# Duke Nukem Forever finally officially rescheduled to "forever"

**URL:** <https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652>\
**Category:** The Game Room\
**Created:** [May 7, 2009, 2:10pm UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652 "2009-05-07T14:10:24Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Justin\_Bailey](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/justin_bailey/32/8792_2.png) [@Justin\_Bailey](https://boards.straightdope.com/u/Justin_Bailey)\
**Post date:** [May 8, 2009, 7:43pm UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/41 "2009-05-08T19:43:44Z")

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> [@mswas](#):
>
> Looks more like Halo, Doom, Quake or Half-Life than anything in Gears of War to me. Prey of course was super generic.

Are you saying an alien spaceship that looked like a vagina has been done before? :eek:

Sir, I for one could never imagine someone doing that. Especially not in a major motion picture released in the late 70s, which was the inspiration for much of Prey’s design.

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**Author:** ![mswas](https://avatars.discourse-cdn.com/v4/letter/m/e99b99/32.png) [@mswas](https://boards.straightdope.com/u/mswas)\
**Post date:** [May 8, 2009, 7:55pm UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/42 "2009-05-08T19:55:14Z")

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> [@Justin\_Bailey](#):
>
> Are you saying an alien spaceship that looked like a vagina has been done before? :eek:

NO WAY!!! It’s totally original to Duke I’m sure!

> [@](#):
>
> Sir, I for one could never imagine someone doing that. Especially not in a major motion picture released in the late 70s, which was the inspiration for much of Prey’s design.

Someone really needs to remake Leather Goddesses of Phobos as a shooter. 😉

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**Author:** ![Llama\_Llogophile](https://avatars.discourse-cdn.com/v4/letter/l/49beb7/32.png) [@Llama\_Llogophile](https://boards.straightdope.com/u/Llama_Llogophile)\
**Post date:** [May 9, 2009, 6:54pm UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/43 "2009-05-09T18:54:23Z")

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There are/were a couple of projects out there for making Duke 3D available online. I couldn’t make them work on my machine. Would love to have that since I have all kinds of old user-made levels still saved on CD.

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**Author:** ![Rhythmdvl](https://avatars.discourse-cdn.com/v4/letter/r/85f322/32.png) [@Rhythmdvl](https://boards.straightdope.com/u/Rhythmdvl)\
**Post date:** [May 10, 2009, 1:45am UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/44 "2009-05-10T01:45:06Z")

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RIP Duke: one _doomed_ space marine  
Weren’t the original Dukes shareware? Where do I look? Any chance they’ll play on an XP box, or do I have to install Windows 95 on an old laptop?

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**Author:** ![Justin\_Bailey](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/justin_bailey/32/8792_2.png) [@Justin\_Bailey](https://boards.straightdope.com/u/Justin_Bailey)\
**Post date:** [May 10, 2009, 1:51am UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/45 "2009-05-10T01:51:58Z")

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> [@Mach Tuck](#):
>
> There are/were a couple of projects out there for making Duke 3D available online. I couldn’t make them work on my machine. Would love to have that since I have all kinds of old user-made levels still saved on CD.

> [@Rhythmdvl](#):
>
> Weren’t the original Dukes shareware? Where do I look? Any chance they’ll play on an XP box, or do I have to install Windows 95 on an old laptop?

Duke 3D, playable on a Windows XP box, for $6 at [GOG.com](http://GOG.com)

> **[Best Video games, DRM-free | GOG.COM](https://www.gog.com/en/games)**
>
> Download the best classic and new games on Windows, Mac & Linux. A vast selection of titles, DRM-free, with free goodies and 30-day money-back guarantee.

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**Author:** ![Gorsnak](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/gorsnak/32/7587_2.png) [@Gorsnak](https://boards.straightdope.com/u/Gorsnak)\
**Post date:** [May 10, 2009, 2:33am UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/46 "2009-05-10T02:33:16Z")

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> [@Justin\_Bailey](#):
>
> Duke 3D, playable on a Windows XP box, for $6 at [GOG.com](http://GOG.com)
> 
> [Best Video games, DRM-free | GOG.COM](http://www.gog.com/en/gamecard/duke_nukem_3d_atomic_edition)

I think he means the old 2d platformer versions, somewhat similar to Commander Keen. I think they were shareware, but I don’t recall for certain.

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**Author:** ![Gorsnak](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/gorsnak/32/7587_2.png) [@Gorsnak](https://boards.straightdope.com/u/Gorsnak)\
**Post date:** [May 10, 2009, 2:58am UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/47 "2009-05-10T02:58:05Z")

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Duke Nukem 1

> **[3D Realms](https://3drealms.com)**
>
> 3D Realms is a publisher of bad-ass video games.

