Wow. Lots of responses since mine.
I’m not down on anyone having a fun time playing a RPG however they want. On the GNS spectrum, which can be controversial but it gives a starting point to talk about, I’m firmly in the Narrativist camp. Certainly I have parts of G and S but I learn toward N.
Therefore, for me, and my group in general, having a character die due to a series of bad rolls, is not fun. However, to fully explain that, people would need to know FATE/Dresden Files RPG and how it handles consequences. To me, having something bad happen up to but not death and they have to keep going because no one else will is more interesting.
I’m not saying that smart playing shouldn’t happen, at all levels. But what levels mean in DND varies so much! The idea that a group can, and does, get to the point of thinking that hundreds of X type of monster is not a challenge should be a big deal but it is handwaved because DND/PF does a great job of having that power level creep up on you. This just happened in the campaign that finished up last night. We really had to step back and realize what their high level characters looked like to the average peasant and it shocked us all what we got used to!
Wow. Too much to say and it’s off topic but I keep going.
I’m now learning, decades too late, that 1E did allow for the possibility of low powered creatures taking out something more powerful with well thought out tactics. However, that same mentality also set up the possibility for a lot of rules arguments about what could be done. For me, 3E/PF is the best version of DND in the mechanics and role playing and how they work, or can work together in telling a story. It allows us to start out as vanilla people who do become heroes after several adventures. Starting heroes still can die too easily, imo, which is what I liked about 4E with starting characters having more hit points. Again, increasing hit points sets up the mentality of standing and fighting when only two levels ago the character would have fled.
Again, if someone wants to play the gritty side or a more simulationist style game where the players have to take out a horde of something and should expect to die and have the next character ready, that’s great! It’s just not my or my group’s preferred play style. We like the long term stories about this group of characters.
btw, with regards to d20 versus 3d6, I would have to hunt to find it, but someone “proved” that at lower levels, the roll matters more, especially for skills and other static DCs, but at higher levels the bonus is more important.
Back on topic, I’m curious but whereas before, I bought new editions of DND unseen, I will now read reviews and wait a bit before I jump into 5E. I’m finding that playing such an early “alpha” build was not a good idea because it really turned me off the game, such that I’m not interested. And that’s too bad.
I will have to find the playtest videos but it’s tough to get past “a group of friends having a fun time” to be able to understand and evaluate the rule mechanics and if my group will like it. Again, I will have to wait and see after it’s out. Besides, we are finishing off this year with PF.
I do like the idea that “low” level monsters are still a threat and can’t be ignored at later levels because I don’t like the QWLF problems, which also extends to saves, BAB and ACs. But I can deal with that “bad” aspect of 3E/PF for the rest of the parts that I feel are good.
Thanks!