lol…has anyone built a Giant Death Robot yet? Just wondering what it does and what it looks like.
-XT
lol…has anyone built a Giant Death Robot yet? Just wondering what it does and what it looks like.
-XT
This sounds like the high score calculation still overemphasizes an early finish. (My one complaint about all iterations of Civ.) Population, culture, and everything else is undercalculated in the high score as opposed to somehow winning in 1200 AD with nothing but four cities and a metric shitload of military units.
How do you use Great Merchants to set up trade with far away kingdoms? You used to simply move them into a foreign city, but this doesn’t seem to be working for me (it won’t let me enter a foreign city).
-XT
Move the great merchant into the borders of a city state, click the trade mission button on the left-hand bar. Get money and influence.
:smack: Guess it helps if you carefully read the mouse over information. I’ve been trying to move the guys into other empires actual cities and couldn’t figure out why they wouldn’t go in so I could establish a trade mission (I’ve used up most of them to spark golden ages in my current game to try and keep my empire solvent).
:smack:…:smack::smack::smack:
-XT
They’re made of pure awesome. They look like your standard bipedal mech-type deal. They fire rocketish things that explode red and green. Sadly I was massively ahead of the competition (warlord not hard enough) so I can’t say how they perform against modern armor, but their stats are pretty ridiculous and everything I pointed them at died instantly.
Anybody actually taking a (military) beating from the AI? I played my fourth game, this time on King, and realized afterwards in none of the four games have I lost a city. I haven’t even had one damaged to any great extent. And it took King difficulty to put me into situations where I actually lost some units. Even on King once it gets to combined arms warfare with flying things and navies and such, you can easily destroy armies 3-4 times yours as long as you play smartly.
Given I’ve already played over 40 hours, I can’t really complain that the game sucks, but I’m starting to really wish they would do something to the AI. Or maybe the hex map has awakened my inner Great General, dunno.
I think there’s a system for the AI for them to declare war on you if you grow too fast. I placed my 6th city early game (I don’t usually grow that fast, but the land around me is good and I don’t want anyone else to get it).
I place my city and boom, two civs declare war on me. I restart to test, I don’t place the city and 20 turns later, nothing from either civ.
Is there a way to get a list of the number of luxury resource you have?
I thought that the trade menu would only let you trade away spare resources, those which you had more than 1 source. Because it only lists a few of the luxuries you have available to you. But I just made a trade deal where I had to give up 3 luxuries in return for one (and the AI won’t take a mutually beneficial fair deal, ugh) but my happiness dropped by 10 points because I was apparently giving away my only source of those luxuries.
If you can trade away non-duplicate luxuries, I have no idea why only a few of the ones you have appear on the trade list at all.
In the trade menu it lists the total number of each luxury you have but only shows luxuries that the other civ doesn’t have. If it shows 1 beside the luxury on your side then it’s your final supply (there are circumstance where you may want to trade you last supply of a resource).
Don’t know where to see the full list that you have but you could try hovering over the happy/unhappy face at the top of the screen. I know it lists all the luxuries you have but am not sure if it shows the number of each.
In my current game (still ongoing) I rolled up China and then America easily enough. Egypt on the other hand is giving me real headaches. On a point-for-point basis I am beating Egypt pretty well (i.e. he loses more stuff/value than I do by a fair margin). That said Egypt has apparently moved to full-on war production and in the end he is pushing me back…slowly. He has taken one city so far which I took back a few turns later but now it looks like he will get it again. Frankly he seems likely to win. My production seems slower and supply lines are very long (my empire is kind of strung out…just how it worked out on this map).
In short it seems if another empire decides to get real serious about war then they can be a challenge (assuming they have time to get ramped up). Just seems most empires are slow to switch to full-on ass kick mode.
This is on Prince level.
There is no list of your total supply of luxury resources. It’s one of the oversights on the ‘please patch’ lists floating around. The AI will take mutually beneficial trades though. I’ve done tons of straight 1:1 trades where I traded an extra luxury resources for an extra of the AI. The AI won’t trade away their only instance of a resource for cheap though. So both parties need to have 2+ for the trade to be equal, which is reasonable since the AI doesn’t want to put you ahead for no gain to itself. If you have extra luxury resources that cannot be matched with foreign extra resources, consider trading them for straight gold that you can use to bribe a city state. Hell, do that anyway so you get the city state’s luxury resource and their food/culture/units.
Nope. I’ve had a couple sticky situations - my current game, on King, I started out on a continent with just me and Babylon, which meant it was a little too easy to expand, and I neglected my military a little. Nebu decided to steamroller me with bowmen, and there were some tense turns; I lost a couple units, but I popped a swordsman just in time to avert disaster, and then a couple more units after, and things swung my way. Part of it was the stupidity of the AI - he did have spearmen in front of bowmen, but after I killed the spearmen, the bowmen just hung out right in front of me. But it was fair enough to be exciting.
Then, once I’d colonized the whole continent, I found a second continent with a coastal bridge, which Alexander had eaten like I’d eaten mine. Well, since I’d stepped down my military after I took Babylon, he decided to get a piece of me, and sent in a half-dozen hoplites and a couple crossbowmen. I was getting pretty concerned - I just had a couple elephants and swordsmen, so it was a little dicey. However, turns out the AI is completely retarded about beachheads - he landed one crossbowman and one hoplite, which were promptly smashed by swordsmen, and the rest of his units just loitered offshore where my elephants and newly-upgraded frigate could snap them up without retaliation. I mean, come on! They’re completely defenseless! Is it that hard to put ‘get to shore, ASAP’ in the AI routines? The land AI isn’t great, but at least it’s not completely worthless.
