# Classic Cartoon Sound Effects: How Were They Made?

**URL:** <https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484>\
**Category:** Factual Questions\
**Created:** [April 4, 2003, 4:07pm UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484 "2003-04-04T16:07:02Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Rib\_Eye](https://avatars.discourse-cdn.com/v4/letter/r/53a042/32.png) [@Rib\_Eye](https://boards.straightdope.com/u/Rib_Eye)\
**Post date:** [April 4, 2003, 4:07pm UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/1 "2003-04-04T16:07:02Z")

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A Google Search turns up only commerical sites where you can buy sound effects CDs.

I want to know how the sounds were made. You know the ones I mean. They were in every classic cartoon from the 30s up through the 80s and some are still used today. The thing is, these effects originated before synthesizers and most electric/electronic instruments. And most of them are unique sounds that I’ve never heard anywhere other than in cartoons. So what mechanical methods were used to create each individual effect?

Ideally someone could point me to a website with WAV files of the effects and a descriptions of how they were created. Thanks!

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**Author:** ![Zenster](https://avatars.discourse-cdn.com/v4/letter/z/cdc98d/32.png) [@Zenster](https://boards.straightdope.com/u/Zenster)\
**Post date:** [April 4, 2003, 4:49pm UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/2 "2003-04-04T16:49:07Z")

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What you are asking about is commonly called a “[Foley Table](http://www.audiotheater.com/foley.html).” Named after legendary sound effects artist [Jack Foley](http://www.atlantamusicgroup.com/foley1.html), it is pictured in the first link. This method still persists to this day in live drama and film productions. Some sounds cannot be convincingly synthesized.

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**Author:** ![racinchikki](https://avatars.discourse-cdn.com/v4/letter/r/eada6e/32.png) [@racinchikki](https://boards.straightdope.com/u/racinchikki)\
**Post date:** [April 4, 2003, 4:52pm UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/3 "2003-04-04T16:52:26Z")

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Quite a few of them can be made on standard orchestral instruments. “Wile E. Coyote falling off a cliff” is the only thing I know how to play on my fiddle yet, for instance. I think the “tip-toeing away” noise is played on a xylophone or glockenspiel. Many others were created by foley artists working with various physical objects in the Warner Brothers (for instance) soundstages. [This site](http://home.sprynet.com/~palermo/mtr_rad4.htm) is about sound effects for radio dramas, but it should have some information that’d be useful to you. It doesn’t cover some of the loopier noises used in sound effects, but gives you a general idea of how sound effects are made.

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**Author:** ![Zenster](https://avatars.discourse-cdn.com/v4/letter/z/cdc98d/32.png) [@Zenster](https://boards.straightdope.com/u/Zenster)\
**Post date:** [April 4, 2003, 4:54pm UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/4 "2003-04-04T16:54:27Z")

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Here are some free [downloads](http://www.sounddogs.com/catsearch.asp?Type=1). Click on the Foley category.

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**Author:** ![Rib\_Eye](https://avatars.discourse-cdn.com/v4/letter/r/53a042/32.png) [@Rib\_Eye](https://boards.straightdope.com/u/Rib_Eye)\
**Post date:** [April 4, 2003, 4:56pm UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/5 "2003-04-04T16:56:15Z")

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Thanks, but the Foley type of practical effects isn’t really what I was talking about. I’m looking for more of the conceptual effects prevalent in cartoons to suggest actions like running place until traction is achieved at which point the character would tear loose at a high rate of speed. Get it?

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**Author:** ![Olentzero](https://avatars.discourse-cdn.com/v4/letter/o/90ced4/32.png) [@Olentzero](https://boards.straightdope.com/u/Olentzero)\
**Post date:** [April 4, 2003, 6:27pm UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/6 "2003-04-04T18:27:14Z")

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I’m still looking for how to make that “headshake” sound from the Warner Brothers cartoons, myself.

