Well, the answer is both yes and no.
Civ VI has way more going on than it used to. The thing is, most of it isn’t very consequential or connected. It used to be, way back in the day, that your main decisions were
- Unit movement and combat
- Where to place cities
- What tiles to develop
- What city things to build
- What tech to research
- The allocation of commerce to gold, science, and happiness
The genius of the first Civ games was that a limited number of in game mechanics all connected together to make an intriguing game. What tiles I developed affected my commerce which affected my research speed which affected my ability to build things, etc. etc. Creating a good GAME is not just piling shit on top of more shit. It’s making the game balanced and providing the player with consequential decisions. Civ used to do that.
Now additionally I have to select what research AND what civics to work on (and the distinction between the two is often very unclear) what policies to set, what to do with spies, what religions to work on, what to vote on in the World Congress, the district thing, diplomat assignment, relics (which I find so boring I still don’t know how they work) trade route setting, governor assignment and promotion, and I’m sure a few more I can’t recall.
The thing is, most of these things don’t really matter OR require no planning or thought. Your best approach now to civics is just to pick whichever one will take the least time. The World Congress is a bore, governors require zero thought, your best bet with diplomats is just spamming the closest city until it’s yours and moving on… I’m just clicking and clicking but not having to think about it, and can still win the game if I expand fast and get tanks first. It’s micromanaging, absolutely, but boring, brainless micromanaging of a pile of mechanics that don’t connect much with one another.
I’m not saying all the developments since Civ II are bad. Two, specifically, are excellent:
- Borders. The establishment of national borders fixed a significant weakness in the original games, and
- Strategic resources and luxuries makes expansion planning more interesting.
If you just slash most of that other shit out the game would be miles better. Fold civics back into research, PLEASE. Reduce religion and get the hordes of religious units off the screen. Relics? Dump it. More does not mean better.