# Do you have trouble being mean/evil in video games?

**URL:** <https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718>\
**Category:** The Game Room\
**Tags:** video-games-e-games\
**Created:** [November 26, 2023, 12:59pm UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718 "2023-11-26T12:59:04Z")\
**Posts on this page:** 20\
**Page:** 4

<div class="post-metadata">

**Author:** ![Tamerlane](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/tamerlane/32/7602_2.png) [@Tamerlane](https://boards.straightdope.com/u/Tamerlane)\
**Post date:** [November 29, 2023, 6:53pm UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/61 "2023-11-29T18:53:47Z")

</div>

Yeah, I can’t really go full evil comfortably. I favor crpgs and adjacent genres and while I can go tough and blunt, even a bit jerkish, I’ve never been able to really enjoy going the full villain route. As noted many times above, all too often evil choices in crpgs are inherently dumb. But even when they aren’t, I don’t really enjoy, say, sacrificing party members for a mild power boost.

I’m just not going to go demon or lich in Pathfinder:WotR no matter how mechanically strong and thematically interesting the paths are 🙂.

Exceptions are games designed around being the bad guy in a humorous way (like say the old game Overlord) or playing a strategy game like Europa Universalis where I am coolly distant from the results of my blandly disinterested evil. Yes, I will be brutally colonizing the New World when playing Spain - there are resources to be had!

---

<div class="post-metadata">

**Author:** ![Whack-a-Mole](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/whack-a-mole/32/141_2.png) [@Whack-a-Mole](https://boards.straightdope.com/u/Whack-a-Mole)\
**Post date:** [November 29, 2023, 7:00pm UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/62 "2023-11-29T19:00:57Z")

</div>

> [@TruCelt](#):
>
> What I do have a problem with is when my path to level up requires making the game suck for another player.

I played [EVE Online](https://www.eveonline.com/) for a while and I just could not get into it’s cutthroat play style against other players. It is a feature of that game and is a main draw. Indeed, it is famous for some massive moments of screwing others over. Ruining the game for hundreds or even thousands of people in one go (happened more than once)

I cannot do it and quit. I would not be able to sleep if I did some of the things people happily pulled in that game. But, that is what makes the game truly unique and interesting.

---

<div class="post-metadata">

**Author:** ![Love\_Rhombus](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/love_rhombus/32/10694_2.png) [@Love\_Rhombus](https://boards.straightdope.com/u/Love_Rhombus)\
**Post date:** [November 29, 2023, 7:01pm UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/63 "2023-11-29T19:01:55Z")

</div>

I also dislike it when the dialog wheel offers an answer to a question, then the actual line is different than the good/indifferent/bad choice.

---

<div class="post-metadata">

**Author:** ![Horatius](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/horatius/32/3572_2.png) [@Horatius](https://boards.straightdope.com/u/Horatius)\
**Post date:** [November 29, 2023, 7:12pm UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/64 "2023-11-29T19:12:11Z")

</div>

> [@Love\_Rhombus](#):
>
> then the actual line is different than the good/indifferent/bad choice.

Especially if the actual line ends up being a very different tone than the choices we were given. Starfield has several like this - I picked the line that I thought would be a bit snarky and sarcastic, but then they made my character say something outright jerkish, that ended up pissing the NPCs off, which wasn’t my intent.

---

<div class="post-metadata">

**Author:** ![That\_Don\_Guy](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/that_don_guy/32/538_2.png) [@That\_Don\_Guy](https://boards.straightdope.com/u/That_Don_Guy)\
**Post date:** [November 29, 2023, 7:25pm UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/65 "2023-11-29T19:25:29Z")

</div>

This thread reminds me of the old-school 8-bit (although there were ports for the Amiga and the Atari ST) game _Alternate Reality_. There were various ways you could attack others; some were fairly instant (“charming” and “tricking” them), but your (hidden) alignment moved more toward evil with each attempt, so I stayed away from it. Years later, I found out that that this was pretty much the only way to advance in the game.

---

<div class="post-metadata">

**Author:** ![Odesio](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/odesio/32/20003_2.png) [@Odesio](https://boards.straightdope.com/u/Odesio)\
**Post date:** [November 29, 2023, 7:55pm UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/66 "2023-11-29T19:55:25Z")

</div>

> [@Pleonast](#):
>
> I hate built-in alignment systems, because the designers invariably align actions differently than I do. Baldur’s Gate 3 got it right–there’s no alignments, only consequences for actions.

