# Dungeons and Dragons 4.0 Announced

**URL:** <https://boards.straightdope.com/t/dungeons-and-dragons-4-0-announced/415959>\
**Category:** Cafe Society\
**Created:** [August 17, 2007, 4:55pm UTC](https://boards.straightdope.com/t/dungeons-and-dragons-4-0-announced/415959 "2007-08-17T16:55:16Z")\
**Posts on this page:** 14\
**Page:** 5

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**Author:** ![Johnny\_Angel](https://avatars.discourse-cdn.com/v4/letter/j/d26b3c/32.png) [@Johnny\_Angel](https://boards.straightdope.com/u/Johnny_Angel)\
**Post date:** [August 20, 2007, 10:02pm UTC](https://boards.straightdope.com/t/dungeons-and-dragons-4-0-announced/415959/81 "2007-08-20T22:02:34Z")

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[QUOTE=Bosstone]  
Has WotC said that, or are you inferring it? I’ve been checking out the 4.0 news, but I might have missed something.  
[/quote]

They are absoltely never going to say it, but I don’t think there’s any question that’s the strategy.

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**Author:** ![Bosstone](https://avatars.discourse-cdn.com/v4/letter/b/22d042/32.png) [@Bosstone](https://boards.straightdope.com/u/Bosstone)\
**Post date:** [August 20, 2007, 10:15pm UTC](https://boards.straightdope.com/t/dungeons-and-dragons-4-0-announced/415959/82 "2007-08-20T22:15:03Z")

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[QUOTE=Johnny Angel]  
They are absoltely never going to say it, but I don’t think there’s any question that’s the strategy.  
[/QUOTE]  
Actually, until they make public the policy for transferring codes, there is most certainly a question. You don’t know whether or not they will want to lock a book to a single person and make it non-transferable yet.

(Actually, I should rephrase, because I agree that they would want to lock one book to one player; a company’s goal is to maximize its earnings however it can. Whether or not they consider it worth pissing off their customer base is a different matter entirely.)

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**Author:** ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)\
**Post date:** [August 20, 2007, 10:24pm UTC](https://boards.straightdope.com/t/dungeons-and-dragons-4-0-announced/415959/83 "2007-08-20T22:24:15Z")

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[QUOTE=ArizonaTeach]  
:dubious:  
Place me in the skeptical camp as well. I would absolutely love to see that rule, because I really think you’re misremembering, but I can most certainly quote you rules that say the exact opposite.  
[/QUOTE]

The Complete Arcane, Page 173

> [@WotC](#):
>
> **Cultural Inclinations**  
> In general, the D&D game assumes that any character can do anything. Dwarves  
> can be wizards, elves can be bards, half-orcs can be sorcerers. Some choices might make more sense than others from a cultural perspective, but the game puts no real restrictions on race or class choices. When building your own campaign world, you can modify this principle to suit your own needs. Magic by its nature is exclusive and incomplete, so the bloodlines necessary to master sorcery might exist only in a few families, just as the lore of the wild mage might be taught only in one specific arcane college, and warlocks might arise only among the people of a certain tribe or nation.

Sounds fine so far. Unfortunately, the passage continues on after that…

> [@](#):
>
> **Your own sense of how the magic of the campaign works should never be forced on player characters** , for while many players will naturally want to create characters who fit well in the world of the campaign, any character a player imagines is by its very nature exceptional. Players have the privilege of creating unique and hard-to-explain characters.

They then go on to basically say that you should never restrict classes or abilities, and that characters can always have some excuse to take an ability. You can give bonuses but never penalties. :rolleyes:

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**Author:** ![Johnny\_Angel](https://avatars.discourse-cdn.com/v4/letter/j/d26b3c/32.png) [@Johnny\_Angel](https://boards.straightdope.com/u/Johnny_Angel)\
**Post date:** [August 20, 2007, 10:26pm UTC](https://boards.straightdope.com/t/dungeons-and-dragons-4-0-announced/415959/84 "2007-08-20T22:26:11Z")

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[QUOTE=Bosstone]  
(Actually, I should rephrase, because I agree that they would want to lock one book to one player; a company’s goal is to maximize its earnings however it can. Whether or not they consider it worth pissing off their customer base is a different matter entirely.)  
[/quote]

I think that as these strategies are becoming more common, companies are losing any fear that a few loudmouths (and I am far from the most cynical and disgruntled of their core market) make a difference to their bottom line. There couldn’t be any clearer case of a company witholding content so they can upcharge you for it later than Bethesda’s rolling out mods soon after the release of Oblivion that were apparently already in the game you bought, but weren’t unlocked. Yet, the outrage over that subsided and the fans sucked it up and paid. Likewise, the severe hatefullness spewing from the Fallout fan sites has not intimidated Bethesda. On the contrary, it has made it those fans a sunk cost for them.

