# Diablo 3: Gripes thread

**URL:** <https://boards.straightdope.com/t/diablo-3-gripes-thread/622054>\
**Category:** The Game Room\
**Created:** [May 16, 2012, 2:31am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054 "2012-05-16T02:31:57Z")\
**Posts on this page:** 20\
**Page:** 8

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**Author:** ![DigitalC](https://avatars.discourse-cdn.com/v4/letter/d/ebca7d/32.png) [@DigitalC](https://boards.straightdope.com/u/DigitalC)\
**Post date:** [May 20, 2012, 7:11pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/141 "2012-05-20T19:11:41Z")

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I’d say monks are straight melee.

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**Author:** ![Galanthus](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@Galanthus](https://boards.straightdope.com/u/Galanthus)\
**Post date:** [May 20, 2012, 7:14pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/142 "2012-05-20T19:14:28Z")

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I’m just pissed off that I can’t play as the server has been down for most of the day.

I’ve always refused to buy games that insist you log on for copy protection reasons but I made an exception for this one as I’ve been looking forward to it for so long.

The truth is however, this sucks, it’s about greed and control.

I may never buy another Blizzard game again.

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**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [May 20, 2012, 7:32pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/143 "2012-05-20T19:32:04Z")

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> [@](#):
>
> I’d say monks are straight melee.

They also eventually get a few aura skills. And barbarians also get a handful of things that used to belong to the paladin. Really, the classes seem to be largely a scrambling of the D2 classes.

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**Author:** ![Amblydoper](https://avatars.discourse-cdn.com/v4/letter/a/fbc32d/32.png) [@Amblydoper](https://boards.straightdope.com/u/Amblydoper)\
**Post date:** [May 20, 2012, 8:50pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/144 "2012-05-20T20:50:31Z")

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I want Blizzard to add some sort of double-click-to-move feature. If I have to backtrack across a huge area that I already cleared, I hate holding the mouse button down. My D3 sessions have been limited by arm/wrist fatigue. It would be helpful if I could double click somewhere to make my character move, then just move the cursor around to point her in the right direction.

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**Author:** ![SenorBeef](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/senorbeef/32/2220_2.png) [@SenorBeef](https://boards.straightdope.com/u/SenorBeef)\
**Post date:** [May 20, 2012, 8:58pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/145 "2012-05-20T20:58:26Z")

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You can just click and hold and it’ll go constantly towards the mouse cursor.

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**Author:** ![Mogle](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mogle/32/12021_2.png) [@Mogle](https://boards.straightdope.com/u/Mogle)\
**Post date:** [May 20, 2012, 9:13pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/146 "2012-05-20T21:13:56Z")

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> [@Mister\_Rik](#):
>
> Another gripe just occurred to me: In D2, I could always clearly see what my character was wearing/wielding. Not so in D3. Aside from my wizard’s pointy hat, I really can’t see much change when she dons new gear. Caveat: I’m still in Act I. Perhaps the gear gets more colorful and distinctive later on?

There are different armour models, not sure how many and I haven’t seen anything really extravagant yet, but you may need to zoom in to see the differences clearly.  
But I do have good news with regard to colour, if you don’t like the default colours on your equipment, you can buy dyes from vendors and change them.

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**Author:** ![Frylock](https://avatars.discourse-cdn.com/v4/letter/f/ce7236/32.png) [@Frylock](https://boards.straightdope.com/u/Frylock)\
**Post date:** [May 20, 2012, 10:26pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/147 "2012-05-20T22:26:20Z")

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> [@SenorBeef](#):
>
> You can just click and hold and it’ll go constantly towards the mouse cursor.

Amblydoper said “I hate having to hold the mouse down.”

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**Author:** ![Tom\_Scud](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tom\_Scud](https://boards.straightdope.com/u/Tom_Scud)\
**Post date:** [May 20, 2012, 10:35pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/148 "2012-05-20T22:35:31Z")

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Having played through act 3, I have a gripe: the boss fights are boringly similar; big boss, don’t stand still and let him hit you, he summons adds, you burn them down, you burn down the boss. There are a couple bosses (mostly the end bosses) that add a bit of don’t-stand-in-the-fire to the mix, but really pretty much the same.

