# Dragon Age: Inquisition - One Week Away!!!

**URL:** <https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505>\
**Category:** The Game Room\
**Created:** [November 13, 2014, 4:55am UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505 "2014-11-13T04:55:12Z")\
**Posts on this page:** 20\
**Page:** 17

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**Author:** ![zoid](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/zoid/32/336_2.png) [@zoid](https://boards.straightdope.com/u/zoid)\
**Post date:** [December 8, 2014, 9:41pm UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/321 "2014-12-08T21:41:30Z")

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> [@storyteller0910](#):
>
> @zoid -
> 
> Seriously, drop everything and go to the Circle Tower. It’ll be a considerable challenge in its own right - and one part of the Tower is the single worst part about Origins - but it’s best to get it out of the way early and you’ll find the rest of the game MUCH easier going once you get the thing you’ll get there.

OK - I went to Circle Tower but I didn’t find anything like a super awesome sword or anything.

What am I supposed to be getting at the Circle Tower?

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**Author:** ![Jophiel](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/jophiel/32/66_2.png) [@Jophiel](https://boards.straightdope.com/u/Jophiel)\
**Post date:** [December 8, 2014, 10:15pm UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/322 "2014-12-08T22:15:51Z")

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I assume he meant Wynne in your party since she’s usually where people pick up a primary healer (vs speccing Morrigan to be healer).

Also, by going to the Circle Tower before finishing Redcliffe you can petition the Circle for aid in healing the possessed kid and have someone enter the Fade to rescue him without needing anyone’s sacrifice

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**Author:** ![zoid](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/zoid/32/336_2.png) [@zoid](https://boards.straightdope.com/u/zoid)\
**Post date:** [December 8, 2014, 10:37pm UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/323 "2014-12-08T22:37:57Z")

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> [@Jophiel](#):
>
> I assume he meant Wynne in your party since she’s usually where people pick up a primary healer (vs speccing Morrigan to be healer).
> 
> Also, by going to the Circle Tower before finishing Redcliffe you can petition the Circle for aid in healing the possessed kid and have someone enter the Fade to rescue him without needing anyone’s sacrifice

Thanks!

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**Author:** ![wolfman](https://avatars.discourse-cdn.com/v4/letter/w/a8b319/32.png) [@wolfman](https://boards.straightdope.com/u/wolfman)\
**Post date:** [December 8, 2014, 11:57pm UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/324 "2014-12-08T23:57:56Z")

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Opps, I just spend the last two hours of playtime I got trying to climb all the Basalt formations in Storm Coast, just to see if there were any Easter eggs or anything, instead of doing something useful in the game.

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**Author:** ![Grey](https://avatars.discourse-cdn.com/v4/letter/g/b782af/32.png) [@Grey](https://boards.straightdope.com/u/Grey)\
**Post date:** [December 9, 2014, 1:09am UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/325 "2014-12-09T01:09:41Z")

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> [@Jophiel](#):
>
> I assume he meant Wynne in your party since she’s usually where people pick up a primary healer (vs speccing Morrigan to be healer).
> 
> Also, by going to the Circle Tower before finishing Redcliffe you can petition the Circle for aid in healing the possessed kid and have someone enter the Fade to rescue him without needing anyone’s sacrifice

But mainly it’s the 20 odd attribute points you can acquire that make it key.

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**Author:** ![BrianJ](https://avatars.discourse-cdn.com/v4/letter/b/54ee81/32.png) [@BrianJ](https://boards.straightdope.com/u/BrianJ)\
**Post date:** [December 9, 2014, 1:49am UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/326 "2014-12-09T01:49:21Z")

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> [@zoid](#):
>
> Thanks!

So you got through the tower ok then? Getting the hang of it?

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<div class="post-metadata">

**Author:** ![Jophiel](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/jophiel/32/66_2.png) [@Jophiel](https://boards.straightdope.com/u/Jophiel)\
**Post date:** [December 9, 2014, 2:09am UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/327 "2014-12-09T02:09:58Z")

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> [@Grey](#):
>
> But mainly it’s the 20 odd attribute points you can acquire that make it key.

