# Diablo 3: Gripes thread

**URL:** <https://boards.straightdope.com/t/diablo-3-gripes-thread/622054>\
**Category:** The Game Room\
**Created:** [May 16, 2012, 2:31am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054 "2012-05-16T02:31:57Z")\
**Posts on this page:** 20\
**Page:** 21

<div class="post-metadata">

**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [June 14, 2012, 5:58am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/401 "2012-06-14T05:58:48Z")

</div>

What’s an enrage timer?

---

<div class="post-metadata">

**Author:** ![Great\_Antibob](https://avatars.discourse-cdn.com/v4/letter/g/e47c2d/32.png) [@Great\_Antibob](https://boards.straightdope.com/u/Great_Antibob)\
**Post date:** [June 14, 2012, 6:07am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/402 "2012-06-14T06:07:08Z")

</div>

The enrage timer is basically a timer on bosses (depending on your definition of a “boss”) that triggers after a certain amount of time. After that, the boss does significantly increased damage.

The theory goes that if you can’t kill a boss after a certain amount of time, you’re underlevelled for that boss and need to get some extra DPS and/or level up. Of course, you can still kill a boss after the enrage timer has been triggered, but surviving is made significantly more difficult.

---

<div class="post-metadata">

**Author:** ![Frylock](https://avatars.discourse-cdn.com/v4/letter/f/ce7236/32.png) [@Frylock](https://boards.straightdope.com/u/Frylock)\
**Post date:** [June 14, 2012, 10:24am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/403 "2012-06-14T10:24:06Z")

</div>

> [@Cubsfan](#):
>
> Okay, I have a new gripe.
> 
> I just made it to Act 2 Inferno and I knew ahead of time it was going to be next to impossible, and was ready for that, but I wasn’t ready for it to be IMPOSSIBLE.
> 
> Specifically the enrage timers on the champ packs. WTF?? Why do they even exist? I’m slowly chipping away at a pack of bees, dying a bunch and paying my repair costs, and after about 3 minutes they have a skull and crossbones above their head and there is no way to injure them. They hit you with immediate death as soon as you show back up. I cant even wrap my head around the rationale for putting that in there. They are next to impossible to kill as it is, but the enrage timers basically end the game for you right there.
> 
> Is there a way around these things other than UBERGEAR?

Probably not. The thing about Inferno is, according to Blizzard themselves, it was not playtested.

They _did_ playtest a _version_ of inferno. But once their group of “hardcore internal testers” (as Blizzard called them) said “yes, this is really hard,” Blizzard then crudely doubled a bunch of stuff (damage, hit points, etc) and called it a day.

This by their own account.

---

<div class="post-metadata">

**Author:** ![Frylock](https://avatars.discourse-cdn.com/v4/letter/f/ce7236/32.png) [@Frylock](https://boards.straightdope.com/u/Frylock)\
**Post date:** [June 14, 2012, 10:31am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/404 "2012-06-14T10:31:39Z")

</div>

> [@Mister\_Rik](#):
>
> Interesting - in City of Heroes, it’s exactly the opposite. When you post something, you can see a listing of the last several bids, but you can’t see what other people are selling for. So it’s “blind bidding”. The odd thing (though it’s handy from a seller’s perspective once you figure it out) is that the lowest _asking_ price will sell first, but it will sell to the _highest bidder_.
> 
> The thing is you have to pay a “listing fee” to the AH, _up front_, and that fee is based on your minimum asking price. So you might see that people are bidding 50 million, but you don’t have enough cash to pay the up-front fee on a 50 million asking price. But it’s safe to assume other sellers are listing their items for close to that 50M mark. So the thing is to pick a much lower price, one you _can_ afford the listing fee on. The item sells almost instantly, and _boom_ you’re 50 million richer (minus the second fee you pay when you collect your money).

So I guess this incentivizes people not to ask for too much, because if they do someone else can “steal” the sale from them by asking for less but getting the full amount you asked for. Interesting, but wierd.