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**Author:** ![Jragon](https://avatars.discourse-cdn.com/v4/letter/j/e19b73/32.png) [@Jragon](https://boards.straightdope.com/u/Jragon)\
**Post date:** [May 20, 2012, 11:27pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/149 "2012-05-20T23:27:39Z")

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Would anybody care to give me a rundown of the Diablo mythos, or at least give me a site with a rundown that doesn’t involve aimlessly clicking around a wiki for 5 hours? I never played the first two (well, I played them with my friends, but they moved so fast we skipped any cutscenes and clicked through dialogue so I never got the story element), and honestly I don’t feel like doing so at the moment. I know the story isn’t that important, but I’d at least like to know what’s going on. I understand some stuff about the world stone being destroyed which allowed Sanctuary to be noticed by Heaven and Hell… and something about Prime Evils and the fighter archetype character from the first game becoming Diablo after killing him, but that’s about it.

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**Author:** ![Jragon](https://avatars.discourse-cdn.com/v4/letter/j/e19b73/32.png) [@Jragon](https://boards.straightdope.com/u/Jragon)\
**Post date:** [May 21, 2012, 12:22am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/150 "2012-05-21T00:22:21Z")

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> [@Jragon](#):
>
> Would anybody care to give me a rundown of the Diablo mythos, or at least give me a site with a rundown that doesn’t involve aimlessly clicking around a wiki for 5 hours? I never played the first two (well, I played them with my friends, but they moved so fast we skipped any cutscenes and clicked through dialogue so I never got the story element), and honestly I don’t feel like doing so at the moment. I know the story isn’t that important, but I’d at least like to know what’s going on. I understand some stuff about the world stone being destroyed which allowed Sanctuary to be noticed by Heaven and Hell… and something about Prime Evils and the fighter archetype character from the first game becoming Diablo after killing him, but that’s about it.

Oops, I meant to put this in the main thread. Not the gripes thread. Ignore this.

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**Author:** ![shijinn](https://avatars.discourse-cdn.com/v4/letter/s/cc9497/32.png) [@shijinn](https://boards.straightdope.com/u/shijinn)\
**Post date:** [May 21, 2012, 12:34am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/151 "2012-05-21T00:34:23Z")

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> [@Amblydoper](#):
>
> I want Blizzard to add some sort of double-click-to-move feature. If I have to backtrack across a huge area that I already cleared, I hate holding the mouse button down. My D3 sessions have been limited by arm/wrist fatigue. It would be helpful if I could double click somewhere to make my character move, then just move the cursor around to point her in the right direction.

you can assign movement to a button, go to key bindings and look for ‘move’.

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**Author:** ![Mister\_Rik](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mister_rik/32/491_2.png) [@Mister\_Rik](https://boards.straightdope.com/u/Mister_Rik)\
**Post date:** [May 21, 2012, 1:03am UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/152 "2012-05-21T01:03:58Z")

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> [@DigitalC](#):
>
> I’d say monks are straight melee.

Yeah, I’d forgotten that class until I logged in again today.

> [@Mogle](#):
>
> But I do have good news with regard to colour, if you don’t like the default colours on your equipment, you can buy dyes from vendors and change them.

Just discovered that today.

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**Author:** ![CandidGamera](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/candidgamera/32/2878_2.png) [@CandidGamera](https://boards.straightdope.com/u/CandidGamera)\
**Post date:** [May 21, 2012, 5:01pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/153 "2012-05-21T17:01:36Z")

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> [@Left\_Hand\_of\_Dorkness](#):
>
> No, the skills aren’t dumbed down; rather, they require a slightly different playstyle from D2, just as the skills in D2 required a slightly different playstyle from D1.

We can agree to disagree.

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**Author:** ![CandidGamera](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/candidgamera/32/2878_2.png) [@CandidGamera](https://boards.straightdope.com/u/CandidGamera)\
**Post date:** [May 21, 2012, 5:11pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/154 "2012-05-21T17:11:39Z")

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So, Pros :

- No more scrolls, keys, misc. potions. Town Portal and Identify handled perfectly.
- Bigger inventory.
- Shared gold / inventory across characters.
- Gambling remade into crafting, giving you something to do with junk blues.
- Monks.

and Cons :

- Dumbed down skill system.
- No real sense of character, because there are no permanent choices.
- A cooldown, on potions? Seriously? If we’re abandoning the pretense of simulationism that much, why not make it a ‘second wind’ inherent ability and forget the potions?
- They add a ton of convenience fixes, but take away D2’s biggest - the Run feature. So much boring ground to cover. Especially in New Tristram, apparently founded by the famous Spanish cartographer, Zorro. Let me jog back over to the guy who sells rings again…
- No socket runes.
- No Paladins.