Is it that many or are you referring to the methods of glitching extra points out of it? I never really found that necessary and actually use the Skip the Fade mod now to avoid the whole tedious thing altogether.

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**Author:** ![zoid](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/zoid/32/336_2.png) [@zoid](https://boards.straightdope.com/u/zoid)\
**Post date:** [December 9, 2014, 4:10am UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/328 "2014-12-09T04:10:26Z")

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> [@BrianJ](#):
>
> So you got through the tower ok then? Getting the hang of it?

I’m definitely learning as I go, for example it took me a while to realize that characters were getting quickly killed off because they had injuries that needed to be healed and that for some reason Alistair looks great on paper but gets his ass handed to him in big fights.

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**Author:** ![Grey](https://avatars.discourse-cdn.com/v4/letter/g/b782af/32.png) [@Grey](https://boards.straightdope.com/u/Grey)\
**Post date:** [December 9, 2014, 1:58pm UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/329 "2014-12-09T13:58:59Z")

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> [@Jophiel](#):
>
> Is it that many or are you referring to the methods of glitching extra points out of it? I never really found that necessary and actually use the Skip the Fade mod now to avoid the whole tedious thing altogether.

I figured ~3 per attribute but apparently it is 21. Listed below in the spoilers box (though I’m not sure it’s spoilers worthy)

Strength: 4  
Dexterity: 4  
Willpower: 4  
Magic: 2  
Cunning: 5  
Constitution: 2

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<div class="post-metadata">

**Author:** ![Jophiel](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/jophiel/32/66_2.png) [@Jophiel](https://boards.straightdope.com/u/Jophiel)\
**Post date:** [December 9, 2014, 2:31pm UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/330 "2014-12-09T14:31:10Z")

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Ah, ok. For some reason I thought it was +1 in each but that might be because DA:I has a similar opportunity. I also know there’s ways to get more points (rapid clicking or something?) but it’s been so long since I’ve done the DA:O Fade segment that I couldn’t remember the details. The Skip the Fade mod automatically grants you the points at the appropriate time so I had forgotten how many there were.

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**Author:** ![Kinthalis](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/kinthalis/32/16084_2.png) [@Kinthalis](https://boards.straightdope.com/u/Kinthalis)\
**Post date:** [December 9, 2014, 7:09pm UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/331 "2014-12-09T19:09:33Z")

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Patch is live!

