# Crimson Glyph forbidden thread:

**URL:** <https://boards.straightdope.com/t/crimson-glyph-forbidden-thread/494861>\
**Category:** The Game Room\
**Created:** [April 30, 2009, 4:57pm UTC](https://boards.straightdope.com/t/crimson-glyph-forbidden-thread/494861 "2009-04-30T16:57:38Z")\
**Posts on this page:** 1\
**Showing post:** 98

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**Author:** ![Telcontar](https://avatars.discourse-cdn.com/v4/letter/t/3bc359/32.png) [@Telcontar](https://boards.straightdope.com/u/Telcontar)\
**Post date:** [May 23, 2009, 3:01am UTC](https://boards.straightdope.com/t/crimson-glyph-forbidden-thread/494861/98 "2009-05-23T03:01:41Z")

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> [@The Crimson Glyph (Werewolf/Mafia/Psychopath)](https://boards.straightdope.com/t/the-crimson-glyph-werewolf-mafia-psychopath/494271/1773):
>
> Okay, real slow now. Here’s what I was thinking. Sinners win when ALL players have the seed of sin, right. So, each night, we should get another sinner, some will choose to accept the sinner wincon, some will not. Also keep in mind that even if the person who get’s the seed chooses to pray, until they are purified, they will still count towards the sinner wincon. As we get closer to the end of the game, new sinners may not have time to pray the sin away, so to speak. My thought was that new sinners should be lynched. It didn’t dawn on me that that would mean two to three (most likely) town dying each night instead of 1 to 2.

You know, there is a good point lurking in there (lurking rather well, but definitely there). Towards the very end of the game, the sinners might win just because prayer is slow, especially since we’ve already lost two desinning town power roles. Worth keeping in mind for the endgame.

meeko is being crazy again (yes, dog bites man). He was acting suspicious of chronos because chronos can…count. At this point i still want to lynch mahaloth.

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