With the release of 5th edition in 2014, WotC has really reduced the signifcance of alignment in Dungeons & Dragons. This was a trend started with 3rd edition.

---

<div class="post-metadata">

**Author:** ![Atamasama](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/atamasama/32/12961_2.png) [@Atamasama](https://boards.straightdope.com/u/Atamasama)\
**Post date:** [November 29, 2023, 8:35pm UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/67 "2023-11-29T20:35:53Z")

</div>

> [@Whack-a-Mole](#):
>
> I played [EVE Online](https://www.eveonline.com/) for a while and I just could not get into it’s cutthroat play style against other players. It is a feature of that game and is a main draw. Indeed, it is famous for some massive moments of screwing others over. Ruining the game for hundreds or even thousands of people in one go (happened more than once)

Same. I played it, had a gorgeous ship, had a lot of fun with PvE. Flying around, doing missions, killing pirates. But talking with other players they said you can’t play the game that way for long. PvP is inevitable and if you don’t like it, don’t play.

I stopped playing.

Now, there’s a game I’ve supported since Kickstarter coming out (eventually, lots of progress) that has PvP as a core mechanic. But it’s based on things like resource competition, running and raiding caravans, wars between cities, and so on. Random ganking can happen but not without severe consequences. That kind of PvP is not so bad to me. Star Wars Galaxies was like that, where you had a reason for fighting (generally to defend or blow up the other faction’s bases) and I actually enjoyed it.

---

<div class="post-metadata">

**Author:** ![Love\_Rhombus](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/love_rhombus/32/10694_2.png) [@Love\_Rhombus](https://boards.straightdope.com/u/Love_Rhombus)\
**Post date:** [November 29, 2023, 8:50pm UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/68 "2023-11-29T20:50:32Z")

</div>

> [@Atamasama](#):
>
> Now, there’s a game I’ve supported since Kickstarter coming out (eventually, lots of progress)

Out of curiosity, can you post the name of the game?

---

<div class="post-metadata">

**Author:** ![Hoopy\_Frood](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/hoopy_frood/32/8452_2.png) [@Hoopy\_Frood](https://boards.straightdope.com/u/Hoopy_Frood)\
**Post date:** [November 29, 2023, 9:17pm UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/69 "2023-11-29T21:17:09Z")

</div>

> [@Odesio](#):
>
> > [@Pleonast](#):
> >
> > I hate built-in alignment systems, because the designers invariably align actions differently than I do. Baldur’s Gate 3 got it right–there’s no alignments, only consequences for actions.
> 
> With the release of 5th edition in 2014, WotC has really reduced the signifcance of alignment in Dungeons & Dragons. This was a trend started with 3rd edition.

They’ve reduced it so much that Paladins can be objectively evil. Paladins are still effectively lawful because to be a Paladin requires that you follow an oath, but that oath can permit certain actions that would be classified as “evil” in previous editions. Oath of Vengeance allows for a lot of leeway in who you can kill. There are also options under oaths to serve the greater good, which means you can do some pretty evil things if the repercussions are overall more “good” than evil.

Previously, evil acts even if they were for a good reason were a quick way to lose your Paladin powers, generally even faster than “unlawful” acts. And there are stories of DMs who would use that to intentionally torture the players of Paladins by putting them in unwinnable scenarios. Because some DMs are jerks. With the deemphasis of alignment, any act justifiable under your sworn oath is fine.

---

<div class="post-metadata">

**Author:** ![Atamasama](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/atamasama/32/12961_2.png) [@Atamasama](https://boards.straightdope.com/u/Atamasama)\
**Post date:** [November 29, 2023, 9:17pm UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/70 "2023-11-29T21:17:11Z")

</div>

Sure, it’s [Ashes of Creation](https://ashesofcreation.com/).

The thing I’m most excited about is the node system. The game world changes based on the actions of players, and different areas (nodes) can be developed into settlements, villages, towns, cities, and so on. Shaped by players. Dungeons and monsters spawn and change nearby too. And part of the game is when citizens of one node attack another, because nodes of a certain size can’t be adjacent, and there is a limit in the game world for the number of most advanced nodes. Also, you can have bigger nodes ruling smaller nodes, so a village might answer to a nearby city unless the people rebel. Wars and sieges are part of it.

That kind of PvP actually interests me, rather than random killing and griefing, or mindless repetitive arena combat.