> [@](#):
>
> We have a patch for PC coming out today to address some of the issues players have been having. Here’s a list of the upcoming changes:
> 
> Release date: December 9, 2014
> 
> Singleplayer
> 
> Fixed case where game would incorrectly think the player has more than one race/class/gender  
> Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke’s chargen settings.  
> Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.  
> Fixed several conversation lines which would take a very long time to advance to the next line unless they were manually skipped.  
> Fixed case where followers could float above the ground after extended periods of play  
> [PC] Fixed some hitching in conversations.  
> [PC] Pressing the interact key (default “F”) will take everything from containers.  
> [PC] Hair should be less shiny on lower quality settings.  
> [PC] Improved push-to-talk functionality when using keyboard and mouse  
> [PC] Added ability to rotate character models with the mouse in UI’s that show character models  
> [PC] Added an option to enable / disable tactical camera on mouse wheel scroll out.  
> [PC] Hiding the HUD on the PC will now hide all UI elements  
> [PC] Fixed being able to drag abilities from a tree that was not selected onto the quickbar  
> [PC] Fixed being able to toggle UI state for the tactical camera on the quickbar when the tactical camera is unusable  
> [PC] Fixed case where clicking quickbar elements in Eyefinity would trigger attacks  
> [PC] fixed case where extra mouse-up events were triggering in UIs  
> [PC] Fixed issue where mouse-up events were missed when dragging off of UI elements and then releasing the mouse button  
> [PC] Fixed loading Icon not animating while Mantle creates shaders during load screens.  
> [PC] Fixed mouse cursor flashing while targeting AOEs  
> [PC] Fixed situation that could result in a hang on the start menu.  
> [PC] Fixed situation where war table could become non-interactive until users right clicked on it.  
> [PC] Fixed situation which could cause mouse-look to snap to a facing rather than turning smoothly  
> [PC] Holding right click and pressing the camera turn buttons in tactical camera will cause the cursor to strafe in the same manner the camera behaves outside tactical camera  
> [PC] Made some changes that should improve Mantle performance  
> [PC] quickbar indicator for pause state should no longer remain highlighted when game is not paused  
> Assorted stability improvements  
> Fixed crash that could occur after some conversations  
> Certain boss creatures are now immune to Disruption Field  
> Creatures in rag doll will now pause when the game is paused  
> Fix to Spirit Blade so it longer triggers combos  
> Fixed a couple focus abilities to be weapon agnostic  
> Fixed a few DA Keep world state import reactivity checks.  
> Fixed a few situations that could result in there being no conversation selection indicator during conversations  
> Fixed an issue caused by changing characters at the same as targeting an AOE ability  
> Fixed Audio cutting out when using AOE abilities while radial menu is open.  
> Fixed being unable to finish quest “Safe Keeping” if the user places key fragments in the forger, then leaves the zone without getting the finished key.  
> Fixed camera shaking when making small camera adjustments during character creation  
> Fixed case where blizzard would pause the game when it turns off  
> Fixed case where controller rumble would get permanently disabled  
> Fixed case where Imshael could end up in a location where players could not fight him.  
> Fixed case where interaction text would not update in tactical camera  
> Fixed case where mana or stamina was incorrectly displayed on mounted character’s portraits  
> Fixed case where users could get stuck loading a save in a certain dragon combat area  
> Fixed case where users could get stuck on an infinite “Connecting to Dragon Age Servers”  
> Fixed Crippling Blows to have a 15% damage bonus instead of .15%  
> Fixed Cullen’s hair having some strange shadows during cinematics  
> Fixed exploit that would allow bypassing ability cool-downs in certain circumstances  
> Fixed exploit that would allow users to take no damage.  
> Fixed issue where orders to interact with trebuchets made in tactical mode were un-interruptable.  
> Fixed issue where user loses control of the party if he enters tactical camera at the same time as a cinematic triggers  
> Fixed issue which could cause potion counts to be reset due to party member changes.  
> Fixed issue which could result in an infinite “Connecting to Dragon Age Servers” on the main menu.  
> Fixed issue which could result in the Radial menu not staying open  
> Fixed issue which could result in the screen re-sizing UI to stop working until exiting and re-entering the screen re-sizing UI.  
> Fixed scripted autosave in the western approach which was made which if loaded could result in certain NPCs to not show up until after leaving the area and coming back.  
> Fixed situation where followers could get stuck while pathfinding to the player.  
> Fixed some of the collectible books being non-interactive in Skyhold  
> Fixed slot types on several crafted items  
> Fixed some item names getting cut off in stores  
> Fixed weapon type on several crafted weapon parts.  
> Ground rings scale on Dragons in Tactical Camera  
> Radar will be shown during radar tutorial, even if the UI is set to be hidden  
> Radar will show way points immediately after coming out of UIs, no longer requires player to move first.  
> Target lock is cleared when entering tactical mode.  
> Unified sort order for stat listings during item modification
> 
> Multiplayer
> 
> Fixed issue which could result in negative XP being granted in some multiplayer matches  
> Fixed crash that could occur while switching characters in some multiplayer menus  
> Cursed chests in multiplayer no longer look different from un-cursed ones  
> Fixed some missing information on end of match screens when servers are slow in Multiplayer.  
> Fixed Players losing their ability to target when dying while recovering object in multiplayer  
> Fixed situation where host migration after end of match would fail to show end of match details for the remaining players  
> Fixed issue with players being interrupted while interacting with objects in Multiplayer  
> Fixed issue where host can be returned to an empty lobby after quitting out of a match while in the operation failed state  
> Improved appearance of ledge drop-downs in multiplayer.  
> Fixed case which could cause keys to not drop in Multiplayer  
> Fixed case in Multiplayer where players could attempt to use abilities while dead.