---

<div class="post-metadata">

**Author:** ![Nava](https://avatars.discourse-cdn.com/v4/letter/n/da6949/32.png) [@Nava](https://boards.straightdope.com/u/Nava)\
**Post date:** [June 14, 2012, 10:39am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/405 "2012-06-14T10:39:25Z")

</div>

> [@Tom\_Scud](#):
>
> Okay, I kind of hate the layout of the basement levels in Act 3; I get killed by a nasty pack and now I get to run for like five minutes through little twisty rooms to get back and fight for another minute or so before they kill me again; aargh.

On one hand, I know it’s a game, fantasy, blahblah. Plus I suspect many of the designers would find 99% of Real Castles tremendously underwhelming. But I was running through those yesterday and thinking “damn, this place alone is bigger than the keep in most Spanish castles… Segovia and the Alhambra are about the only ones this big I can think of… and it’s just one level of the basement!”

---

<div class="post-metadata">

**Author:** ![Frylock](https://avatars.discourse-cdn.com/v4/letter/f/ce7236/32.png) [@Frylock](https://boards.straightdope.com/u/Frylock)\
**Post date:** [June 14, 2012, 1:22pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/406 "2012-06-14T13:22:39Z")

</div>

> [@Frylock](#):
>
> So I guess this incentivizes people not to ask for too much, because if they do someone else can “steal” the sale from them by asking for less but getting the full amount you asked for. Interesting, but wierd.

Thinking a little more, I guess I don’t understand how the system is supposed to work. Why would you ever ask for anything more than the minimum allowable asking price, whatever that may be? This guarantees you’ll under-offer anyone else who doesn’t do the same, and you’ll always get the sale, but recieve the amount the _other_ guy offered.

---

<div class="post-metadata">

**Author:** ![Mekhazzio](https://avatars.discourse-cdn.com/v4/letter/m/b38774/32.png) [@Mekhazzio](https://boards.straightdope.com/u/Mekhazzio)\
**Post date:** [June 14, 2012, 1:40pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/407 "2012-06-14T13:40:44Z")

</div>

> [@Frylock](#):
>
> Thinking a little more, I guess I don’t understand how the system is supposed to work. Why would you ever ask for anything more than the minimum allowable asking price, whatever that may be? This guarantees you’ll under-offer anyone else who doesn’t do the same, and you’ll always get the sale, but recieve the amount the _other_ guy offered.

Because there’s always someone out there with a low bid posted hoping/waiting for someone to do exactly that. “Ha-ha, I’ll post it for 1 credit so I’ll always sell mine first!” is real funny right up until you meet the guy who bid only 1 😉

---

<div class="post-metadata">

**Author:** ![Frylock](https://avatars.discourse-cdn.com/v4/letter/f/ce7236/32.png) [@Frylock](https://boards.straightdope.com/u/Frylock)\
**Post date:** [June 14, 2012, 2:09pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/408 "2012-06-14T14:09:21Z")

</div>

> [@Mekhazzio](#):
>
> Because there’s always someone out there with a low bid posted hoping/waiting for someone to do exactly that. “Ha-ha, I’ll post it for 1 credit so I’ll always sell mine first!” is real funny right up until you meet the guy who bid only 1 😉

I guess I’m missing something; I thought the _highest_ bid _always_ wins, but that’s apparently not true, right?

---

<div class="post-metadata">

**Author:** ![Mister\_Rik](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mister_rik/32/491_2.png) [@Mister\_Rik](https://boards.straightdope.com/u/Mister_Rik)\
**Post date:** [June 14, 2012, 2:39pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/409 "2012-06-14T14:39:11Z")

</div>

> [@Frylock](#):
>
> Thinking a little more, I guess I don’t understand how the system is supposed to work. Why would you ever ask for anything more than the minimum allowable asking price, whatever that may be? This guarantees you’ll under-offer anyone else who doesn’t do the same, and you’ll always get the sale, but recieve the amount the _other_ guy offered.

The thing is, you don’t know what other people are asking, and you can only see the last five or six bids. And the last five bids might look like this:

50,000,000  
101  
5,000  
40,000,010  
555

Then you have to look at how many are selling vs. how many are bidding, and look at the dates on those last few bids - you might see that the most recent bid was 50M, but that was last month, and currently there are 72 people selling but 0 people bidding.

