# Diablo 3: Gripes thread

**URL:** <https://boards.straightdope.com/t/diablo-3-gripes-thread/622054>\
**Category:** The Game Room\
**Created:** [May 16, 2012, 2:31am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054 "2012-05-16T02:31:57Z")\
**Posts on this page:** 20\
**Page:** 11

<div class="post-metadata">

**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [May 24, 2012, 6:56pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/201 "2012-05-24T18:56:48Z")

</div>

> [@](#):
>
> A related problem is that I want the barb-specific and 2-h weapons to do way more damage than they do now. Right now I just swing more slowly and I don’t do much more damage than a 1-h weapon. I think they need a serious buff, and I kinda think they’ll get it.

Related to this, there seems to be a shortage of crafting for mighty weapons. I’ve gotten my blacksmith up to about level 6, and he’s got five different wand options he can make, and a similar number of magic sources, mojos, and monk 1h and 2h weapons, including rares for each, but he still only has one mighty weapon available.

---

<div class="post-metadata">

**Author:** ![SenorBeef](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/senorbeef/32/2220_2.png) [@SenorBeef](https://boards.straightdope.com/u/SenorBeef)\
**Post date:** [May 24, 2012, 9:03pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/202 "2012-05-24T21:03:26Z")

</div>

I’ve wasted a lot of money on that blacksmith, rarely crafting anything that was useful to me. I’m at about level 34, which is somewhere around mid-artisan on the blacksmith… does it get better and become worth the investment later?

---

<div class="post-metadata">

**Author:** ![Kinthalis](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/kinthalis/32/16084_2.png) [@Kinthalis](https://boards.straightdope.com/u/Kinthalis)\
**Post date:** [May 24, 2012, 9:07pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/203 "2012-05-24T21:07:52Z")

</div>

Is there a way to check gear in the inventory vs your companion’s?

I mean the tooltip, it always shows you a comparison vs your own gear, is there a way to show the comparison vs your follower’s current gear?

---

<div class="post-metadata">

**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [May 24, 2012, 9:17pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/204 "2012-05-24T21:17:58Z")

</div>

> [@](#):
>
> I’ve wasted a lot of money on that blacksmith, rarely crafting anything that was useful to me. I’m at about level 34, which is somewhere around mid-artisan on the blacksmith… does it get better and become worth the investment later?

If it’s just not useful _to you_, you might still be able to sell some of it on the auction house. But yeah, it’s a gamble.

---

<div class="post-metadata">

**Author:** ![Punoqllads](https://avatars.discourse-cdn.com/v4/letter/p/d2c977/32.png) [@Punoqllads](https://boards.straightdope.com/u/Punoqllads)\
**Post date:** [May 24, 2012, 9:46pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/205 "2012-05-24T21:46:33Z")

</div>

I feel that I’ve done better by buying what I need off of the auction house than by investing in the blacksmith. Maybe once I’ve hit 60 that will change. Currently a 57 DH in A2 Hell. There’s a craftable legendary 57 crossbow (Starspine) with dex, +arcane dmg and +ias as well as three randoms stats. By spending a little time over three days I found one with the stats I like that cost less than it would to level up my BS to level 8.

---

<div class="post-metadata">

**Author:** ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)\
**Post date:** [May 24, 2012, 10:03pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/206 "2012-05-24T22:03:15Z")

</div>

I’m going to respond to **Candid Gamera** on part of his issues, because he’s wrong, but there’s an important reason he’s wrong.

Namely, that no, there was _no_ sense of character in Diablo 2. Your character was an arbitrary bundle of skills and stats, grabbed from some cookie-cutter build off the net, or else you jsut sucked. And even then, you re-rolled when the next patch came down and made your toon worthless.

You cannot have worthwhile permanent choices when the situation itself changes, often quite radically and repeatedly, over time. This was a huge issue in numerous MMO’s until they finally got the message and allowed cheap or even free respecs. Which people then felt compelled to use repeatedly.

Now consider that in the context of _Diablo_. The obvious solution is to avoid the requirement of ever needing respecs. There were NEVER permanent choices in Diablo 2. You simply rolled up the same character five times, more or less. Worse yet, the skill sytem, in not allowing you to respec or take back skill points, required players to make judgements and choices on skills they did not have, and could not understand… unless they were using a cookie-cutter build or were re-doing a toon, in which case **Candid Gamera** ’s entire point goes bye-bye again.

You can argue that you’d like to see more ways to customize your character. I can understand that. But that has nothing to do with the situation _changing_. Blizz made it possible for your character to actually have a history past the last patch day. Instead, you’re asking for something quite new and different, which is not, and never was, part of _Diablo_. More to the point, the skill system has been “dumbed down” only if you somehow think that wasting player’s time is a worthwhile endeavor. Blizzard has ALWAYS targeted Diablo (really all of its games since _Blackthorne_) at a casual crowd of gamers, even before there was a casual games industry. They’re substituting incredibly varied numbers and combinations of abilities, any group of which might be more towards your preference, or combo better, or be more suited to the situation, for the “fun” “intelligent” “strategic” elements of building the same damn character five times.

