (if I may) - I’ve seen referenced in a strategy guide on the Civ 5 forum and also in a post in this thread about not being able to go for a cultural victory because of having too many cities. This implies there’s some kind of culture penalty or the cost of getting social policies is increased by having more cities, is this the case?

I would have thought that more cities means more ability to generate culture which means more policies, am I wrong?

For some reason the between turns time is running slow for me, even in the early game. It’s taking 5-7 seconds per turn. That doesn’t seem like a lot but it really adds up, time where I’m just sitting there. I’m not sure why, I more than meet the minimum requirements.

Social policies are set up to be MUCH more expensive when you have a lot of cities. I think they did this to prevent the powerful large military civs from also having an advantage in policies.

In my current game I have 7 cities plus 3 puppet cities, and it takes a long time to get another social policy.

I don’t know the actual formula for the cost of getting another SP, but it certainly seemed to get more expensive as you get more cities (and more SPs, the first few policies are cheap compared to later on.)

Anyone know how I can buy up land with gold?

Enter the city view and click the purchase tiles button at the bottom.

Go intoo the city view and on the bottom of the screen in the middle should be a button that says “Buy tiles”.

According to an in-game popup I saw, each additional city raised the cultural cost of the next social policy 20%. Now, that’s not a big deal for the first ten cities or so. But if you have an expansive civilization like my first game, it’s very difficult to get the cultural points fast enough to complete the cultural victory. It can be done, but I think you need to be careful how many cities you have. Also, I don’t know if puppet states count toward that penalty or not.

I’m trying a new game now with a 10 city max. So far, it’s gong fairly well. I have 3 full social policies done, and starting on the 4th and it’s sometime around the 1850s. Thus far I’ve focused on culture (duh), money (to buy city state love and get free culture), and happiness (because one of the social policies I took turns 1/2 of happy people into culture points). The only downside is that I’m fairly weak militarily, and I have to keep being very friendly with the other 2 civs on the continent.

Please forgive the extreme naivety about to be expressed in this post:

I can’t quite bring myself to want this game. When I look at videos and screenshots it seems like the game is ‘Empire Earth III’ but without the bit where you actually take control of the battle for a territory. In other words it’s a bit like the latest Empire Earth game, but with the good bit taken out.

It seems like just point at a teritory and allow the game to ‘decide’ upon the outcome based on your stats versus the stats of where you clicked on.

Empire Earth gave you the world-view game where you could decide battles in a turn-based way. I found it boring and wanted to ‘zoom in’ on the territory and control the battle myself.

I’m sure CIV is NOTHING like what I describe. It just seems like that’s what it is from the videos and screenshots. I want someone to convince me (or try to at least) that I will enjoy this game.

My first impression is… amazing.

I didn’t have a single problem with install or running, other than my aforementioned instant loss on my first game. The game is beautiful, and for some reason actually runs better on my machine than Civ IV did.

I really like the new UI. At first, it seemed like it takes up a lot of space, but overall, I think it is cleaner and easier to deal with.

Combat, I just love. I love not stacking up piles of units- now I can have a strategy other than “pile a thousand tanks up and go”. The ranged attacking is great! A front line of samurai warriors backed up with a few squadrons of archers, and quick support from Chariot Archers if things look grim… excellent!

I love the Embark ability. I used to get so irritated playing on, say, an islands map, when you could see land one square away but separated by a shallow water tile… no settling there until you build transport boats! Now my settler can build his little raft and go on his way.

City-states offer a fun diversion, and can be quite useful. On the map I was playing, luxury resources seemed to be quite rare (unless you wanted silver- it was everywhere!) and becoming allies with the Oslo gave me access to additional luxuries that weren’t found anywhere else on the map. I also liked using the “missions” of destroying rival states to test out my combat chops. Keeping your status with them can be expensive, though. I wasn’t receiving enough opportunities to increase it, so I had to spend 250 gold every X number of turns to keep it up.

I don’t know if it was just me, but the pacing seems to be different from Civ IV. I never felt the pressure of needing to expand my boundaries, or create settlements as quickly as possible, like I usually do. Of course, I was playing on a super easy difficulty just to see the changes, which may have something to do with it.

So for me, it has so far lived up to everything I wanted out of it. And all I can do today at work is think about getting home to play some more.

It is like that. The strategic elements are all about managing your empire. Tactical combat is deeper in this version of the game, but it’s still not a real-time, in depth, tactical affair.

The Total War games might be more to your liking.

It’s like a birthday present for me! Except I’m in the USA so I’ll have had it for 3 days by the time my birthday did will have was going to hit!

-Joe

That’s what it was for me too, though my birthday was 18 days prior to release. I waited patiently.

Actually I was just mocking the Yurpeens, since they have to wait till my birthday and I don’t!

Ha ha.

-Joe

I’m trying desperately to parse this sentence but I just can’t - did you perhaps change what you intended to say half way through?

I just bought this title, and (last week) Dawn of War II.

Both require a Steam account to play. mummble.mummble

Will Steam automatically patch the games for me when those come out?

Yes.

Has anyone found a way to see which resources your Civilization has? I see “Strategic Resources” like horses and iron on the top of the screen, but the only place I see “Luxury Resources” like spices or wine is when I open a trade screen. There’s gotta be some other place, but heck if I can find it.

If you mouse over the smiley face on the tab up top it’ll tell you what luxury resources you have.