> [@Mekhazzio](#):
>
> Because there’s always someone out there with a low bid posted hoping/waiting for someone to do exactly that. “Ha-ha, I’ll post it for 1 credit so I’ll always sell mine first!” is real funny right up until you meet the guy who bid only 1 😉

True dat 😛

> [@Frylock](#):
>
> I guess I’m missing something; I thought the _highest_ bid _always_ wins, but that’s apparently not true, right?

Best way to think of bids is actually “purchase order”, and the seller’s price as a “price floor”. You can place a “bid” even if nobody is currently selling, and your order will sit there waiting for a seller to come along. So a buyer can just post a bunch of lowball bids on different things, and then just wait. Eventually things may transpire to where somebody posts a stupid-low “sell” price at the same moment that lowball bid just happens to be the current “high bid”.

One suggestion I heard for making money at low levels is to bid, say, 100 on level 50 items. Collect the item from the inevitable lowball seller, and then vendor the item for 100,000.

---

<div class="post-metadata">

**Author:** ![MJinks](https://avatars.discourse-cdn.com/v4/letter/m/da6949/32.png) [@MJinks](https://boards.straightdope.com/u/MJinks)\
**Post date:** [June 17, 2012, 10:01pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/410 "2012-06-17T22:01:33Z")

</div>

The RMAH is active on the EU server now. I have a list of stats I’ve been looking for on various pieces of equipment and I’ve been searching the GAH regularly for the last week for good deals. Since the RMAH has gone live the prices on the GAH have doubled and in some cases tripled. I guess it’s not surprising if people are willing to spend a lot of real money on an item and buying gold is so cheap but it means those relying on only the GAH are getting screwed. I realise it probably means my loot will sell for more but meh…

---

<div class="post-metadata">

**Author:** ![Crowbar\_of\_Irony\_3](https://avatars.discourse-cdn.com/v4/letter/c/f08c70/32.png) [@Crowbar\_of\_Irony\_3](https://boards.straightdope.com/u/Crowbar_of_Irony_3)\
**Post date:** [June 18, 2012, 6:50am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/411 "2012-06-18T06:50:23Z")

</div>

My list of gripes:

[ol]  
[li]The collision detection is iffy. It seems that whether an attack hits is determine at the start of its animation, not at its end. So I could run all the way to the end of a room but when the mob finishes swinging his axe I will be hit. This makes no difference between fast or slow attacks.[/li][li] Arcane-Enchanted Jailer. Or Vortex Fire Chained. Or Extra Fast, Fire Chained, Jailer…or Frozen Mortar Descrator…It’s adrenaline pumping to run into those mobs once per level, but one after another?[/li][li]The extreme range of values you can have for a prefix. I can find a +100 Intelligence glove on a level 30 item but my level 50+ items all have +30 or +4 Intelligence.[/li]  
[/ol]

---

<div class="post-metadata">

**Author:** ![Frylock](https://avatars.discourse-cdn.com/v4/letter/f/ce7236/32.png) [@Frylock](https://boards.straightdope.com/u/Frylock)\
**Post date:** [June 18, 2012, 12:58pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/412 "2012-06-18T12:58:24Z")

</div>

[quote=“Crowbar\_of\_Irony\_3, post:411, topic:622054”]

My list of gripes:

[LIST=1]  
[li]The collision detection is iffy. It seems that whether an attack hits is determine at the start of its animation, not at its end. So I could run all the way to the end of a room but when the mob finishes swinging his axe I will be hit. This makes no difference between fast or slow attacks.[/li][/quote]

For better or worse, this is intended. They have stated they intend manual dodging of attacks to be impossible in D3. It is, according to them, “pretty easy to pull off [i.e. when made possible in a game] and not really fun.” (paraphrase…)

---

<div class="post-metadata">

**Author:** ![Mekhazzio](https://avatars.discourse-cdn.com/v4/letter/m/b38774/32.png) [@Mekhazzio](https://boards.straightdope.com/u/Mekhazzio)\
**Post date:** [June 18, 2012, 2:52pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/413 "2012-06-18T14:52:36Z")

</div>

Ehwot? Are we playing the same game here? Every act has multiple types of giant bruiser enemies with a haymaker attack that, on the higher difficulties, simply Must Be Dodged. Some of them even give you an extra reward you for dodging it by making the enemy go through a recovery animation when they whiff.