I bought Titan Quest from Steam on Sunday. I hear that may be more like what I’m looking for.

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**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [May 21, 2012, 5:41pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/155 "2012-05-21T17:41:37Z")

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> [@](#):
>
> - A cooldown, on potions? Seriously? If we’re abandoning the pretense of simulationism that much, why not make it a ‘second wind’ inherent ability and forget the potions?

Whoa, did you just accuse a video game of being too video-gamey, by comparing it to a version of a tabletop game? 😃

And I’m not sure it’s actually not simulationist. I mean, do you know how potions “really” work? Neither do I, but it seems quite plausible that drinking them in too rapid succession might not be effective. I suppose that they could let you drink a new one before it would work and waste the potion if you don’t time it right, but that would just be annoying. File it the same as the game not allowing you to run off a cliff.

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**Author:** ![Gozu\_Tashoya](https://avatars.discourse-cdn.com/v4/letter/g/7993a0/32.png) [@Gozu\_Tashoya](https://boards.straightdope.com/u/Gozu_Tashoya)\
**Post date:** [May 21, 2012, 6:26pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/156 "2012-05-21T18:26:27Z")

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> [@Chronos](#):
>
> Whoa, did you just accuse a video game of being too video-gamey, by comparing it to a version of a tabletop game? 😃
> 
> And I’m not sure it’s actually not simulationist. I mean, do you know how potions “really” work? Neither do I, but it seems quite plausible that drinking them in too rapid succession might not be effective.

IME, I’ve never had any medicine take me from damn-near-dead (or even “kinda achy”) to perfect health immediately. Personally, I’ll take a cooldown over healing pots that work as a HOT.

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**Author:** ![Mister\_Rik](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mister_rik/32/491_2.png) [@Mister\_Rik](https://boards.straightdope.com/u/Mister_Rik)\
**Post date:** [May 21, 2012, 11:45pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/157 "2012-05-21T23:45:48Z")

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Heh. Today’s Penny Arcade is awesome:

> **[Incredulity - Penny Arcade](https://www.penny-arcade.com/comic/2012/05/21/incredulity)**
>
> Videogaming-related online strip by Mike Krahulik and Jerry Holkins. Includes news and commentary.

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**Author:** ![SenorBeef](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/senorbeef/32/2220_2.png) [@SenorBeef](https://boards.straightdope.com/u/SenorBeef)\
**Post date:** [May 21, 2012, 11:47pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/158 "2012-05-21T23:47:23Z")

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No cooldown on potions would make the game even more trivially easy than it is. How could you lose a fight if you came in with 500 potions and just spammed the potion button anytime you took a hit?

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**Author:** ![CandidGamera](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/candidgamera/32/2878_2.png) [@CandidGamera](https://boards.straightdope.com/u/CandidGamera)\
**Post date:** [May 22, 2012, 1:00pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/159 "2012-05-22T13:00:14Z")

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> [@SenorBeef](#):
>
> No cooldown on potions would make the game even more trivially easy than it is. How could you lose a fight if you came in with 500 potions and just spammed the potion button anytime you took a hit?

Diablo II managed somehow.

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<div class="post-metadata">

**Author:** ![CandidGamera](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/candidgamera/32/2878_2.png) [@CandidGamera](https://boards.straightdope.com/u/CandidGamera)\
**Post date:** [May 22, 2012, 1:03pm UTC](https://boards.straightdope.com/t/diablo-3-gripes-thread/622054/160 "2012-05-22T13:03:22Z")

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> [@Chronos](#):
>
> Whoa, did you just accuse a video game of being too video-gamey, by comparing it to a version of a tabletop game? 😃
> 
> And I’m not sure it’s actually not simulationist. I mean, do you know how potions “really” work? Neither do I, but it seems quite plausible that drinking them in too rapid succession might not be effective. I suppose that they could let you drink a new one before it would work and waste the potion if you don’t time it right, but that would just be annoying. File it the same as the game not allowing you to run off a cliff.

“Oh no, my arm suddenly won’t respond to lift this potion vial to my lips.. damn! it’s only been 18 seconds since I last drank a potion.. good thing my arm still works for everything else!”

That’s idiotic. And potions in that fictional universe never had problems being sequentially chugged before…

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