# Duke Nukem Forever

**URL:** <https://boards.straightdope.com/t/duke-nukem-forever/170973>\
**Category:** Cafe Society\
**Created:** [April 24, 2003, 11:30pm UTC](https://boards.straightdope.com/t/duke-nukem-forever/170973 "2003-04-24T23:30:31Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![Khadaji](https://avatars.discourse-cdn.com/v4/letter/k/9e8a1a/32.png) [@Khadaji](https://boards.straightdope.com/u/Khadaji)\
**Post date:** [April 24, 2003, 11:30pm UTC](https://boards.straightdope.com/t/duke-nukem-forever/170973/1 "2003-04-24T23:30:31Z")

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Who knew this meant that it would take forever to release?

I was just looking for a new game and I thought: “Hey, how long has it been since the last Duke Nukem?” I figured it was probably at least 5 years and probably 7 (more?)

Does anyone care anymore? Will anyone of you buy it?

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**Author:** ![Doomtrain](https://avatars.discourse-cdn.com/v4/letter/d/0ea827/32.png) [@Doomtrain](https://boards.straightdope.com/u/Doomtrain)\
**Post date:** [April 24, 2003, 11:59pm UTC](https://boards.straightdope.com/t/duke-nukem-forever/170973/2 "2003-04-24T23:59:53Z")

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It’ll probably be the next _Daikatana_.

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**Author:** ![Khadaji](https://avatars.discourse-cdn.com/v4/letter/k/9e8a1a/32.png) [@Khadaji](https://boards.straightdope.com/u/Khadaji)\
**Post date:** [April 25, 2003, 12:02am UTC](https://boards.straightdope.com/t/duke-nukem-forever/170973/3 "2003-04-25T00:02:11Z")

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> [@](#):
>
> \*Originally posted by GMRyujin \*  
> \*\*It’ll probably be the next _Daikatana_. \*\*

Ug! Don’t remind me. I bought that crap-in-a-box and never did get it to run, despite having tried it on several computers.

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**Author:** ![Hail\_Ants](https://avatars.discourse-cdn.com/v4/letter/h/dc4da7/32.png) [@Hail\_Ants](https://boards.straightdope.com/u/Hail_Ants)\
**Post date:** [April 25, 2003, 12:08am UTC](https://boards.straightdope.com/t/duke-nukem-forever/170973/4 "2003-04-25T00:08:57Z")

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Well, Quake _ **2** _ came out in '97 I think, and Duke 4ever was announced around then so its been at least 5½ years!

If its a good game, and I mean unbelievably good, then it can succeed. But I don’t see how it possibly could be good enough.

I get the feeling the programmers are caught in an endless ‘development loop’. When it was announced in '98 they were gonna use the Q2 game engine. Then UnReal came out and they switched to that. Then they were gonna write their own (I think). By the time they ‘lock the game’ and then finish the code their engine is always no longer cutting edge!

Basically all they have now is the ‘Duke Nukem’ name, and that’s fast becoming forgotten!

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**Author:** ![asterion](https://avatars.discourse-cdn.com/v4/letter/a/4da419/32.png) [@asterion](https://boards.straightdope.com/u/asterion)\
**Post date:** [April 25, 2003, 12:31am UTC](https://boards.straightdope.com/t/duke-nukem-forever/170973/5 "2003-04-25T00:31:07Z")

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I hated Duke Nukem 3D. Give me the old Apogee platformer any day.

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**Author:** ![Mahaloth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mahaloth/32/1079_2.png) [@Mahaloth](https://boards.straightdope.com/u/Mahaloth)\
**Post date:** [April 25, 2003, 1:02am UTC](https://boards.straightdope.com/t/duke-nukem-forever/170973/6 "2003-04-25T01:02:50Z")

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> [@](#):
>
> \*Originally posted by GMRyujin \*  
> \*\*It’ll probably be the next _Daikatana_. \*\*

Or the next Ultima IX.

Yikes! :eek:

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**Author:** ![Doomtrain](https://avatars.discourse-cdn.com/v4/letter/d/0ea827/32.png) [@Doomtrain](https://boards.straightdope.com/u/Doomtrain)\
**Post date:** [April 25, 2003, 1:27am UTC](https://boards.straightdope.com/t/duke-nukem-forever/170973/7 "2003-04-25T01:27:51Z")

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> [@](#):
>
> \*Originally posted by Khadaji \*  
> \*\*Ug! Don’t remind me. I bought that crap-in-a-box and never did get it to run, despite having tried it on several computers. \*\*

So John Romero didn’t make you his bitch? Or did he? Hmmm…

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**Author:** ![Gozu\_Tashoya](https://avatars.discourse-cdn.com/v4/letter/g/7993a0/32.png) [@Gozu\_Tashoya](https://boards.straightdope.com/u/Gozu_Tashoya)\
**Post date:** [April 25, 2003, 7:15am UTC](https://boards.straightdope.com/t/duke-nukem-forever/170973/8 "2003-04-25T07:15:36Z")

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> [@](#):
>
> \*Originally posted by Hail Ants \*  
> \*\*Well, Quake _ **2** _ came out in '97 I think, and Duke 4ever was announced around then so its been at least 5½ years!
> 
> If its a good game, and I mean unbelievably good, then it can succeed. But I don’t see how it possibly could be good enough.\*\*

Well of course it’ll be good. I mean, hell, after switching to the Doom 3 engine, it can’t _possibly_ suck!