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**Author:** ![Zenster](https://avatars.discourse-cdn.com/v4/letter/z/cdc98d/32.png) [@Zenster](https://boards.straightdope.com/u/Zenster)\
**Post date:** [April 4, 2003, 6:30pm UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/7 "2003-04-04T18:30:38Z")

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> [@](#):
>
> \*Originally posted by Rib Eye \*  
> \*\*Thanks, but the Foley type of practical effects isn’t really what I was talking about. I’m looking for more of the conceptual effects prevalent in cartoons to suggest actions like running place until traction is achieved at which point the character would tear loose at a high rate of speed. Get it? \*\*

That slipping sound was probably made using shoe soles on sand paper. Unless you are referring to those sounds made with musical instruments like **racinchikki** mentioned they were done on a Foley Table.

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**Author:** ![troub](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/troub/32/14802_2.png) [@troub](https://boards.straightdope.com/u/troub)\
**Post date:** [April 4, 2003, 6:46pm UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/8 "2003-04-04T18:46:05Z")

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I think that “running in place” sound, do you mean the one that sounds almost like some sort of pots and pans rattling (that’s the best way I can think to describe it). I would say probably even back then methods were used to record sounds and then loop and change their speeds. I would say the sound you’re talking about (if I’m thinking of the right thing) was probably made by some method of playing a pattern on bongo-type and/or steel drum-type percussion instruments, and then probably increasing the speed and looping the sound. For a lot of the sounds you can’t readily identify, think about this technique. Dramatically slowing down or speeding up a sound or sound sequence can have major effect on it’s timbre, pitch, etc., and can have very interesting (or funny) results.

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**Author:** ![Rib\_Eye](https://avatars.discourse-cdn.com/v4/letter/r/53a042/32.png) [@Rib\_Eye](https://boards.straightdope.com/u/Rib_Eye)\
**Post date:** [April 4, 2003, 6:55pm UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/9 "2003-04-04T18:55:15Z")

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troub- I think you are on to something there. I can imagine the one sound I referred to being made by a tape of bongos being speeded up.

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**Author:** ![CookingWithGas](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/cookingwithgas/32/485_2.png) [@CookingWithGas](https://boards.straightdope.com/u/CookingWithGas)\
**Post date:** [April 4, 2003, 7:13pm UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/10 "2003-04-04T19:13:05Z")

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> [@](#):
>
> \*Originally posted by Olentzero \*  
> \*\*I’m still looking for how to make that “headshake” sound from the Warner Brothers cartoons, myself. \*\*

I don’t know how they actually did it in the cartoons, but take your forefinger and cross your throat. Then as you rub your forefinger up and down your throat, say “yadda-dee-yadda-dee-yadda-dee-yadda-dee” 🆒

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**Author:** ![kaylasdad99](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/kaylasdad99/32/3398_2.png) [@kaylasdad99](https://boards.straightdope.com/u/kaylasdad99)\
**Post date:** [April 4, 2003, 7:25pm UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/11 "2003-04-04T19:25:48Z")

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What about the “huge chunk of flesh being bitten out of the cat’s ass by the dog” noise? How do they make that one?

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**Author:** ![gotpasswords](https://avatars.discourse-cdn.com/v4/letter/g/c57346/32.png) [@gotpasswords](https://boards.straightdope.com/u/gotpasswords)\
**Post date:** [April 4, 2003, 8:53pm UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/12 "2003-04-04T20:53:56Z")

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> [@](#):
>
> \*Originally posted by Zenster \*  
> \*\*Here are some free [downloads](http://www.sounddogs.com/catsearch.asp?Type=1). Click on the Foley category. \*\*

I never knew lightsticks had any particular sound…

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<div class="post-metadata">

**Author:** ![Zenster](https://avatars.discourse-cdn.com/v4/letter/z/cdc98d/32.png) [@Zenster](https://boards.straightdope.com/u/Zenster)\
**Post date:** [April 5, 2003, 2:00am UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/13 "2003-04-05T02:00:27Z")

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> [@](#):
>
> \*Originally posted by gotpasswords \*  
> \*\*I never knew lightsticks had any particular sound… \*\*

Only when you crunch-start them.

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<div class="post-metadata">

**Author:** ![Zenster](https://avatars.discourse-cdn.com/v4/letter/z/cdc98d/32.png) [@Zenster](https://boards.straightdope.com/u/Zenster)\
**Post date:** [April 5, 2003, 2:17am UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/14 "2003-04-05T02:17:15Z")

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PS: As I said, if they ain’t done on a Foley table, they’re probably done with musical instruments (or voices).