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**Author:** ![Zorkmid](https://avatars.discourse-cdn.com/v4/letter/z/e68b1a/32.png) [@Zorkmid](https://boards.straightdope.com/u/Zorkmid)\
**Post date:** [December 9, 2014, 9:04pm UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/332 "2014-12-09T21:04:34Z")

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According to the Bioware forums, the patch hurts worse than it helps :eek: It seems that on PC the graphics settings were locked onto the lowest possible quality. So everyone is stuck with shiny plastic hair, skin complexions are screwed up (scars, freckles etc don’t show up), and background graphics stink.

There’s no way to roll back the patch if it borks up your settings, either. The forums are screaming for a quick fix but who knows when it will happen.

At least you can keep Origin offline and not update automatically, so it looks like I’ll be playing offline until they make a patch for the patch.

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**Author:** ![Quimby](https://avatars.discourse-cdn.com/v4/letter/q/22d042/32.png) [@Quimby](https://boards.straightdope.com/u/Quimby)\
**Post date:** [December 9, 2014, 9:07pm UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/333 "2014-12-09T21:07:20Z")

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I was hoping there would be something in the patch about making Loot easier to see. I know I am getting old but I have hard time seeing it even using the V key.

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**Author:** ![gallows\_fodder](https://avatars.discourse-cdn.com/v4/letter/g/8c91f0/32.png) [@gallows\_fodder](https://boards.straightdope.com/u/gallows_fodder)\
**Post date:** [December 10, 2014, 7:20pm UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/334 "2014-12-10T19:20:41Z")

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I’m running in and out of the thread to ask one question:

If you spared the Arishok in DA2, does he show up in this game? I loved that guy.

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**Author:** ![BrianJ](https://avatars.discourse-cdn.com/v4/letter/b/54ee81/32.png) [@BrianJ](https://boards.straightdope.com/u/BrianJ)\
**Post date:** [December 12, 2014, 2:08pm UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/335 "2014-12-12T14:08:43Z")

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> [@Zorkmid](#):
>
> According to the Bioware forums, the patch hurts worse than it helps :eek: It seems that on PC the graphics settings were locked onto the lowest possible quality. So everyone is stuck with shiny plastic hair, skin complexions are screwed up (scars, freckles etc don’t show up), and background graphics stink.
> 
> There’s no way to roll back the patch if it borks up your settings, either. The forums are screaming for a quick fix but who knows when it will happen.
> 
> At least you can keep Origin offline and not update automatically, so it looks like I’ll be playing offline until they make a patch for the patch.

There is now a hotfix. They did post a workaround before the hotfix came out too.

> [@Quimby](#):
>
> I was hoping there would be something in the patch about making Loot easier to see. I know I am getting old but I have hard time seeing it even using the V key.

Loot highlights stay on longer, plus the mini map shows dots where the loot is.

> [@gallows\_fodder](#):
>
> I’m running in and out of the thread to ask one question:
> 
> If you spared the Arishok in DA2, does he show up in this game? I loved that guy.

No Arishok as far as Ive seen In fact, no Qunari at all besides Iron Bull, which is disappointing.

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**Author:** ![Quimby](https://avatars.discourse-cdn.com/v4/letter/q/22d042/32.png) [@Quimby](https://boards.straightdope.com/u/Quimby)\
**Post date:** [December 12, 2014, 4:36pm UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/336 "2014-12-12T16:36:34Z")

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> [@BrianJ](#):
>
> There is now a hotfix. They did post a workaround before the hotfix came out too.
> 
> Loot highlights stay on longer, plus the mini map shows dots where the loot is.

Thanks! I must have missed that patch note. Also does the downloading the patch now give me the hot fix or is it a separate download?