I forgot, there’s also a bounty system. If you do decide to attack other players against their consent (they turn off their PvP mode), not only do you get a stacking debuff but you eventually get a bounty put on you, and players who go after you can attack you as if you were a monster in the world, and get rewards. You can be evil but it’s a real pain and meant to be one, because they don’t want it to be prevalent.

---

<div class="post-metadata">

**Author:** ![ParallelLines](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/parallellines/32/3575_2.png) [@ParallelLines](https://boards.straightdope.com/u/ParallelLines)\
**Post date:** [November 29, 2023, 9:28pm UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/71 "2023-11-29T21:28:27Z")

</div>

> [@Hoopy\_Frood](#):
>
> Previously, evil acts even if they were for a good reason were a quick way to lose your Paladin powers, generally even faster than “unlawful” acts. And there are stories of DMs who would use that to intentionally torture the players of Paladins by putting them in unwinnable scenarios. Because some DMs are jerks. With the deemphasis of alignment, any act justifiable under your sworn oath is fine.

Meh, while it’s inarguable that some DMs (or GMs in a more general sense) are jerks, most of the time I find it’s the players pushing back against the player paladin, and the DM just enforcing the rules. If you have a party that wants to do things the easy way (and that’s not absolutely a bad thing) - like burn down a barn for a distraction, beat up a mook for information, or rob that Lawful Evil Lord for the cash and lolz, a paladin in the party can be a huge pain. So they’ll keep pushing at the “party pooper” until they leave the group, switch characters, or otherwise cave.

In most games, atonement for a paladin is the matter of correcting your behaviors, striving to do better, and a cast of an Atonement spell.

But I’m glad to see alignment being less of a factor in both CC and TT RPGS. It’s always been more of a hook for the DM to control the party rather than to enhance storytelling. And if I have to pick an alignment system, it’ll be Palladiums - Good (various flavors), Selfish (ditto) and Evil (re-ditto). And it’s phrased in terms like “will generally” “prefers” etc rather than absolutes in most cases.

---

<div class="post-metadata">

**Author:** ![Left\_Hand\_of\_Dorkness](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/left_hand_of_dorkness/32/7156_2.png) [@Left\_Hand\_of\_Dorkness](https://boards.straightdope.com/u/Left_Hand_of_Dorkness)\
**Post date:** [November 29, 2023, 9:29pm UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/72 "2023-11-29T21:29:23Z")

</div>

My college roommate called me a narrative junkie, and that’s pretty true. I read a lot of fantasy/science fiction, and full-bore antihero stories don’t do it for me. So when it comes to games, I like games with stories, and I identify with the protagonist, and protagonists who do shitty things make me feel shitty as if I’d done them myself. It’s not fun for me.

Other folks get into the evil cosplay, and that’s seriously cool; I kinda wish I could, too. But I can’t, so I don’t play the evil side.

---

<div class="post-metadata">

**Author:** ![Odesio](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/odesio/32/20003_2.png) [@Odesio](https://boards.straightdope.com/u/Odesio)\
**Post date:** [November 29, 2023, 11:33pm UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/73 "2023-11-29T23:33:09Z")

</div>

> [@ParallelLines](#):
>
> Meh, while it’s inarguable that some DMs (or GMs in a more general sense) are jerks, most of the time I find it’s the players pushing back against the player paladin, and the DM just enforcing the rules. If you have a party that wants to do things the easy way (and that’s not absolutely a bad thing) - like burn down a barn for a distraction, beat up a mook for information, or rob that Lawful Evil Lord for the cash and lolz, a paladin in the party can be a huge pain. So they’ll keep pushing at the “party pooper” until they leave the group, switch characters, or otherwise cave.

I think these situations are part of the origins of the Lawful Stupid Paladin. I know when I played as a teen, any Paladin in our group was willfully oblivious to the shennanigans we’d pull. These days, most of the older folks I play with won’t even attack a goblin or an orc unless there’s direct evidence it’s justified.

---

<div class="post-metadata">

**Author:** ![ParallelLines](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/parallellines/32/3575_2.png) [@ParallelLines](https://boards.straightdope.com/u/ParallelLines)\
**Post date:** [November 29, 2023, 11:50pm UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/74 "2023-11-29T23:50:21Z")

</div>

Have you ever watched any of the _Gamers_ movies?

