I did a game on Prince, I think , and it was a lot more enjoyable. The AI and the map (not interface) still suck but it was challenging in an interesting way. Thumbs up.
Although above Prince it was ridiculous how much the AI cheated. My archers were facing rifleman in early game.
If it was a single unit, it was most likely a scout that had been ridiculously lucky with Ancient Ruins weapon upgrades. Unless you were facing a bunch of them, in which case I have no idea.
I got one of those reports early on about the happiest civ. I was dead last with 5 happy faces and I was trying to buff them early. All AI cities had 10-11.
Maybe I am missing something but looks like cheating to me.
As I finish more games and learn more, I’m inclined to agree with the people who say this game has some serious balance issues. I don’t think the developers tried hard enough to break the game. Also, the AI is completely messed up. At the start of my last game, Monty and the Turks both tried to roll over me, but after jumping from worst army to best with mass upgrades and purchasing (gold is OP), I easily stomped their invasion and then they both gave me everything they had except their capitals without needing to leave my borders. Wut?
Yeah, roads and rail don’t generate gold for anyone working that hex, plus they actually accrue upkeep costs (I think 1 gold per hex of road and 2 per rail, I could be wrong). The old days of having a massive network of crisscrossed roads are gone completely in V. The one good thing about roads, aside from movement speed, is that trade routes to your capital generate gold.
I just essentially conquered the entire world with on panzer unit, a mechanized infantry unit and a single mobile rocket artillery unit. When the enemy attacked me they just milled around outside my cities (getting the crap bombarded out of them due to interlocking fields of city arty), pillaging some territory but doing nothing really. My 3 units basically went from city to city wiping them out.
When buying Civ V a week a few days ago I saw the strategy guide next to it and said 'pshaw, I know how to play Civ" but I’m increasingly getting the feeling I’m missing out on some serious game concepts.
I do ok, but my Civ 4 strategy is barely treading water on Prince.
Just a quick question, how do you check the range of ranged units? I know with archers I can just press B, but for units with setup time, like the Catapult, how do I determine if I am within range?
I tried a 2v2v2v2 and realized quickly that this was a mistake. My ally would make peace with everyone mid siege. :rolleyes: I also watched him attempt to take a city-state by surrounding it with units but then he just sat there without attacking. He lost at least 8 units to city fire and then withdrew. The AI is downright awful.
Does anyone else have trouble in the late stages with freezes even with a good computer? I do fine in the beginning but once when I was playing a normal map and had over 25 cities or so the game would lock up for 5-10 seconds about 3 times per turn. It would do this not just when I hit next turn but also after just moving a unit sometimes. Prior to this I was still able to look around when it was the computers turns but this time it just froze the screen. It also crashed a few times as well even though I had played at least 15 hours with no crashes previously. I could understand if my computer was not good but my specs should be more than enough:
CPU: i7-940 quad 2.93
GPU: ATI 4870x2
6 GB ram
I had everything on high settings running fine but when the freezes started even lowering everything to minimal didn’t help at all. I assume this might mean it was a CPU issue but my CPU usage never went past 50% and was at 14% during the freezes. Ram usage never went past 3 MB.
Anyone with a similar experience or any idea why this is happening? This was only a normal map and really makes me think I shouldn’t even bother trying to play anything larger which is a real disappointment.
Not just you. I played on a Huge map and was fine most of the game. The map turned out to have two large continents. Round about when I sent scouts to explore the interior of the second continent the game started showing tiles greyed out when the screen jumped a long ways, though the proper textures loaded quickly.
Then when I invaded the second continent with modern armor and giant death robots it started freezing for seconds at a time, always (so far as I could tell), when a unit had used up its moves and it was cycling to the next. Crashed three times in the last couple dozen turns of the game. I don’t think this is related to number of things on the map or screen, because I was down significantly in total units from my peak - I’d deleted scores of workers who’d built my railroads.
I hope I am overlooking something rather than this being a bug, but I can’t see it: the system seems to have forgotten I have horses. I built a pasture on horses, and I think I even built a horse unit, but now when the build menu appears horsemen are greyed out with the tooltip showing something like “you need horses to build this”. The tile is right next to a city of mine. This has been ongoing for several turns, and there clearly is a pasture there (which the mouse hover verifies). Bug, or some other explanation?
I’ve played two Civs so far that have useful traits: Germany has a 50% chance that conquering barbarian camps will yield a new unit + gold; this is really helpful in the early game. The other is Aztecs, where any enemy defeated grants culture; again, this is really good for getting social policies early in the game.
Just having one horse pasture does not mean you can make infinite horse units. You have to wait until it produces another one before you can make another horse unit.
That isn’t quite right. The horse tiles (and other strategic resources) don’t generate more supply. You get a fixed amount of supply from each tile and maybe only build as many units as that supply allows. If you lose a unit, the supply is freed and you may build something else.
You can see how much a tile provides by hovering over it. It’ll say “2 Horses” or whatever. You can also see your supply of each resource on the top bar. For the most part, each tile gives two to six supply. Units require one supply, except for some powerful late game units which require two.
Dumb follow-up question, then: if it says “2 horses” (mine does), does that mean “2 horses per turn” or “2 horses forever and ever” or “2 horses in use at a time (if 1 is killed, another can be built)”?