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<div class="post-metadata">

**Author:** ![BrianJ](https://avatars.discourse-cdn.com/v4/letter/b/54ee81/32.png) [@BrianJ](https://boards.straightdope.com/u/BrianJ)\
**Post date:** [December 12, 2014, 5:28pm UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/337 "2014-12-12T17:28:58Z")

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> [@Quimby](#):
>
> Thanks! I must have missed that patch note. Also does the downloading the patch now give me the hot fix or is it a separate download?

Origin will download everything for you, once you turn updates on. 🙂

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<div class="post-metadata">

**Author:** ![Kiros](https://avatars.discourse-cdn.com/v4/letter/k/439d5e/32.png) [@Kiros](https://boards.straightdope.com/u/Kiros)\
**Post date:** [December 15, 2014, 7:39pm UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/338 "2014-12-15T19:39:10Z")

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I ended up having a moment of weakness and buying this for the PS4 when Amazon had it as the daily deal. If nothing else, it’s nice to finally use my PS4 to play an actual game. I’m something like 30 hours in now and I’m enjoying the game, but not in the same way as Origins; by that I mean that DA:O pushed the “old-school RPG” buttons, while this pushes the “MMO/addiction/completionist” buttons. Overall I strongly prefer the former, but there’s room for the latter since I haven’t done the MMO thing for a few years now.

Things I Don’t Like:

- This may just be the new normal for consoles, since I admittedly prefer the PC as a primary platform, or it may be this game specifically: this is easily the most obviously buggy console game I’ve played. It has outright crashed 4 times, and there have been some very noticeable graphic bugs from time to time. Also, the load times are right on the edge of what’s bearable.

- The big downside of the MMO/completionist design philosophy in two words: jumping puzzles. These are only fun when used sparingly to begin with, and DA:I blows _way_ past sparingly. It gets even worse because of…

- There are seriously people who prefer to play RPGs with controllers and analog sticks to go with loose character movement in a kind of iffy camera environment, instead of a full overhead camera and K/M a la DA:O? I think this plays into the fact that I’m just not that big a fan of the third-person action “revolution” of the last few years, but it really sucks when you’re trying to jump up a mountain to get a shard and you don’t have the movement precision of Super Mario 64 20 years ago.

- The aforementioned “too much content for how many levels are in the game” - I’m maybe 40-50% through the content and I’m level 15. Not a _huge_ deal but kind of annoying. Add more levels or remove content are both equally valid ways of fixing this, by the way: “fetch” quests may not be something they should have imported from MMOs.

Things I Do Like

- This is easily the prettiest console game I’ve ever played (occasional bugs notwithstanding). I don’t care that much about graphics and I am still impressed both in general and by specific situations (often involving dragons).

- I’m not thrilled by how much they’ve simplified the character building, but the ability trees and classes they’ve got in there are really great. If I had another 60 hours, I’d probably play through again as a warrior.

- I’m still a sucker for the BioWare style storylines and dialogues. Even when they’re not good, they’re entertaining, and they’re something that gives their games a real edge over stuff in the Skyrim mold. Fun supporting characters, too, outside of Cole (unless there’s some really good Cole development I just haven’t gotten to yet).

- The combat toes the line between “fun” and “tedious” - random pointless encounters with wolves and bears who have scaled to my level and have a bunch of HP, I’m looking at you - but usually ends up on the right side. Most of the bigger set pieces are really cool and delightfully chaotic. I can’t imagine playing this on Nightmare without a much better tactical zoom; good on anyone who’s managing.

In summary, I like it and I’m certainly addicted to it for the moment, but I’d call it “good” more than “great”. A 7 out of 10, if you will (using the rating scale that we use for every other entertainment product, not the video game scale where you get a 7 as long as it runs and anything below an 8 is at least half terrible).

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**Author:** ![Kinthalis](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/kinthalis/32/16084_2.png) [@Kinthalis](https://boards.straightdope.com/u/Kinthalis)\
**Post date:** [December 15, 2014, 8:20pm UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/339 "2014-12-15T20:20:01Z")

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I agree with most of your analysis.

