# Dungeon of the Dead (Munchkin Forbidden Thread)

**URL:** <https://boards.straightdope.com/t/dungeon-of-the-dead-munchkin-forbidden-thread/486048>\
**Category:** The Game Room\
**Created:** [February 16, 2009, 4:38am UTC](https://boards.straightdope.com/t/dungeon-of-the-dead-munchkin-forbidden-thread/486048 "2009-02-16T04:38:33Z")\
**Posts on this page:** 1\
**Showing post:** 55

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**Author:** ![Pleonast](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/pleonast/32/1183_2.png) [@Pleonast](https://boards.straightdope.com/u/Pleonast)\
**Post date:** [February 24, 2009, 10:32pm UTC](https://boards.straightdope.com/t/dungeon-of-the-dead-munchkin-forbidden-thread/486048/55 "2009-02-24T22:32:56Z")

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> [@Munchkin Mini Mafia](https://boards.straightdope.com/t/munchkin-mini-mafia/485633/631):
>
> I think we’ve learned why these games need to have a Night phase. It simply is not realistic to expect all your players to be online during the final moments of a Turn. I was going to investigate Hawkeyeop who nearly died, and only settled on Hockey Monkey because I didn’t want to risk investigating someone who was dead. Maybe I should be sending Pleonast conditionals.

There’s no need for everyone to be on at the last moment if there’s a clear lynch candidate. Too many Good are not doing their duty this game.

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