# Computer games: question about first-person shooters

**URL:** <https://boards.straightdope.com/t/computer-games-question-about-first-person-shooters/144247>\
**Category:** Cafe Society\
**Created:** [December 21, 2002, 6:45pm UTC](https://boards.straightdope.com/t/computer-games-question-about-first-person-shooters/144247 "2002-12-21T18:45:47Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![Badtz\_Maru](https://avatars.discourse-cdn.com/v4/letter/b/e36b37/32.png) [@Badtz\_Maru](https://boards.straightdope.com/u/Badtz_Maru)\
**Post date:** [December 23, 2002, 12:22am UTC](https://boards.straightdope.com/t/computer-games-question-about-first-person-shooters/144247/21 "2002-12-23T00:22:26Z")

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> [@](#):
>
> \*Originally posted by HPL \*  
> \*\*My suggestion:
> 
> Reload your weapon as soon as possible (providing you are resonably safe for the next few seconds). Never let the ammunition in your weapon drop lower then half full, otherwise you may run out while under attack. \*\*

Very good advice, but I’m fighting hard to break that habit now that I play Battlefield 1942. In that game nullets from a half-empty clip are not magically transferred back to your inventory when you pop a new clip in - they are gone. I generally will only reload if I have less than 8 shots or so left in my gun or if I know there is an ammo box nearby.

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