# Comparative Risk analysis

**URL:** <https://boards.straightdope.com/t/comparative-risk-analysis/211925>\
**Category:** Cafe Society\
**Created:** [November 7, 2003, 5:31pm UTC](https://boards.straightdope.com/t/comparative-risk-analysis/211925 "2003-11-07T17:31:16Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Dinsdale](https://avatars.discourse-cdn.com/v4/letter/d/97f17d/32.png) [@Dinsdale](https://boards.straightdope.com/u/Dinsdale)\
**Post date:** [November 7, 2003, 5:31pm UTC](https://boards.straightdope.com/t/comparative-risk-analysis/211925/1 "2003-11-07T17:31:16Z")

</div>

Wondering what any of you thought about the new version of the old standby game of world domination - Risk.

My son just got the new version, and I’m a convert. Note, so far we have only played 2 person games. For some reason, the wimmen-folk in casa-Dinsdale don’t seem overly eager to join in. Perhaps they see no need to dominate the world, and are content simply dominating our household.

Pluses:  
I love the command cards.  
I like the additional sea and lunar territories, including more smaller areas for regional domination  
I also love that a game need not last an eternity - yesterday we set up and played a game in less than 2 hours.  
Each turn seems to require more strategy than the old game.

Minuses:  
Some individual turns can **seem** to last an eternity.  
The board set-up is really big and cumbersome.  
Some command cards are WAY more powerful than others.

Anyone else care to risk an opinion?