Yes, I _am_ kidding.

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**Author:** ![Drastic](https://avatars.discourse-cdn.com/v4/letter/d/f9ae1b/32.png) [@Drastic](https://boards.straightdope.com/u/Drastic)\
**Post date:** [April 25, 2003, 7:25am UTC](https://boards.straightdope.com/t/duke-nukem-forever/170973/9 "2003-04-25T07:25:40Z")

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I’ve always theorized that the development time has mostly been hoping for another _Evil Dead_ film to get released, so Duke can get some new dialogue.

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**Author:** ![Space\_Vampire](https://avatars.discourse-cdn.com/v4/letter/s/e0b2c6/32.png) [@Space\_Vampire](https://boards.straightdope.com/u/Space_Vampire)\
**Post date:** [April 25, 2003, 11:00am UTC](https://boards.straightdope.com/t/duke-nukem-forever/170973/10 "2003-04-25T11:00:32Z")

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Besides the tech problem, I think a lot of us who were waiting for the game from the beginning are probably getting sick of old-style shooter gameplay, which is probably what DNF is going to offer. I personally am much more intersted in deeper, smarter games than prettier graphics, and would probably not find another system-hog shooter worth the wait. On the other hand, maybe the fact that those of us who are getting “old” are being replaced by new teenagers will make up for this fact.

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**Author:** ![Khadaji](https://avatars.discourse-cdn.com/v4/letter/k/9e8a1a/32.png) [@Khadaji](https://boards.straightdope.com/u/Khadaji)\
**Post date:** [April 25, 2003, 12:19pm UTC](https://boards.straightdope.com/t/duke-nukem-forever/170973/11 "2003-04-25T12:19:08Z")

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> [@](#):
>
> \*Originally posted by GMRyujin \*  
> \*\*So John Romero didn’t make you his bitch? Or did he? Hmmm… \*\*

LOL. My feeling exactly.

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**Author:** ![Khadaji](https://avatars.discourse-cdn.com/v4/letter/k/9e8a1a/32.png) [@Khadaji](https://boards.straightdope.com/u/Khadaji)\
**Post date:** [April 25, 2003, 12:23pm UTC](https://boards.straightdope.com/t/duke-nukem-forever/170973/12 "2003-04-25T12:23:50Z")

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> [@](#):
>
> \*Originally posted by Hail Ants \*  
> \*\*Well, Quake _ **2** _ came out in '97 I think, and Duke 4ever was announced around then so its been at least 5½ years!
> 
> If its a good game, and I mean unbelievably good, then it can succeed. But I don’t see how it possibly could be good enough.
> 
> I get the feeling the programmers are caught in an endless ‘development loop’. When it was announced in '98 they were gonna use the Q2 game engine. Then UnReal came out and they switched to that. Then they were gonna write their own (I think). By the time they ‘lock the game’ and then finish the code their engine is always no longer cutting edge!
> 
> Basically all they have now is the ‘Duke Nukem’ name, and that’s fast becoming forgotten! \*\*

I agree. They had a **name** and didn’t capitalize on it. That name is fading and I don’t think they’ll get the following that they would have. Unless, as you said, it is REALLY good. Of course, we now find that “When its done” means “probably never.”

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**Author:** ![ElwoodCuse](https://avatars.discourse-cdn.com/v4/letter/e/edb3f5/32.png) [@ElwoodCuse](https://boards.straightdope.com/u/ElwoodCuse)\
**Post date:** [April 28, 2003, 5:31am UTC](https://boards.straightdope.com/t/duke-nukem-forever/170973/13 "2003-04-28T05:31:03Z")

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Eveyone biatches about Duke Nukem Forver, but how about Team Fortress 2? That’s got to have been in development almost as long.

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**Author:** ![Skydive101](https://avatars.discourse-cdn.com/v4/letter/s/f07891/32.png) [@Skydive101](https://boards.straightdope.com/u/Skydive101)\
**Post date:** [April 28, 2003, 5:52am UTC](https://boards.straightdope.com/t/duke-nukem-forever/170973/14 "2003-04-28T05:52:12Z")

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My thoughts exactly **ElwoodCuse** , I’ve been waiting for both of these games for far too long.

Fun little story - A year after Team Fortress 1 came out or so, I drove to Tulsa, Oklahoma for a 3 day TF festival. The inventors of the mod were all there, fresh off a flight from Australia. I got to play TF with the f\*cking makers of the mod!!! Such a great day in my life. We saw some early footage of TF2, heard their talk about being picked up by Valve, spent way too much time at Denny’s with them, etc. I’ve still got the Team Fortress 2 long sleeved tee autographed by their whole team.

Anyways, back to some kind of point. I think this was at least 5 years ago, maybe more. WTF is holding up Duke and TF2? My guess, they keep changing the game engine and have to rebuild the entire game each time they do. There’s missing the boat, and then there is **missing the boat**. Both of these games are in this… err… same… umm… boat.

_wishing he had something other then a boat analogy_