_[The Gamers: Dorkness Rising](https://en.wikipedia.org/wiki/The_Gamers:_Dorkness_Rising)_ has a DM controlled paladin NPC with all the concurrent arguments that entails. Fun movie for D&D fans.

It also examines the “just playing my alignment” trope and how it’s often bullshit.

---

<div class="post-metadata">

**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [November 29, 2023, 11:57pm UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/75 "2023-11-29T23:57:43Z")

</div>

To me, hamming up the obliviousness is half the fun of playing a paladin-type.

---

<div class="post-metadata">

**Author:** ![Love\_Rhombus](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/love_rhombus/32/10694_2.png) [@Love\_Rhombus](https://boards.straightdope.com/u/Love_Rhombus)\
**Post date:** [November 30, 2023, 12:00am UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/76 "2023-11-30T00:00:22Z")

</div>

And there’s a Paladin in Honor Among Thieves who’s both amusingly strait-laced and yet cool.

---

<div class="post-metadata">

**Author:** ![Miller](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/miller/32/481_2.png) [@Miller](https://boards.straightdope.com/u/Miller)\
**Post date:** [November 30, 2023, 12:08am UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/77 "2023-11-30T00:08:37Z")

</div>

Paladin is probably my favorite RPG archetype. I love being the tank and the face at the same time, I usually try to subvert the “lawful stupid” stereotype, but I did once make my party apologize to a necromancer and give back all his loot after we sort of accidentally broke into his home and assaulted him.

He took it well, all things considered, after we untied him from that chair.

---

<div class="post-metadata">

**Author:** ![Atamasama](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/atamasama/32/12961_2.png) [@Atamasama](https://boards.straightdope.com/u/Atamasama)\
**Post date:** [November 30, 2023, 1:21am UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/78 "2023-11-30T01:21:09Z")

</div>

Agreed!

I was in an old AD&D campaign (2nd Edition) and I was playing a Paladin, and one party member was an “Outlaw” (some Fighter/Thief kit).

A bounty hunter had tracked down the Outlaw and was going to take him to face justice. Of course he insisted that he was innocent. My Paladin said he believed him, and to prove it he offered to use his Detect Evil Intent power to prove his innocence and clear his name.

The Outlaw immediately attacked my Paladin in response, to his utter shock.

I usually hated inter-party conflict but it was hilarious.

---

<div class="post-metadata">

**Author:** ![snfaulkner](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/snfaulkner/32/433_2.png) [@snfaulkner](https://boards.straightdope.com/u/snfaulkner)\
**Post date:** [November 30, 2023, 2:51am UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/79 "2023-11-30T02:51:04Z")

</div>

Invading in sniper elite 5 was super fun though! On either side. It gave the game a ton more replayability. And it was way better than the team v team multiplayer only maps/modes. And, as you said, a simple switch shuts it off if you don’t want it. My first playthrough I totally had it off.

Eta, but I agree it should be opt in by default, not opt out.

---

<div class="post-metadata">

**Author:** ![puzzlegal](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/puzzlegal/32/3827_2.png) [@puzzlegal](https://boards.straightdope.com/u/puzzlegal)\
**Post date:** [November 30, 2023, 3:59am UTC](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718/80 "2023-11-30T03:59:38Z")

</div>

> [@kanicbird](#):
>
> Yes, even in Minecraft I have a hard time imprisoning villagers and when I have to I try to make their existence not totally suck, while still making it easy enough to find and trade with them. I don’t feel the need to kill the wondering trader which is common as he is usually a jerk, and I try to let piglins be. Not real issues with undead mobs, however if there was a zombie villager baby I do feel like I should cure them and sometimes have gone through great length to do so (however sometimes I have a need to in certain modded versions).

This is me. I put some thought into designing stalls for the villagers that let them exercise all their normal functions, like sleeping and gossiping, as well as working. And i built a tower for the useless villagers, because i didn’t want them to wander off and get killed. I try to avoid upsetting endermen, too. I get my ender pearls from trading with villagers. I don’t think I’ve killed a piglin or a villager or a wandering trader yet.

I don’t have a problem killing the pillagers, though. I was just minding my own business and they came and attacked me. But many of my bases are designed such that when pillagers spawn there’s some barrier to keep them far enough away that i don’t have to fight them.

[Previous page](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718.md?page=3)

[Next page](https://boards.straightdope.com/t/do-you-have-trouble-being-mean-evil-in-video-games/993718.md?page=5)