They’re stopping you from doing anything you didn’t do before. They’re making it so you don’t have to do if you don’t want to. But by all means, play through the game with just six abilities if that blows your hair back. ust don’t tell me I’m enjoying a “dumbed-down” game for having fun trying out a half-dozen new combos without leveling another five Wizards.  
Apart from that, your views on potions are complete nonsense. Dude, I’m try to give you every benefit of the doubt on this one, but you are not making the slightest lick of sense. yes, you want it done another way. Fine. I can even acknowledge making it an inherent ability might be a better method. But at the end of the day, you’re complaining over the way they did something rather than the result, and the way you initially proposed does not make any better sense.

---

<div class="post-metadata">

**Author:** ![Frylock](https://avatars.discourse-cdn.com/v4/letter/f/ce7236/32.png) [@Frylock](https://boards.straightdope.com/u/Frylock)\
**Post date:** [May 24, 2012, 11:45pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/207 "2012-05-24T23:45:14Z")

</div>

> [@Punoqllads](#):
>
> I feel that I’ve done better by buying what I need off of the auction house than by investing in the blacksmith. Maybe once I’ve hit 60 that will change. Currently a 57 DH in A2 Hell. There’s a craftable legendary 57 crossbow (Starspine) with dex, +arcane dmg and +ias as well as three randoms stats. By spending a little time over three days I found one with the stats I like that cost less than it would to level up my BS to level 8.

My view is that people are bidding far too little, and setting buyout prices that are far too low. As the economy stabilizes, I figure prices will get to a point where blacksmithing, AH-ing, and simple farming will all be about equally viable.

---

<div class="post-metadata">

**Author:** ![BigT](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/bigt/32/12044_2.png) [@BigT](https://boards.straightdope.com/u/BigT)\
**Post date:** [May 25, 2012, 12:08am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/208 "2012-05-25T00:08:56Z")

</div>

> [@Left\_Hand\_of\_Dorkness](#):
>
> I won’t waste my time mocking someone for having different tastes, but your attacks on Blizzard for making the game the way they did are really ridiculous, and that’s what I’m mocking. It’s as if I said, “I hate cheesecake: people always put way too much cayenne in it.” My hatred of cheesecake is fine, but my reason is absurd.
> 
> Similarly, claiming that being able to drink infinite drinks instantaneously is more simulationist than having to space out your drinking is an absurd complaint.

Why the fucking hell are you mocking anyone at all?

---

<div class="post-metadata">

**Author:** ![Maeglin](https://avatars.discourse-cdn.com/v4/letter/m/8baadc/32.png) [@Maeglin](https://boards.straightdope.com/u/Maeglin)\
**Post date:** [May 25, 2012, 12:51am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/209 "2012-05-25T00:51:54Z")

</div>

> [@CandidGamera](#):
>
> Nope. It’s an entirely different feel. Further, I suspect they’ve balanced the game so that it’ll require changing your build around to meet some challenges.
> 
> And lastly, if I were to do that, then the disparity in the skill system between this game and D2 becomes even worse for D3. Right now, D3 has breadth in skill, but zero depth - D2 had both breadth AND depth. By roleplaying a fixed build, it removes even that humble nod to variety.

For the life of me I cannot figure out what your claim actually means. D3 is a far richer and more sophisticated game than D2 ever was.

---

<div class="post-metadata">

**Author:** ![Ethilrist](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/ethilrist/32/4604_2.png) [@Ethilrist](https://boards.straightdope.com/u/Ethilrist)\
**Post date:** [May 25, 2012, 2:00am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/210 "2012-05-25T02:00:27Z")

</div>

This has been mentioned as a gripe, and I don’t know if this utility has always been there and I (we) just missed it or they just patched it in, but I found today that if I hold down the Alt key, the names of all the junk on the ground that doesn’t have names over it show up again. Makes it much handier finding gems and magic items in a large pile of bodies.

---

<div class="post-metadata">

**Author:** ![shijinn](https://avatars.discourse-cdn.com/v4/letter/s/cc9497/32.png) [@shijinn](https://boards.straightdope.com/u/shijinn)\
**Post date:** [May 25, 2012, 2:26am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/211 "2012-05-25T02:26:06Z")

</div>

it has always been there. you can also choose to set it to toggle, to appear only when you hold down the button, or to have it fade 10 seconds after you pressed it.

you should also turn on Elective mode if you haven’t already. i see no reason not to.

