# Comment on my new Flash game!

**URL:** <https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201>\
**Category:** Miscellaneous and Personal Stuff I Must Share\
**Created:** [March 14, 2004, 5:56am UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201 "2004-03-14T05:56:42Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![theclam](https://avatars.discourse-cdn.com/v4/letter/t/d2c977/32.png) [@theclam](https://boards.straightdope.com/u/theclam)\
**Post date:** [March 14, 2004, 5:56am UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/1 "2004-03-14T05:56:42Z")

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I made this for a class last year, and I recently found the source code again, so I played around with it and added a few more things. So, tell me what you think!

[http://theclam.home.insightbb.com/grav.html](http://theclam.home.insightbb.com/grav.html)

If that doesn’t work, try this:

[http://home.insightbb.com/~theclam/grav.html](http://home.insightbb.com/~theclam/grav.html)

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**Author:** ![4thMonkey](https://avatars.discourse-cdn.com/v4/letter/4/ac8455/32.png) [@4thMonkey](https://boards.straightdope.com/u/4thMonkey)\
**Post date:** [March 14, 2004, 6:31am UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/2 "2004-03-14T06:31:53Z")

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Quite good, the same quality as many flash games in terms of gameply. You just need to add some graphics and a high score borad and it might become the next craze like the baseball with a penguin.

Then some where will find a cheat to get the top score 🙂

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**Author:** ![\_ceQueen](https://avatars.discourse-cdn.com/v4/letter/_/b9bd4f/32.png) [@\_ceQueen](https://boards.straightdope.com/u/_ceQueen)\
**Post date:** [March 14, 2004, 6:37am UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/3 "2004-03-14T06:37:49Z")

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LOVE IT!!!

No seriously, great game!

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**Author:** ![theclam](https://avatars.discourse-cdn.com/v4/letter/t/d2c977/32.png) [@theclam](https://boards.straightdope.com/u/theclam)\
**Post date:** [March 14, 2004, 7:02am UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/4 "2004-03-14T07:02:03Z")

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Thanks for the input, seeing as how it’s my first finished game. I’m more of a programmer than a graphics designer and I don’t have any webspace that will run PHP or Perl or anything. However, If someone wants to help me make a quick scoreboard then I could upload the source code.

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**Author:** ![4thMonkey](https://avatars.discourse-cdn.com/v4/letter/4/ac8455/32.png) [@4thMonkey](https://boards.straightdope.com/u/4thMonkey)\
**Post date:** [March 14, 2004, 7:28am UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/5 "2004-03-14T07:28:00Z")

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> [@theclam](#):
>
> Thanks for the input, seeing as how it’s my first finished game. I’m more of a programmer than a graphics designer and I don’t have any webspace that will run PHP or Perl or anything. However, If someone wants to help me make a quick scoreboard then I could upload the source code.

That was my point really, easy controls and a neat idea with good programming is a start but not enough for it to become a popular flash game. Not that a popular game is your goal, I’m sure the goal was to learn something and I’m sure you did and it turned out fun for others to play which is a bonus

Flash games are usually shallow in gameplay, it is therefore the cute or original characters that make them appealing as long as the basic gameplay is done well, which yours is.

My other comment was about on flash games in general, it seems that any successful game either has a lot of players that play for hours to get the top scores or someone makes a mouse or keyboard macro so they get a perfect score. The last sentence of my earlier post should have read “Then **someone** will find a cheat to get the top score” [This Yeti Penguin baseball game](http://penguin.omnihosts.net/) is a great example of very basic gameplay made appealing by using some weird characters.

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**Author:** ![pung](https://avatars.discourse-cdn.com/v4/letter/p/ebca7d/32.png) [@pung](https://boards.straightdope.com/u/pung)\
**Post date:** [March 14, 2004, 1:31pm UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/6 "2004-03-14T13:31:59Z")

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Very neat concept. I think this is the first time I’ve seen a game where the enemies can suck you in… Nintendo’s Kirby? 🙂

Have you considered adding static obstacles? Multiple-blackholes? Maybe even levels with different layouts and challenges?

