Civ 5 - so close I can taste it!

I gotcha. I wasn’t sure what your situation was. Gorsnak mentioned up-thread that the computer will only trade equally if they have multiple instances of a resource; I agree that this seems too conservative for the early-game.

I’m not clear on that. I assume the trade panel only lists excess luxuries because the list is usually shorter than what I think I control. Arrogance Ex Machina points to a mod that should make it clearer. I am going to give it a shot.

Agreed.

The trade panel lists all luxuries that you have but he doesn’t. His list is everything he has that you don’t. If it says 1, that’s 1 in total, not 1 in excess of what you’re using.

The first patch is supposed to have a resource tab on the economic overview screen. It baffles me how that information isn’t available anywhere at the moment, but that’s hardly the only unfinished bit of the UI.

That explains why the list does not include all of my resources and yet it was possible for me to trade away a luxury I was using. Thanks Gorsnak.

You don’t get flanking bonuses for surrounding cities, only units, right? At least I’ve never seen it happen. But the manual says

“No.matter.how.powerful.a.city.is,.however,.it.is.very.important.to.have.units.outside.the.city
supporting.it,.to.injure.the.attacking.units.and.to.stop.them.from.surrounding.the.city.and.
getting.huge.fanking.bonuses.against.it…See.“City.Combat”.on.page.59.for.more.details.”

Edit: Not sure why my PDF reader did that.

Oh, and the rationalism policy “free thought” says it adds +2 science per trading post, yet when I look at the actual resources on the tiles it only gives them +1 science. Is that normal?

It’s a known “bug” - the consensus on Civ Fanatics forum seems to be that the +1 value is correct and the policy screen is wrong. Trading posts are plenty powerful already.

The “AI Which Has Been Your Friend Since The Start And Then Declares War For No Reason” bug has been in pretty much every single Civ game (at least IME), but in Civ IV you at least had some idea why they’d stopped being your friend (Religious differences, close borders creating tension, you’d declared war on their Ally, etc). In Civ V you’ll be getting along (seemingly) just fine for ages, then suddenly you’ve got legions of their troops swarming over your borders for no readily apparent reason.

Free Mongols and 5$ Babylonian DLC on Monday. One more evil warmongering civilization, I’m pretty sure.

That link doesn’t go where you think it does.

Gah! At least it doesn’t go anywhere NSFW … Two Downloadable Add-ons for Civilization 5 Available Next Monday | Shacknews is where it was supposed to go. :smack:

after a month-ish of playing, i’ve decided that i like civ 4 bts better

Does anyone know if there’s a way to reduce the size of the city name labels when you’re zoomed out?

Yup, it just never feels like you’re building an empire. Civ5 is almost a heavier version of Revolutions.

Has anyone ever liberated a city that previously belonged to a different AI civilization? I tried that in a game the other day, and the results were ridiculous.

Arabia had conquered England about 20 years ago, and for kicks, I decided to declare war on Arabia. After kicking the terrible AI around in battle a bit I was given the usual offer of gold, resources, and a bunch of cities for a peace treaty. I accepted, and decided it would be fun to liberate the six english cities that were now in my possession.

Liberating a city-state makes them grateful. I thought I would at least be viewed favorably by England after giving them back their entire empire and putting them back in the game.

Not so. She wouldn’t trade with me, wouldn’t enter into any pact, and declared war on me within 20 turns.

Elizabeth, you are an ungrateful bitch.

I did once by accident. I thought I was liberating a city-state, but it turned out to be a Greek city. Since Alexander had been defeated, I effectively resurrected him and his civilization. I thought I was going to have to reconquer him for domination victory, but I didn’t.

I won shortly after liberating the city so I can’t answer your question about whether he was grateful, but it does not surprise me that the AI had forgotten your favor.

How did you liberate a city you controlled? I would expect that if you had resurrected England with one liberation and then gifted them the other five, the results might have been different.

I tried that recently and the ones I brought back called me a ‘warmonger’ and wouldn’t trade with me.

Ungrateful wretches :stuck_out_tongue:

If you liberate their original capital, you have to reconquer it for domination.. happened to me.

Thanks Brian. No good deed goes unpunished…

I don’t think so. I liberated an Aztec city thus resurrecting that civ and as I conquered their cities off the Arabs gave them back one by one. They still didn’t like me four cities later.

I’m playing as the Chinese on an Inland Sea map. I’m in the NW corner with Japan to the east. They decided to expand aggressively and spam a bunch of Spearmen/Archers/Horsemen.

I went to war with them, along with my allied city-state to the south, and easily conquered Japan’s 3 westernmost cities, and I was advancing on a city to the SE that was a city-state that they had conquered. I couldn’t understand why they had so little forces on their western border until I killed three of their units, which completed a mission for a city-state to the east of Japan (and out of my reach). That city-state became my ally, and when the FOW lifted I found out that Japan had pretty much its entire army surrounding that one city state, with all of its hexes pillaged, but all of Japan’s units injured to some degree. Even as I was advancing on the SE city-state, Japan avoided fighting me and concentrated on my city-state allies. Maybe the AI felt my tech advantage was too much to contend with (I was fighting with Longswords, Cho Ko Nues, Muskets, and Cannon).

I liberated the city-state to my SE, and soon after Japan sued for peace, giving me all of their cities aside from their capital. I made the mistake of accepting peace for myself and only one of my city-state allies; my other two allies remained at war with Japan. When I tried to demand that Japan end the war against them, the option on the diplomatic screen was grayed-out (the tooltip indicated that those city-states were in some kind of permanent state of hostilities with Japan). After Japan reconquered the SE city-state, they ignored my demand to give me the city (bastards). Just to keep the game interesting, I decided to raze their crappy border towns and give them back two cities that were closest to their capital.

So far I’m enjoying the game. I have no doubt this will progress just like Civ 4 did, with the expansions deeply enriching the game, and some great mods (I wonder if anyone is thinking about making a Civ 5 for Civ 4 mod). Even as is, it’s an extremely solid game, with less “throw away” decision making, which I think is why the turns seem like they take longer. You can’t just build everything in every city anymore. I also think Colonization taught them how to make a game with less wasted turns (you don’t have a lot of time in Colonization to screw around if you want to win).