---

<div class="post-metadata">

**Author:** ![Left\_Hand\_of\_Dorkness](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/left_hand_of_dorkness/32/7156_2.png) [@Left\_Hand\_of\_Dorkness](https://boards.straightdope.com/u/Left_Hand_of_Dorkness)\
**Post date:** [May 25, 2012, 2:38am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/212 "2012-05-25T02:38:07Z")

</div>

Here’s an ex-gripe, and I wonder if it happened to other folks. You know how you start to see your health drop precipitously, and you start spazzing out trying to mash the Q button to drink a potion, and instead the map overlay appears and when you try to click to run away from the mobs, instead you move the map around, and before you know what’s happening you die? Like an idiot?

You should go to Gameplay–Key Binding (or whatever) and remove Tab from “Display Map.”

I swear that spazzy “Drink a potion!” motion has killed me more than anything else; now that I’ve removed Tab from the map function, I’m invincible.

---

<div class="post-metadata">

**Author:** ![sohvan](https://avatars.discourse-cdn.com/v4/letter/s/96bed5/32.png) [@sohvan](https://boards.straightdope.com/u/sohvan)\
**Post date:** [May 25, 2012, 4:34am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/213 "2012-05-25T04:34:31Z")

</div>

Right now it’s almost never worth using the jewelcrafter unless you’re dealing with the very high level recipes. You can buy most square gems (tier7 gem) for 300g, and rubies for 700g. It costs 500g to combine three tier 1 gems into one tier 2 gem, and the costs only get worse from there. I like the idea of combining gems thematically, but right now it only exists as a trap for inexperienced players to waste their gold.

---

<div class="post-metadata">

**Author:** ![Ethilrist](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/ethilrist/32/4604_2.png) [@Ethilrist](https://boards.straightdope.com/u/Ethilrist)\
**Post date:** [May 25, 2012, 4:47am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/214 "2012-05-25T04:47:26Z")

</div>

> [@Left\_Hand\_of\_Dorkness](#):
>
> Here’s an ex-gripe, and I wonder if it happened to other folks. You know how you start to see your health drop precipitously, and you start spazzing out trying to mash the Q button to drink a potion, and instead the map overlay appears and when you try to click to run away from the mobs, instead you move the map around, and before you know what’s happening you die? Like an idiot?
> 
> You should go to Gameplay–Key Binding (or whatever) and remove Tab from “Display Map.”
> 
> I swear that spazzy “Drink a potion!” motion has killed me more than anything else; now that I’ve removed Tab from the map function, I’m invincible.

I actually dealt with this by moving the potions to the “R” key, so I’m leaving my left hand on 1, 2, 3, and R, since I use all the number commands all the time and don’t want to waste time moving to them.

---

<div class="post-metadata">

**Author:** ![magnusblitz](https://avatars.discourse-cdn.com/v4/letter/m/b4bc9f/32.png) [@magnusblitz](https://boards.straightdope.com/u/magnusblitz)\
**Post date:** [May 25, 2012, 7:25am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/215 "2012-05-25T07:25:43Z")

</div>

> [@Chronos](#):
>
> Related to this, there seems to be a shortage of crafting for mighty weapons. I’ve gotten my blacksmith up to about level 6, and he’s got five different wand options he can make, and a similar number of magic sources, mojos, and monk 1h and 2h weapons, including rares for each, but he still only has one mighty weapon available.

I really don’t understand why only a select few items can be crafted. I understand it’s supposed to replace gambling, but I could gamble on every item in the game except for some of the class-specific items. But now I’m stuck looking at 2-handed swords, and can only make a level 9, level 19, level 44 and level 60 sword. And the level 60 one isn’t even the highest DPS base sword.

---

<div class="post-metadata">

**Author:** ![CandidGamera](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/candidgamera/32/2878_2.png) [@CandidGamera](https://boards.straightdope.com/u/CandidGamera)\
**Post date:** [May 25, 2012, 1:05pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/216 "2012-05-25T13:05:18Z")

</div>

> [@Maeglin](#):
>
> For the life of me I cannot figure out what your claim actually means. D3 is a far richer and more sophisticated game than D2 ever was.

Diablo 2 has x skills, where x is some integer. Diablo 3 has y skills, where y is some integer. x and y represent ‘breadth’ - the number of different options available.

Diablo 2 also has degree - you can choose the same skills again and again to make them better. You can put one point or five points or fifteen points. This would be ‘depth’.

So if you were to map out the ‘choice space’ that each game gives you, Diablo 3 would have y, (or, charitably, 2y since you get a rune on each skill) and Diablo 2 would have 15x. Some will argue that many of the choices would be meaningless - no one’s going to put that fifteenth point in Resist Fire - but there’s still a clear discrepancy.

