# Dream games that will never be made

**URL:** <https://boards.straightdope.com/t/dream-games-that-will-never-be-made/666898>\
**Category:** The Game Room\
**Created:** [August 22, 2013, 6:58pm UTC](https://boards.straightdope.com/t/dream-games-that-will-never-be-made/666898 "2013-08-22T18:58:21Z")\
**Posts on this page:** 2\
**Page:** 3

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**Author:** ![Face\_Intentionally\_Left\_Blank](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/face_intentionally_left_blank/32/288_2.png) [@Face\_Intentionally\_Left\_Blank](https://boards.straightdope.com/u/Face_Intentionally_Left_Blank)\
**Post date:** [August 27, 2013, 2:32am UTC](https://boards.straightdope.com/t/dream-games-that-will-never-be-made/666898/41 "2013-08-27T02:32:32Z")

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I want a first-person multi-player shooter that starts you out with all weapons, all boosts, all armor, etc. As you get better, it’s all taken away from you, bit by bit. The crappy players will have more weapons and armor, etc to choose from, while the incredibly talented players have less and less as they get better. When, one day on the battlefield, you face a man in his underwear armed only with a knife, you will know fear.

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**Author:** ![Airk](https://avatars.discourse-cdn.com/v4/letter/a/9de053/32.png) [@Airk](https://boards.straightdope.com/u/Airk)\
**Post date:** [August 27, 2013, 4:22pm UTC](https://boards.straightdope.com/t/dream-games-that-will-never-be-made/666898/42 "2013-08-27T16:22:20Z")

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> [@John\_DiFool](#):
>
> I almost mentioned EO, but it does indicate that such a more open model could potentially work. I’m going pure Darwinian here; it will be brutal and ugly for those who don’t get their act together. I’m essentially proposing that the power structure be completely realigned, and NOT be based on the individual, or geared towards the individual, but be based on the kingdom/organization first.
> 
> Plus, I am an inveterate role-player (in the truest sense of the term), but “role-playing” servers often end up as miserable failures from that viewpoint, don’t they? In my conception, if you are the Head of the Elven Trade Guild, your role within that power structure will help to ensure that you “play” that role to the hilt, because it will by necessity mean that you must interact with other players to ensure maximum profit for your guild.

That’s the thing; Either you straightjacket players into doing a specific thing (doesn’t sound like much fun, but hey, it’s what MMOs do) or they go do everything EXCEPT the thing you wanted them to. I guess your idea is at least a straightjacket with the arms in a different position, and maybe a different color or something - though I’m not currently convinced you could build a game that would successfully ‘encourage/force’ players to actually act as a part of a larger unit in some intelligent way. But then, players are basically the reason I’ve lost all hope for the MMO genre. 😛

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