Duke Nukem 2

> **[3D Realms](https://3drealms.com)**
>
> 3D Realms is a publisher of bad-ass video games.

Both pages have the shareware episodes of the respective games available for download. The first requires an XT (286 recommended) and 520k RAM, and the second requires a 286 (386 highly recommended) and 540k RAM.

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**Author:** ![mswas](https://avatars.discourse-cdn.com/v4/letter/m/e99b99/32.png) [@mswas](https://boards.straightdope.com/u/mswas)\
**Post date:** [May 10, 2009, 3:49am UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/48 "2009-05-10T03:49:04Z")

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Are there good emulators that can isolate your system resources to create a shell to play these kinds of games on?

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**Author:** ![Gorsnak](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/gorsnak/32/7587_2.png) [@Gorsnak](https://boards.straightdope.com/u/Gorsnak)\
**Post date:** [May 10, 2009, 3:57am UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/49 "2009-05-10T03:57:58Z")

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[DOSBox](http://www.dosbox.com/) is an open-source DOS emulator that runs on pretty much any operating system you can think of. I’ve never used it so I can’t tell you how easy it is to set up.

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**Author:** ![Grumman](https://avatars.discourse-cdn.com/v4/letter/g/43a26b/32.png) [@Grumman](https://boards.straightdope.com/u/Grumman)\
**Post date:** [May 10, 2009, 4:32am UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/50 "2009-05-10T04:32:41Z")

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> [@Gorsnak](#):
>
> [DOSBox](http://www.dosbox.com/) is an open-source DOS emulator that runs on pretty much any operating system you can think of. I’ve never used it so I can’t tell you how easy it is to set up.

It’s easy. You just mount a folder as a virtual drive, and then browse it from the DOSBox command prompt in the same way you used to.

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**Author:** ![HPL](https://avatars.discourse-cdn.com/v4/letter/h/3da27b/32.png) [@HPL](https://boards.straightdope.com/u/HPL)\
**Post date:** [May 10, 2009, 5:58am UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/51 "2009-05-10T05:58:18Z")

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> [@Mikemike2](#):
>
> Bummer. I check about every 6 months to see the current status of Forever. I had just checked about 2 days ago and it seemed like they were saying they were about 90% done. If they had never really put a serious effort into finishing this game, then what a bunch of assholes.

I have to question if you really believed them when they said they were 90% done( Despite the fact they have yet to put out anything of substance in the last 10 years related to DNF). For me, hearing that would be a massive warning “BS” flare. Even valve will actually release actual, concrete stuff once in a while to back up thier claims of game progress(and they’ve also got a reputation of putting out really good end products which make the wait worth it).

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**Author:** ![Red\_Barchetta](https://avatars.discourse-cdn.com/v4/letter/r/da6949/32.png) [@Red\_Barchetta](https://boards.straightdope.com/u/Red_Barchetta)\
**Post date:** [May 10, 2009, 8:07am UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/52 "2009-05-10T08:07:59Z")

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First leaked footage! NSFW: Swear words, titties:  
[http://www.viddler.com/explore/Destructoid/videos/481/](http://www.viddler.com/explore/Destructoid/videos/481/)

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**Author:** ![mswas](https://avatars.discourse-cdn.com/v4/letter/m/e99b99/32.png) [@mswas](https://boards.straightdope.com/u/mswas)\
**Post date:** [May 10, 2009, 9:14am UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/53 "2009-05-10T09:14:53Z")

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> [@Red\_Barchetta](#):
>
> First leaked footage! NSFW: Swear words, titties:  
> [viddler - simple free video hosting](http://www.viddler.com/explore/Destructoid/videos/481/)

Looks damn cool actually.

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**Author:** ![Argent\_Towers](https://avatars.discourse-cdn.com/v4/letter/a/e8c25b/32.png) [@Argent\_Towers](https://boards.straightdope.com/u/Argent_Towers)\
**Post date:** [May 10, 2009, 9:20am UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/54 "2009-05-10T09:20:22Z")

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> [@Justin\_Bailey](#):
>
> I think you underestimate how much cachet Duke Nukem still has with anyone who played Duke3D in the mid to late 90s. And talk of DNF on gaming sites will inevitably lead to 100s of comments from gamers who say they would pay any amount of money to play the game in whatever condition its in. The appeal of “what kind of game could have possibly taken 12 years” is strong.
> 
> Beyond that, Duke Nukem 3D on the XBLA was a huge seller. So there’s definitely a market for Duke Nukem in today’s game industry.