The game went full on action adventure mode with a side of MMO, and its the WORSE for it.

Myself, I’m kind of burning out on it. Something I never thought would happen with a dragon age game, considering that even the terrible 2nd one I played through 2 and a half times… well, that last half time was more like 10 short attempts to replay until I got to shit mountain and I was like, no, I can’t do this again. The first game I played easily 4+ times, and enjoyed every one. Mods certainly helped keep the experience a bit fresher too.

In the case of inquisition, I came in certain that I would 100% everything in nightmare difficulty and then immediately replay with another class.

I had turn down the difficulty from nightmare to hard, because the tactical camera SUCKS BIG DONKEY BUTT. There’s no way anyone that worked on the old BG games is still working at Bioware in any sort of capacity. This tactical cam was designed by someone who only ever played console games, and who enjoys clow clickers on ipad the rest of the time.

Working an encounter tactically is a laborious process that actively fights you every step of the way, and only helps to remove the immersion of combat. And so, in resigning myself to only using it on big tough boss battle and going full action, button mashy mode, I had to lower the difficulty because in nightmare, it’s very hard to make progress without exercising direct control your party, as doing so is liable to use up a lot of your potion stash.

So this franchise went from being a pretty great example of tactical gameplay in combat, to being a mediocre example of actiony combat. ☹

As mentioned, I thought for sure I’d be 100%'ing this, but I’m just mostly burned out at this time. The huge expanses filled to the brim with flowers and rocks to collect, rings to recover, pamphlets to read, garbage to stash, burned body number 4,154 to inspect… It’s all in such stark contrast to the BG games, where the majority of sidequests where fleshed out and interesting adventures of their own. And they just aren’t doing it for me.

I finally got to the Emerald Graves last night, only my I think third large area, and I knew I should have been impressed by the beauty of the place, but I mostly just found myself groaning at yet another fetch quest, more random wolves to slap around, and more fade rifts to close.

I think I’m going to take a short break, since the expansion for Rome II is hitting tomorrow (THIS IS SPARTA!!!), and I’ll come back to the game later this week.

But I think I’m going to mainline it from here on out. Just going do to the story missions, and I might even lower the difficulty to normal. I only care about my companions and the story at this point. The gameplay lost me several hours ago, I think. More damning, I have no interest in a replay anytime soon. Maybe next year, if I’m not too busy with Attila and Elite, and possibly the Witcher 3.

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<div class="post-metadata">

**Author:** ![Jophiel](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/jophiel/32/66_2.png) [@Jophiel](https://boards.straightdope.com/u/Jophiel)\
**Post date:** [December 15, 2014, 8:24pm UTC](https://boards.straightdope.com/t/dragon-age-inquisition-one-week-away/704505/340 "2014-12-15T20:24:21Z")

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> [@Kiros](#):
>
> - The aforementioned “too much content for how many levels are in the game” - I’m maybe 40-50% through the content and I’m level 15. Not a _huge_ deal but kind of annoying. Add more levels or remove content are both equally valid ways of fixing this, by the way: “fetch” quests may not be something they should have imported from MMOs.

You have to view it as a world of things to do, not that you have to do everything in the world. The only truly essential stuff has the green clouds floating over it on the War Room map. Everything else is optional although you might want to do it for the rewards (gold, companion approval, contacts, etc). But you don’t have to pick up rocks, pick flowers, close rifts, take over forts, save anyone’s cow, find their ring, talk to their mom, scout out the hills, kill dragons, solve elven riddles or pretty much anything else. Just do the stuff you want to do.

I’m a little amused by people comparing DA:I to DA:O and then speaking disparaging of fetch quests (not you specifically, this is a common gripe). DA:O was full of fetch quests. Go get this scroll for the Shaperate, go get some sticks for this elf, get some healing herbs while you’re out, go give a message from this guy to this guy, etc. Fetch quests weren’t imported, they’ve always been a part of Dragon Age.

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