---

<div class="post-metadata">

**Author:** ![Frylock](https://avatars.discourse-cdn.com/v4/letter/f/ce7236/32.png) [@Frylock](https://boards.straightdope.com/u/Frylock)\
**Post date:** [June 18, 2012, 3:05pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/414 "2012-06-18T15:05:36Z")

</div>

> [@Mekhazzio](#):
>
> Ehwot? Are we playing the same game here? Every act has multiple types of giant bruiser enemies with a haymaker attack that, on the higher difficulties, simply Must Be Dodged. Some of them even give you an extra reward you for dodging it by making the enemy go through a recovery animation when they whiff.

To clarify: The designers have said they don’t want that to be a mechanic applicable to every little attack from every enemy on the screen.

You’re right that it does apply to bosses and a few mob types.

---

<div class="post-metadata">

**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [June 18, 2012, 4:27pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/415 "2012-06-18T16:27:38Z")

</div>

I think that the apparently-poor collision detection is also partly an effect of their lag-compensation system. There are a lot of games where a 300 ms lag would be unplayable, but they’ve managed to make that much almost unnoticeable in D3.

---

<div class="post-metadata">

**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [June 19, 2012, 3:07am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/416 "2012-06-19T03:07:29Z")

</div>

OK, I just tried to start up the game, and was told that my account was locked out because of suspicious activity (what, I can’t imagine: My password should be pretty secure), and that I’d have to go the website to verify my identity. I go there, and it decides that the reason I’m there is to reset my password. I jump through their hoops, and they tell me they’ve sent me an e-mail, and that I need to click the link in the e-mail. But the link in the e-mail just sends me right back to the _beginning_ of the hoop-jumping. So now I can’t use my previous password, and I can’t get a new one, and so I can’t play.

---

<div class="post-metadata">

**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [June 19, 2012, 3:19am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/417 "2012-06-19T03:19:01Z")

</div>

Addendum: I just tried to submit a support ticket, but it turns out that I can’t, because I don’t have a valid account password. Which is exactly the issue I’m trying to report. Grr.

---

<div class="post-metadata">

**Author:** ![shijinn](https://avatars.discourse-cdn.com/v4/letter/s/cc9497/32.png) [@shijinn](https://boards.straightdope.com/u/shijinn)\
**Post date:** [June 19, 2012, 3:28am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/418 "2012-06-19T03:28:41Z")

</div>

it shows you’ve been offline for 2 hours. is that accurate?

---

<div class="post-metadata">

**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [June 19, 2012, 4:56am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/419 "2012-06-19T04:56:12Z")

</div>

Yeah, probably something around that. I was playing earlier this evening, then took a break for supper.

I found a phone number for customer support, and I’ll try that, but that’ll have to wait for tomorrow.

---

<div class="post-metadata">

**Author:** ![Crowbar\_of\_Irony\_3](https://avatars.discourse-cdn.com/v4/letter/c/f08c70/32.png) [@Crowbar\_of\_Irony\_3](https://boards.straightdope.com/u/Crowbar_of_Irony_3)\
**Post date:** [June 19, 2012, 10:49am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/420 "2012-06-19T10:49:04Z")

</div>

> [@Frylock](#):
>
> To clarify: The designers have said they don’t want that to be a mechanic applicable to every little attack from every enemy on the screen.
> 
> You’re right that it does apply to bosses and a few mob types.

That’s true, but I wouldn’t classify a champion/unique pack as your usual foes, especially when they are the real challenge past Normal. It makes Extra Fast heavy hitter mob (like the Skeletal Executioners) nigh impossible to dodge.

[Previous page](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054.md?page=20)

[Next page](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054.md?page=22)