Like I said, Duke Nukem and a LOT of other games from that era (Shadow Warrior…Redneck Rampage…Blood…SHINY’s games [Earthworm Jim, MDK, Messiah {which I still LOVE to play - anyone want advice running it in Vista, PM me}]) had what is severely lacking in games nowadays…a sense of humor. They didn’t take themselves too seriously, and they broke the fourth wall constantly.

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**Author:** ![mswas](https://avatars.discourse-cdn.com/v4/letter/m/e99b99/32.png) [@mswas](https://boards.straightdope.com/u/mswas)\
**Post date:** [May 10, 2009, 9:52am UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/55 "2009-05-10T09:52:30Z")

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What? You mean to say F.E.A.R. doesn’t have a sense of humor?

hehe, Halo at least has a sense of humor. Gnomes never die!!!

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**Author:** ![Argent\_Towers](https://avatars.discourse-cdn.com/v4/letter/a/e8c25b/32.png) [@Argent\_Towers](https://boards.straightdope.com/u/Argent_Towers)\
**Post date:** [May 10, 2009, 10:29am UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/56 "2009-05-10T10:29:01Z")

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The funniest thing in F.E.A.R. was hearing the enemy soldiers yell “FUUUUCK!” when you threw a grenade into the room. I have to admit, that was fun.

But otherwise the game was super-repetitive, and JESUS GOD did it have a boring aesthetic. “I know, let’s make everything gray! Because office buildings, ventilation shafts, sewer tunnels and science labs are TOTALLY unique and interesting settings for a first-person shooter! Genius, I tell you! We’re blazing a new path!”

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**Author:** ![HPL](https://avatars.discourse-cdn.com/v4/letter/h/3da27b/32.png) [@HPL](https://boards.straightdope.com/u/HPL)\
**Post date:** [May 10, 2009, 4:00pm UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/57 "2009-05-10T16:00:04Z")

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> [@Argent\_Towers](#):
>
> The funniest thing in F.E.A.R. was hearing the enemy soldiers yell “FUUUUCK!” when you threw a grenade into the room. I have to admit, that was fun.

Well, at the beginning, Mission control says something like “An Army of Psychic clones? No wonder nobody takes us seriously”. Too bad it’s played completely straight after that, making the non-“Scary” parts of the game super generic.

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**Author:** ![Khadaji](https://avatars.discourse-cdn.com/v4/letter/k/9e8a1a/32.png) [@Khadaji](https://boards.straightdope.com/u/Khadaji)\
**Post date:** [May 10, 2009, 6:26pm UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/58 "2009-05-10T18:26:16Z")

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Did you guys see the article about the man who put a deposit on DNF in 2001?  
[Link](http://videogames.yahoo.com/events/plugged-in/gaming-s-oldest-preorder-may-go-unfulfilled/1312328)

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**Author:** ![mswas](https://avatars.discourse-cdn.com/v4/letter/m/e99b99/32.png) [@mswas](https://boards.straightdope.com/u/mswas)\
**Post date:** [May 10, 2009, 9:22pm UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/59 "2009-05-10T21:22:35Z")

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F.E.A.R. is fun because it takes one of the most important aspects of first person shooters recently, the ability to shoot from cover. I enjoyed that aspect of it. I mean it’s a totally generic shooter, but that’s like complaining about The Bourne Identity being a boilerplate spy thriller.

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**Author:** ![Nicolas\_Bourbaki](https://avatars.discourse-cdn.com/v4/letter/n/ecc23a/32.png) [@Nicolas\_Bourbaki](https://boards.straightdope.com/u/Nicolas_Bourbaki)\
**Post date:** [May 11, 2009, 8:09am UTC](https://boards.straightdope.com/t/duke-nukem-forever-finally-officially-rescheduled-to-forever/495652/60 "2009-05-11T08:09:58Z")

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> [@mswas](#):
>
> Looks more like Halo, Doom, Quake or Half-Life than anything in Gears of War to me. Prey of course was super generic.

I was mostly looking at that gray alien with the glowing eyes and the 'leventy-dozen teeth. Coulda sworn it was the same guy from the Gears ads.

> [@mswas](#):
>
> Looks damn cool actually.

Yeah, scripted animations look cool, but think about how it’d be from the replayability side, knowing every enemy in the game is coming at you in exactly the same way. Kinda crazy that even with at least three ‘trash everything and start over’ reboots, the gameplay keeps a _Quake 2_ mentality.  
Speaking of which, anybody else watch the E3 2001 teaser? Now _that_ I could’ve gotten excited about. But there’s nothing I’ve seen from the Unreal2 build that had a hint of personality to it, like they were trying to look as much like other shooters as possible.

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