I made a simple flash game in a college flash/design course, after graduduating I started working on the game again. Well, one thing led to another and now my game is being hosted by [miniclip.com](http://miniclip.com)🙂  
If you keep working on your game you may be surprised to see how far it can go.

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**Author:** ![troub](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/troub/32/14802_2.png) [@troub](https://boards.straightdope.com/u/troub)\
**Post date:** [March 14, 2004, 1:45pm UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/7 "2004-03-14T13:45:58Z")

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Good game, and fun! My only criticism (constructive, of course) is that it seems to take _forever_ before it gets really difficult. Cuter characters and graphical enhancements would be nice, sure.

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**Author:** ![Stupendous\_man](https://avatars.discourse-cdn.com/v4/letter/s/a8b319/32.png) [@Stupendous\_man](https://boards.straightdope.com/u/Stupendous_man)\
**Post date:** [March 14, 2004, 3:24pm UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/8 "2004-03-14T15:24:48Z")

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> [@troub](#):
>
> Good game, and fun! My only criticism (constructive, of course) is that it seems to take _forever_ before it gets really difficult. Cuter characters and graphical enhancements would be nice, sure.

I agree here. I went to a score of 31 with no noticable increase in difficulty. Additionally, some quick instructions along the side would be nice, so that you would know about the boost and what the little croosshairs are for.

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**Author:** ![hajario](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/hajario/32/171_2.png) [@hajario](https://boards.straightdope.com/u/hajario)\
**Post date:** [March 14, 2004, 4:14pm UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/9 "2004-03-14T16:14:48Z")

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> [@pung](#):
>
> I made a simple flash game in a college flash/design course, after graduduating I started working on the game again. Well, one thing led to another and now my game is being hosted by [miniclip.com](http://miniclip.com)🙂

How about a link to your game, **pung**.

Haj

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**Author:** ![agiantdwarf](https://avatars.discourse-cdn.com/v4/letter/a/8c91f0/32.png) [@agiantdwarf](https://boards.straightdope.com/u/agiantdwarf)\
**Post date:** [March 14, 2004, 4:20pm UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/10 "2004-03-14T16:20:00Z")

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I liked it. The only thing I’d suggest is to add some difficulty as the game progresses, and add more little things.

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**Author:** ![pung](https://avatars.discourse-cdn.com/v4/letter/p/ebca7d/32.png) [@pung](https://boards.straightdope.com/u/pung)\
**Post date:** [March 14, 2004, 4:38pm UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/11 "2004-03-14T16:38:40Z")

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> [@hajario](#):
>
> How about a link to your game, **pung**.
> 
> Haj

Errr… alright.

Miniclip’s version [Gravity - A free Action Game](http://www.miniclip.com/gravity.htm)  
They redid the graphics. They also screwed up the preloader so it might be a long wait

Original Version [http://www.mariotan.com/lander/](http://www.mariotan.com/lander/)  
2 more levels than the miniclip version.

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**Author:** ![theclam](https://avatars.discourse-cdn.com/v4/letter/t/d2c977/32.png) [@theclam](https://boards.straightdope.com/u/theclam)\
**Post date:** [March 14, 2004, 5:38pm UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/12 "2004-03-14T17:38:06Z")

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Ok, I upped the difficulty a little, streamlined the code, and changed the instruction screen. I’m in the processes of adding a new black hole for every 30 points scored.

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**Author:** ![agiantdwarf](https://avatars.discourse-cdn.com/v4/letter/a/8c91f0/32.png) [@agiantdwarf](https://boards.straightdope.com/u/agiantdwarf)\
**Post date:** [March 14, 2004, 5:51pm UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/13 "2004-03-14T17:51:52Z")

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> [@pung](#):
>
> Errr… alright.
> 
> Miniclip’s version [Gravity - A free Action Game](http://www.miniclip.com/gravity.htm)  
> They redid the graphics. They also screwed up the preloader so it might be a long wait
> 
> Original Version [http://www.mariotan.com/lander/](http://www.mariotan.com/lander/)  
> 2 more levels than the miniclip version.