---

<div class="post-metadata">

**Author:** ![Sailboat](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/sailboat/32/461_2.png) [@Sailboat](https://boards.straightdope.com/u/Sailboat)\
**Post date:** [May 25, 2012, 1:13pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/217 "2012-05-25T13:13:08Z")

</div>

> [@smiling\_bandit](#):
>
> I’m going to respond to **Candid Gamera** on part of his issues, because he’s wrong, but there’s an important reason he’s wrong.
> 
> Namely, that no, there was _no_ sense of character in Diablo 2. Your character was an arbitrary bundle of skills and stats, grabbed from some cookie-cutter build off the net, or else you jsut sucked. And even then, you re-rolled when the next patch came down and made your toon worthless.
> 
> You cannot have worthwhile permanent choices when the situation itself changes, often quite radically and repeatedly, over time. This was a huge issue in numerous MMO’s until they finally got the message and allowed cheap or even free respecs. Which people then felt compelled to use repeatedly.
> 
> Now consider that in the context of _Diablo_. The obvious solution is to avoid the requirement of ever needing respecs. There were NEVER permanent choices in Diablo 2. You simply rolled up the same character five times, more or less. Worse yet, the skill sytem, in not allowing you to respec or take back skill points, required players to make judgements and choices on skills they did not have, and could not understand… unless they were using a cookie-cutter build or were re-doing a toon, in which case **Candid Gamera** ’s entire point goes bye-bye again.

Diablo II now allows for respecs, and has for some time. They’re uncommon – you only get 3, unless you craft some rare hell-level drops to get more. This allows the flexibility to deal with patches, while retaining the “your choices matter” feature that makes a character a specialist and not generic.

> [@CandidGamera](#):
>
> Some will argue that many of the choices would be meaningless - no one’s going to put that fifteenth point in Resist Fire - but there’s still a clear discrepancy.

Nitpick – my Holy Fire Paladins put all 20 points into Resist Fire. But they are oddball builds, that’s true. 🙂

---

<div class="post-metadata">

**Author:** ![CandidGamera](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/candidgamera/32/2878_2.png) [@CandidGamera](https://boards.straightdope.com/u/CandidGamera)\
**Post date:** [May 25, 2012, 1:16pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/218 "2012-05-25T13:16:16Z")

</div>

> [@smiling\_bandit](#):
>
> I’m going to respond to **Candid Gamera** on part of his issues, because he’s wrong, but there’s an important reason he’s wrong.

Oh, smiling bandit, you really are a treasure. In that you should be salvaged at the blacksmith for a jar of magic dust to make something better. 😃

See, this is a matter of opinion. And opinions aren’t right or wrong. But I’ll tell you what - I’ll give you the same deal as Left Hand of Dorkness - you say whatever you want, and I’ll pay you no mind. I won’t chastise you for conflating fact and opinion, I won’t lambaste you for not actually reading what I said, or making grossly exaggerated assumptions, or anything.

Because this is not an argument. No matter how much you seem to want it to be.

---

<div class="post-metadata">

**Author:** ![CandidGamera](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/candidgamera/32/2878_2.png) [@CandidGamera](https://boards.straightdope.com/u/CandidGamera)\
**Post date:** [May 25, 2012, 1:17pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/219 "2012-05-25T13:17:49Z")

</div>

> [@Sailboat](#):
>
> Nitpick – my Holy Fire Paladins put all 20 points into Resist Fire. But they are oddball builds, that’s true. 🙂

True, there was synergy from that skill, wasn’t there? I’d forgotten that. I loved that ability to get families of skills that would give each other bonuses.. And I’d forgotten the maximum was 20 points, I had thought it was 15.

---

<div class="post-metadata">

**Author:** ![Sailboat](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/sailboat/32/461_2.png) [@Sailboat](https://boards.straightdope.com/u/Sailboat)\
**Post date:** [May 25, 2012, 1:18pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/220 "2012-05-25T13:18:23Z")

</div>

> [@Sailboat](#):
>
> Really? Aside from a few outlying character builds which were notable exactly _because_ they used few skills, that’s contrary to almost every discussion of D2 in which I’ve ever participated.
> 
> “I don’t have enough hotkeys for all these skills” – common complaint.
> 
> “I only use two skills” – can’t recall hearing it in ten years of extensive reading about the game.

> [@Tom\_Scud](#):
>
> My bowazon used seeking arrow (or whatever it was called) and Valkyrie. And blizzard arrow for that one fast pack to the southeast of Diablo’s central pentagram thingy.

Well, you’ve picked a subclass with a LOT of passive skills that don’t get hotkeyed. But even a Bowazon, in not using Decoy, Slow Missiles, and Multishot/Strafe, a Bowazon is giving up a LOT of survivability and flexibility in the high-end game. I guess I won’t call it a BAD build, but it would work substantially better if you, well, used more than two skills.

[Previous page](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054.md?page=10)

[Next page](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054.md?page=12)
