Civ 5 - so close I can taste it!

[QUOTE=Whack-a-Mole]
That’s the big thing for me unless all the “bad” guys are on one side of my empire (and even then Barbarians can pop up anywhere :eek:). (<– That is not my game BTW…just someone posted it with a “WTF?” tag)

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Heh. I notice that the only thing in that city is a worker.

How can you tell?

Assuming you aren’t playing on an Archipelago-map, a military win is clearly the easiest way in Civ 5. You don’t need as many units as the AI has, you just need to use some tactics with them. And you don’t need to conquer every city the other civs have - crushing their armies and taking out their capitals is enough for a win.

I usually conquer most of the continent I start on, by which time some other civ has conquered the other continent. Then I just sail there with half a dozen grizzled veteran units and a few destroyers and take out the capital. Very easy as long as it is near the sea, a bit more tricky if it is inland.

Upside-down triangle with a mallet in it is a Worker icon.

If there was a combat unit in there you’d see another icon superimposed over or under that but you don’t.

Looks like the guy rules the world anyway so not much to get in a fuss about but I thought barbarian paratroopers was funny. :slight_smile:

Right. I didn’t notice that he controlled the world. :stuck_out_tongue:

If there was a second unit (which would have to be a military one, as two civilians can’t oocupy the same space), there would be an icon for it above the cities name, to the left of the shield/2 symbol.

Am I the only one finding Civ 5 to be kinda… boring?

It seems like I spend a whole lotta time just waiting for something to happen. Either I’m having trouble with happiness, so I’m frantically building happiness buildings (after maxing out happiness from trade), or I want to start a war so I’m waiting foooorreeever for stuff to build, or I need to go explore the ocean so I’m waiting for my research to get to the point to where I can build a boat or get the deal where units can build their little rafts or whatever.

I don’t think it’s that I don’t have good production/research/happiness numbers - I do tend to be winning or at least one of the more successful civs. It’s just that I seem to be hitting the enter key and reading the dope for several minutes at time while waiting for things to happen. That never was the case with Civ 4.

I’ve found the best way to keep some sort of sense regarding the barbarians is to think of them as insurgents or guerrillas opposed to your rule later on in the game. Otherwise “Barbarians” with modern tech does rather sound like something from a Mad Max movie…

I play on Quick always. It makes it a lot better and couldn’t imagine not doing it that way. Takes a whole day to win on “Quick” anyways.

Me too. I haven’t got the chance to compare the numbers, but I was surprised when I first got artillery, my capital (with about 20 hammers if I recall correctly) would take 37 turns to build it, while on a production focus.

The beginning of the game is always a yawner for me.

There’s a mod which reduce production time. I may try it out.

Last night I came across a City-State (Dublin) that had two cities. There was Dublin (of course) and a second city pretty close that it seemingly captured (I forget the name but did not seem very Irish). This happened in the fog so I did not see it happen. Just came across it later.

I did not think city states could expand like that. Did I miss something?

Yeah, it seems like wars are meant to be fought with existing units. You can’t reasonably count on replacing the high-tech ones while the war is on at all. At least I can’t. 37 turns to make one unit?!? Sheesh!

An AI civ went to war with Dublin and lost. The City-States will not declare war or expand via settler, but given the opportunity they will respond aggressively to being attacked.

Your city is just woefully undeveloped to be building that unit.

IIRC my main production centers were churning out tanks and helicopters and such every 7 turns or so (maybe faster…I forget).

Build a workshop, forge, armory, windmill and so on. There are a ton of production boosting buildings. Each one may seem like no big deal to be worth building but they add up and are significant.

Set aside a few cities (depending on the size of your civ) to be production machines for units. Set them to focus on production. Build all good production buildings. Make sure they are situated near lots of hammer-tiles (production tiles) and also grow them as big as you can in population (so do not neglect food…building advanced units in a city of 7 is not going to work well).

Personally I make nice with a Militarized City-State or two early on and they become my sole source of units. I don’t get tons but don’t really need tons short of a concerted attack (which the AI rarely does but when it does lookout). The units from there are more than sufficient leaving my cities to concentrate on building new buildings.

Could it have been Dublin and Edinburgh? They’re usually close to each other and practically share the same color.

Nah. It was clearly all owned by Dublin and the other city was named something like Takwanto (totally got that wrong but something decidedly not European).

Just finished my first marathon run on whatever the difficulty above settler is (it was my first game, lay off!). I had a time victory.

Funniest scenario ever: I control an entire continent and a group of enemies control the continent across the sea. A few of the city-states that I’m chummy with were attacked over there so I gifted them units of mechanized infantry with which to defend themselves against pikemen. My little buddies practically won the game for me.

I have decided to concentrate on being a specific civ [my brain is dead, the one with Gao as the capital, the african culture that built Timbuktu, you know the one] and am chewing my way down the list to kill all the other leaders at least once. [I let one of my goddaughters pick the leader for me, she was just doing a segment on african civilizations at school]

I always take Honor first for the bonus against barbarians, and control my workers directly, I hate that they will turn all my farms into trading posts and make my cities starve … damned workers. They must be in the pay of other civs and deliberately sabotaging my cities growth! [or not…] I do not go out of my way to interact with the other civs, but will try not to piss off the little city states. I play a very passive game, and tend to win on the science track all the time. I just had to train myself out of making roads everywhere, and building all the buildings, i will pop a city into science or money mode if i dont want any of the remaining buildings. I do try to spread the wonders around all my cities.

One thing I just found out I could do, and I really like, is completely destroy a city with nukes.

I was showing Egypt who was boss easily (I had a 7 hex across strip of land with mech infantry all the way, two citadels, and three artillery behind that. I let Egypt bash its own head in). As I was mopping up I decided to leave one 15 pop city alone to test how powerful a nuke was.

The first one killed about ten population points and the second one wiped it off the map. There was something satisfying about nuking another civ into oblivion.

One of the new things in this game is production boosting buildings require some existing resources. I think the workshop can be built anywhere, but the forge requires a source of iron and for watermill the city must be built next to a river.

Circus requires a source of horse or ivory.

It kind of sucks if your first city doesn’t have iron nearby.

I’ve had this happen twice; they simply got the advantage on an empire they were at war with, and took a border city.