That’s your game? My friend and I love it! We even have our own inside joke making fun of the robot voice that says “must land the space probe” or something.

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**Author:** ![pung](https://avatars.discourse-cdn.com/v4/letter/p/ebca7d/32.png) [@pung](https://boards.straightdope.com/u/pung)\
**Post date:** [March 14, 2004, 6:10pm UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/14 "2004-03-14T18:10:55Z")

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> [@agiantdwarf](#):
>
> That’s your game? My friend and I love it! We even have our own inside joke making fun of the robot voice that says “must land the space probe” or something.

Hooold on, are you sure we’re talking about the same game? I don’t have any robot voices in the game, although I do have space probes 🙂

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**Author:** ![rjk](https://avatars.discourse-cdn.com/v4/letter/r/ed655f/32.png) [@rjk](https://boards.straightdope.com/u/rjk)\
**Post date:** [March 14, 2004, 6:45pm UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/15 "2004-03-14T18:45:54Z")

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Good game, **theclam**!

It reminds me of the first computer game, SpaceWar. It ran on a PDP-1, the first interactive computer (before that, everything ran in batch mode) back in 1962. A group of bright young students wanted a demo, so of course they wrote a game. Another generation of students wanted to commemorate the 40th anniversary in 2002, so they got a copy of the original source code (!), wrote a PDP-1 assembler in Perl, and wrote a PDP-1 emulator in Java. Unfortunately, their project doesn’t seem to be up in the original location; maybe someone can find it and post a link. There’s a history of the game [here](http://www3.sympatico.ca/maury/games/space/spacewar.html).

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**Author:** ![theclam](https://avatars.discourse-cdn.com/v4/letter/t/d2c977/32.png) [@theclam](https://boards.straightdope.com/u/theclam)\
**Post date:** [March 14, 2004, 7:16pm UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/16 "2004-03-14T19:16:41Z")

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Ok, I updated it again. I streamlined the fruit code and the nature of the fruit a little. Also, every 30 points another black hole will spawn.

Todo:  
A menu that adds High/Medium/Low quality.  
A menu that allows difficulty selection.  
A control panel where the user can change all the values that control difficulty themselves.

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**Author:** ![pung](https://avatars.discourse-cdn.com/v4/letter/p/ebca7d/32.png) [@pung](https://boards.straightdope.com/u/pung)\
**Post date:** [March 14, 2004, 7:31pm UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/17 "2004-03-14T19:31:39Z")

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> [@rjk](#):
>
> Good game, **theclam**!
> 
> It reminds me of the first computer game, SpaceWar. It ran on a PDP-1, the first interactive computer (before that, everything ran in batch mode) back in 1962. A group of bright young students wanted a demo, so of course they wrote a game. [here](http://www3.sympatico.ca/maury/games/space/spacewar.html).

Hey! I’ve met one of the guys who wrote the SpaceWars emulator you’re talking about 🙂 He’s good friends with my boss!

[http://lcs.www.media.mit.edu/groups/el/projects/spacewar/](http://lcs.www.media.mit.edu/groups/el/projects/spacewar/)  
I think this is what you were talking about.

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**Author:** ![theclam](https://avatars.discourse-cdn.com/v4/letter/t/d2c977/32.png) [@theclam](https://boards.straightdope.com/u/theclam)\
**Post date:** [March 14, 2004, 9:10pm UTC](https://boards.straightdope.com/t/comment-on-my-new-flash-game/234201/18 "2004-03-14T21:10:09Z")

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Ok, I finished all those things I just said I would do. This will probably be the last version unless anyone has any suggestions that I have the ability to implement (i.e. better graphics or anything that requires me to have a server of my own).

Thanks for all the input.
