# Cliches in Modern Video Games

**URL:** <https://boards.straightdope.com/t/cliches-in-modern-video-games/654201>\
**Category:** The Game Room\
**Created:** [March 28, 2013, 6:15pm UTC](https://boards.straightdope.com/t/cliches-in-modern-video-games/654201 "2013-03-28T18:15:49Z")\
**Posts on this page:** 4\
**Page:** 2

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**Author:** ![Terminus\_Est](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/terminus_est/32/3087_2.png) [@Terminus\_Est](https://boards.straightdope.com/u/Terminus_Est)\
**Post date:** [March 30, 2013, 5:52pm UTC](https://boards.straightdope.com/t/cliches-in-modern-video-games/654201/21 "2013-03-30T17:52:32Z")

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You can always go into any house, rummage through their drawers, closets, and chests, and take anything that isn’t bolted down. The occupants won’t mind.

> [@Mister\_Rik](#):
>
> Another RPG cliche: Size doesn’t matter. A 2-foot-tall goblin is just as tough as a 10-foot-tall ogre of the same level.

And, of course, that armor your halfling picked up is going to fit, no matter that she got it from a giant.

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**Author:** ![Mister\_Rik](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mister_rik/32/491_2.png) [@Mister\_Rik](https://boards.straightdope.com/u/Mister_Rik)\
**Post date:** [March 30, 2013, 7:28pm UTC](https://boards.straightdope.com/t/cliches-in-modern-video-games/654201/22 "2013-03-30T19:28:43Z")

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> [@Der\_Trihs](#):
>
> If you see a waterfall, there’s a good chance that there’s a room or passage hidden behind it.

This is actually lampshaded in WoW’s current expansion. There’s a series of quests where you have a young girl tagging along, and you have to take her to visit certain locations — one of which is a waterfall. She says something like, “Ooh, you should check behind it for a hidden cave! Waterfalls always have hidden caves behind them!”

In this case, there is no cave behind the waterfall, however.

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**Author:** ![Jophiel](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/jophiel/32/66_2.png) [@Jophiel](https://boards.straightdope.com/u/Jophiel)\
**Post date:** [March 30, 2013, 7:30pm UTC](https://boards.straightdope.com/t/cliches-in-modern-video-games/654201/23 "2013-03-30T19:30:02Z")

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You just tore through that steel mecha-golem’s armor with your weaponry but that locked wooden door is impervious to gunfire, rockets, lasers, etc.

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**Author:** ![Nava](https://avatars.discourse-cdn.com/v4/letter/n/da6949/32.png) [@Nava](https://boards.straightdope.com/u/Nava)\
**Post date:** [March 31, 2013, 5:48am UTC](https://boards.straightdope.com/t/cliches-in-modern-video-games/654201/24 "2013-03-31T05:48:53Z")

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> [@stpauler](#):
>
> Women must constantly be very warm as even in battle, their cleavage must be showing.

That’s one of the things Rift learned from WoW’s experience: their armors included a mix of “chainmail swimgear” and “when I say plate I mean plate” from the start.

Most other games oh yeah, if you’re playing a chick your choice is chainmail bikinis or robes made from ripped curtains.

> [@Incubus](#):
>
> In MMORPGs, the terrain is a peculiar mix of interlinked valleys connected by mountain passes. It doesnt matter what the terrain inside is: it will be surrounded by impassible crags. If you look at a “satellite view” of the continents in WoW this becomes obvious. The good thing about Outland is that because there were flying mounts, the zones were a little more “open” and contiginous.

What’s peculiar about that is the abrupt weather/vegetation changes and the scaling (you run in minutes what should actually take days), but the setup you describe is what’s known as a “mountainous area” in much of the world. You can walk to the next valley This Way or That Way; in order to reach the next valley on the other side you actually have to take a detour through three others… and forget about going over the mountains if your food doesn’t walk itself.

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