(Should I keep the discussion to old computer games I liked? Okay, yeah, that’s the ticket. For an, ahem, alternative take, there’s always this.)
Below The Root: Sidescrolling adventure game based on a series of 60’s youth sci-fi/fantasy novels. Very simple, almost rudimentary gameplay and objectives, but there was a lot to explore and figure out. Once I figured out exactly what I needed to do to build up the necessary strength spirit to achieve the game’s objective, I actually had some fun speedrunning it. This has the distinction of being perhaps the only computer game I never got any bad vibes from, ever.
Executive Suite: Menu-based text “life simulation” where you’re an employee of of a powerful tech company attempting to rise through the ranks without getting terminated, resigning, or otherwise leaving the company. Your ultimate goal is to become the new President, or failing that, secure a prosperous retirement as a consolation prize. You can control every starting aspect of your character, even your starting age (which dictates the maximum length of your career). This game was definitely made with a sense of humor throughout, and it really encourages you to try every choice, even (ESPECIALLY) the obviously stupid ones just to see what happens. When you decide to get serious and go for the highest possible net worth (your “score” for the game), the way to achieve it might surprise you (hint: sometimes past failure can lead to future success ), and the only way to succeed is make every choice, every option, and experience the whole game. In short, this game rocks.
Jumpman: I’d need a spreadsheet to count the hours I poured into this one. Grab the bombs, figure out the specific quirk for the level, repeat. Pretty easy to learn, impossible to master. There was plenty of creativity in the level designs, and every one required a different strategy. Fun times!
Moebius: The Orb of Celestial Harmony: Made during a time when programmers cared more about making a game rich, colorful, and beautiful than turning every fight into a nightmare slog or putting in dozens of cryptic puzzles you needed a research team to figure out. The basic objectives were simple, and while there were some nasty pitfalls, avoiding them required good sense and caution, not years of muscle memory and the luck of the gods. This was one of those games, like Assassin’s Creed 2, that even after completing every objective, I wanted to do it again because the game was just that gratifying.
Regarding Miner 2049er, I never played it (didn’t have the machine), but be advised that for a lot of games released for the Colecovision and Commodore 64, it’s plays much differently for both. (Guess I should include the Atari one as well, as trash as it is.)
pseudograph - I played The Ancient Art of War. (You got anything to add here, be my guest. ) The “zoom” feature for battles was pretty cool, but overall I thought the game was too limiting and my own forces were often frustratingly weak. I liked it more for setting up goofy campaigns than anything else.