Anyways, so now I’ve been hanging around with frigates offshore his continent bombarding everything until I get my land units up to his tech level. It’s a little annoying that the AI is entirely willing to fight one of his frigates against two of mine - it’s ridiculously easy to level up my naval units, especially with the two-XP-for-the-price-of-one social policy.
My favourite naval battle so far was one involving a German frigate idling on German waters with a social policy or something giving it +33% on home turf and my experienced range 3 frigate floating on my waters, shooting it every turn for roughly 2.01 damage on average. Of course the enemy healed 2 hp per turn, so I kept shooting at it for roughly 200 years. It never did anything. :smack:
Once I got Electricity and upgraded them, having level 9 Destroyers was nice when I had to hop over the ocean to get the two last capitals. I don’t really see the point in Battleships, their slightly higher ranged power doesn’t compensate enough for their slowness.
I thought I read somewhere that battleships are ideal for bombarding a city. I was led to believe that destroyers couldn’t (or were very bad at it).
I have not tried myself though.
ETA: I would also assume they’d have a better range which could be useful in supporting landings.
Now that you mention it, I checked the manual and they do have range 3 compared to Destroyer’s range 2, which makes them quite a bit better. All naval units can bombard a city, though of course some of them have such a feeble ranged attack they are lucky to do 1 damage.
In any case, my Destroyers could whittle down even a strength 70 city, and with their far greater speed and better sight range, they tended to be where I needed them.
I’m playing my first game on warlord difficulty and am entering the industrial age. I’m loving most of the changes. Hexes are a minor upgrade, IMO. Not the game changer they’re sometimes made out to be, but they should be the rule for any strategy game. The UI is nice and feels good. I’m running on a decent but not top of the line machine, and it is smooth like butter so far. I like the combat. Each unit feels important. Each victory is an accomplishment and each loss is important. Units felt disposable in Civ 1-3. They felt a little less so in 4, but 5 makes good planning feel rewarding. City states are interesting, but they haven’t had much impact on my game that I’ve noticed. The new culture system is great instead of the old government system.
The improvements I’d like to see are a list of luxury items you didn’t have to dig for, the range or artillery units displayed before you set up (out of range because you’re an idiot and didn’t notice the hill), and I’d like the ability to nudge puppet states toward or away from certain types of production. I know puppets mean I relinquish control, but I want some way of telling them that my military will be built in Moscow and Novgorod and they do not need an armory.
The most interesting quirk so far is the fate of the Roman empire. They stepped on a lot of toes, because they were attacked by the Arabs, Aztecs, and me. They were wiped off the board, and all three of us ended up with some captured cities. Fast forward a couple dozen turns, and the Aztec thought they were better then me. This comes at an awkward time socially, because I was in the process of transitioning my captured puppet Roman cities to directly controlled cities (because they all wanted an armory) and was flirting with zero or negative happiness. Militarily, it was as good a time as any and I rolled a couple Aztec cities. I had the option to liberate one of my new cities, and I didn’t recognize the name, so I figured it was a city-state. Since I figured that was the best for happiness and I had recently read the Civilopedia entry for diplomatic victory where it implies that liberated city-states will automatically vote for you, I liberated the city. It was Roman, and the empire was reborn. It’s completely within my borders, but they’ve picked a fight with the Arabs again. Neither has an open border agreement with me, so their war seems to consist of shouting at the other across my territory.
I was going to wait for a sale but figured what the hell. Been playing on and off; abandoned a few games within the first five turns while getting the feel of things.
Was up until 3:00 this morning on a Warlord diffculty Standard Continent map with England, India, Germany, Persia, and my Greeks all on one continent and Russia, Egypt, and the Aztecs on the other.
We were slowly expanding all peaceful-like when Darius must have done something to piss off everyone else in the neighborhood because everyone else in our part of the world was asking me to ally against Persia. Told them to give me some time to crank out a few Hopolites, then Longswordmen by befriending Warsaw and gaining access to their three iron depsoits. All of Persia was soon mine!
Some turns later, Bismarck decided that one of his cities sharing a common border with one of Gandhi’s cities was too much to bear. That got me into an ill-advised alliance with India but, fortunately, Bismarck quickly decided he didn’t want two fronts. He blitzed through India but was unable to take Delhi.
England declared war on Rio de Janerio but we liked Rio’s gems so we gave them some recently created Musketeers. Didn’t help in the long run so, after England captured Rio, I used a culture bomb to swipe their gems.
Toward the end of the war between England and Rio, Germany declared war on our old friend Warsaw. I gave them some old Longswordmen, Muskeeteers, and two Cannon units while waiting for Elizabeth and Gandhi to decide they had enough of Bismarck’s bullying. My cities cranked out Riflemen as fast as they could and there was much gunfire to the northeast as waste was laid to Germany right before turning in.
Only problem is, my empire now covers opposite coasts with England occupying the middle
Say I’m in the middle of building a workshop but I want to crank out an archer quickly without lossing my workshop progress, am I able too in Civ 5? I don’t see any way so far.
Also, I don’t see any production queue, is one included?
In the bottom left is a tick box that says something like Show Queue and once you tick that, the “Change Production” button becomes “Add to Queue.” You can rearrange things in the queue without losing any progress.