If it is the bongo drum-roll sound of pattering feet seeking traction, that one is most likely at regular speed (a la Flintstones).

Several years back the San Francisco symphony participated in a tribute to Warner Brothers cartoons by playing in accompaniment to the projected animation sequences. The orchestral musicians were stunned to find out how exceedingly difficult it was to provide the exact synchronization required to accomplish the musical sound effects. The timing was in the range of _milliseconds_.

Few people appreciate what is involved with a true “studio orchestra.” The original Star Trek series’ music was provided by a studio orchestra. The musicians read preliminary scores that direct the compositional content of the music. When the recording begins, the entire orchestra is watching a projection of the visual content as they play their instruments. The skill needed to alter tempo and amplitude in coordination with the visual imagery is nothing short of phenomenal. Such musicians have my deepest respect.

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**Author:** ![Guy\_Propski](https://avatars.discourse-cdn.com/v4/letter/g/5e9695/32.png) [@Guy\_Propski](https://boards.straightdope.com/u/Guy_Propski)\
**Post date:** [April 5, 2003, 2:44am UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/15 "2003-04-05T02:44:25Z")

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Rib Eye–most of those sound effects were foleyed, as well. The great sound effects man, Tregowyth “Treg” Brown, created most of the great cartoon sounds out of things lying around the studio. Chuck Jones said the man could work wonders with a simple balloon. Brown’s actual title was film editor; his sound effects were created, then stored on the sound track of film stock. So creative was his work, the liner notes on the CD “The Carl Stalling Project” suggest crediting him as a guest soloist.

The running in place sound is generally created by slapping some padded mitts against a surface; you’d have to experiment with the surface to get a sound you like (N.B.–the bongo sound is purely a Hanna-Barbara sound).

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**Author:** ![postcards](https://avatars.discourse-cdn.com/v4/letter/p/8e8cbc/32.png) [@postcards](https://boards.straightdope.com/u/postcards)\
**Post date:** [April 5, 2003, 4:40am UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/16 "2003-04-05T04:40:17Z")

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> [@](#):
>
> \*Originally posted by kaylasdad99 \*  
> \*\*What about the “huge chunk of flesh being bitten out of the cat’s ass by the dog” noise? How do they make that one? \*\*

They get a dog to bite a huge chunk of flesh out of a cats ass.

Some things just can’t be dupilcated.  
:o

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**Author:** ![Sock\_Munkey](https://avatars.discourse-cdn.com/v4/letter/s/aeb1de/32.png) [@Sock\_Munkey](https://boards.straightdope.com/u/Sock_Munkey)\
**Post date:** [April 5, 2003, 7:46pm UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/17 "2003-04-05T19:46:31Z")

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Not exactly on topic but it’s interesting to know that the classic godzilla roar was made with a cello.

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**Author:** ![Blake](https://avatars.discourse-cdn.com/v4/letter/b/a9a28c/32.png) [@Blake](https://boards.straightdope.com/u/Blake)\
**Post date:** [November 25, 2010, 10:01pm UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/18 "2010-11-25T22:01:07Z")

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What about the sound of a zombie munching on brains? How is that sound created?

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**Author:** ![Musicat](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/musicat/32/20189_2.png) [@Musicat](https://boards.straightdope.com/u/Musicat)\
**Post date:** [November 25, 2010, 10:43pm UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/19 "2010-11-25T22:43:53Z")

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> [@Blake](#):
>
> What about the sound of a zombie munching on brains? How is that sound created?

First, you put the raw sound thru a 7-year time warp…

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**Author:** ![Polycarp](https://avatars.discourse-cdn.com/v4/letter/p/82dd89/32.png) [@Polycarp](https://boards.straightdope.com/u/Polycarp)\
**Post date:** [November 26, 2010, 12:54am UTC](https://boards.straightdope.com/t/classic-cartoon-sound-effects-how-were-they-made/166484/20 "2010-11-26T00:54:24Z")

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[The Master speaks](http://www.straightdope.com/columns/read/1061/how-do-they-make-punch-sounds-in-movies) on Foley artists – which answers more of the OP’s question than he apparently thinks it does.

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