Control is pretty damn fun. I finally got a video card for my new computer a couple weeks ago and put about an hour each into Hitman: Game of the Year, Grand Theft Auto V and Control. While I’m loving and looking forward to all three, Control won the tryouts and I’ve been playing it exclusively ever since.
Love the atmosphere. The murmurs from levitating people provide a nice soundscape. All the flavor (notes and media and whatnot) are excellent. Despite not buying the ultimate edition so I don’t have any DLC, I am a bit of a completionist so I check out every room and pick up every clickable object. I also do side quests as soon as they become available. This has served me well so far in Control.
For progress, I have shield and evade and I just restored power with a director override. (I think?) So still early but a fair few points spent on upgrades. One single point each on all four starting categories seemed the best ROI, and every point (mid-teens-ish?) since then has gone into hit points and launch damage. Except two points did go into launch grenades, which is super fun and well worth the two points.
Someone upthread said something like the game makes you feel sufficiently powerful and I agree with that sentiment wholeheartedly. The game does give you a fun and satisfying sense of power against mooks.
On the downside, completing the second mission unlocked upgrades and crafting. That immediately and inevitably transformed the game (for me) from an immersive story experience into more of a wiki crafting experience. That’s fine, I dig those, but now that the wiki seal is broken I go to wiki as a first resort instead of last. Now I find myself opening wiki immediately for every new mission just to get clear directions how to get there. Something is lost when wiki becomes the norm but that’s more of a me thing than a game thing. Even still, I don’t mind wiki games so it’s not the end of the world.
Good thing I went to wiki too because crafting is a trap, at least when you first get access to it. Very happy I read wiki before wasting all my mats on common upgrades.
The other thing crafting and upgrades introduced is now it’s more of a farming experience for me. Again, that’s fine, I can get into those, but I think I liked the game better before I started farming materials and upgrades.
Speaking of upgrades, I guess you really have to unlock all five weapon forms just to experience them but honestly I’m kind of annoyed I wasted mats unlocking Spin, and will be pissed when I waste mats unlocking Charge. Pierce is supposedly great so I just unlocked it but I’ve never even fired it yet so no clue on that. Not having experienced Pierce yet, my current ideal loadout I’m working toward is:
Grip: +Damage, +Headshot damage, Free ammo on hit
Shatter: +Damage, +Projectiles, -Spread
Pistol and shotgun? Hell yeah, sign me up!
Hate the stupid timed missions that keep appearing and breaking immersion. I just ignore most of them. Also hate the countermeasures, which feel like unfun farming and have terrible rewards. I do appreciate that I can just accept and dismiss them to troll for easier ones from the RNG, but the rewards are so bad I don’t even bother.
All in all so far I’m really liking this game, and could very well end up loving it. Not quite there yet, but it’s still early.
EDIT: The only thing so far I really hate is how long and frequent the loading screens are. I could always just get good to reduce the loading after dying, but I frequently find myself fast traveling to the executive suite to take the elevator right there. That’s two loading screens just to use my “main hub.”
My computer isn’t particularly fast but it’s definitely not slow and these loading screens are 20 to 30 seconds each. That’s about 10x longer than I’d like to see, especially in a game where you might die a bunch of times in a row and have to reload every time. The fastest computer money could buy would still be over 10 seconds per loading screen, probably; that’s way too long.
Or is it just me? Anyone get loading screens lasting less than 10 seconds?