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**Author:** ![Miller](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/miller/32/481_2.png) [@Miller](https://boards.straightdope.com/u/Miller)\
**Post date:** [August 20, 2007, 10:31pm UTC](https://boards.straightdope.com/t/dungeons-and-dragons-4-0-announced/415959/85 "2007-08-20T22:31:41Z")

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What’s so objectionable about that passage, **bandit**? Sounds like good solid advice on how to run a campaign, to me. I’ve seen more than one group break up because the GM had a very particular idea about how he wanted “his” adventures to work, while his players wanted to do something different. Role-playing is supposed to be a collaborative effort, after all. The players should have a voice in what sort of campaign they’re participating in, and that’s all that quote seems to be saying.

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**Author:** ![Bosstone](https://avatars.discourse-cdn.com/v4/letter/b/22d042/32.png) [@Bosstone](https://boards.straightdope.com/u/Bosstone)\
**Post date:** [August 21, 2007, 12:25am UTC](https://boards.straightdope.com/t/dungeons-and-dragons-4-0-announced/415959/86 "2007-08-21T00:25:51Z")

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**smiling bandit** , I went and looked up that entire passage, and it’s as **Miller** says; it’s mainly suggestions and advice on how to work with your players. A DM who places absolute restrictions on their world and refuses to hear alternatives or loopholes isn’t a very good DM unless they can provide sound reasoning; the characters and thus the players are part of the story, after all.

As for “You can give bonuses but never penalties,” that’s standard advice to any administrator. If you want to encourage one action or behavior over another, you offer positive reinforcement for the behavior you like, and don’t penalize the behavior you don’t like unless it’s necessary. It’s also not as hard and fast as you make it sound:

> [@Complete Arcane](#):
>
> In general, it’s preferable to offer advantages to a particular character combination than to create insurmountable restrictions.

Lastly, Wizards has said outright that the Dungeon Master’s Guide, Player’s Handbook, and Monster Manual trump all supplementals if there’s a conflict. Thus:

> [@Dungeon Master's Guide](#):
>
> Good players will always recognize that you have ultimate authority over the game mechanics, even superseding something in a rulebook.

Lo, does Complete Arcane become invalidated should there be a good reason for it.

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**Author:** ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)\
**Post date:** [August 21, 2007, 2:06am UTC](https://boards.straightdope.com/t/dungeons-and-dragons-4-0-announced/415959/87 "2007-08-21T02:06:14Z")

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I never said anyone actually follwed that rule. I was, however, mighty ticked that they ever put it in the first place. Aside from which, people survived for years (and got some great games) when Dwarves were forbidden to be Wizards. GM’s can allow these things, but to try and say that they _must_ do so is the height of arrogance.

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**Author:** ![Bosstone](https://avatars.discourse-cdn.com/v4/letter/b/22d042/32.png) [@Bosstone](https://boards.straightdope.com/u/Bosstone)\
**Post date:** [August 21, 2007, 2:28am UTC](https://boards.straightdope.com/t/dungeons-and-dragons-4-0-announced/415959/88 "2007-08-21T02:28:45Z")

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[QUOTE=smiling bandit]  
GM’s can allow these things, but to try and say that they _must_ do so is the height of arrogance.  
[/QUOTE]  
But they never used the word must, is the point. They used “You should” and “It is preferable,” but never “You must.”

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**Author:** ![ArizonaTeach](https://avatars.discourse-cdn.com/v4/letter/a/45deac/32.png) [@ArizonaTeach](https://boards.straightdope.com/u/ArizonaTeach)\
**Post date:** [August 21, 2007, 3:55am UTC](https://boards.straightdope.com/t/dungeons-and-dragons-4-0-announced/415959/89 "2007-08-21T03:55:43Z")

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And for that matter, it’s in a section discussing suggestions for the creation of new schemas of magic.

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**Author:** ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)\
**Post date:** [August 21, 2007, 1:04pm UTC](https://boards.straightdope.com/t/dungeons-and-dragons-4-0-announced/415959/90 "2007-08-21T13:04:23Z")

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[QUOTE=Bosstone]  
But they never used the word must, is the point. They used “You should” and “It is preferable,” but never “You must.”  
[/QUOTE]

But in the context of the statement that “you should never allow your personal sense blah blah”. In other words: you can’t say things work differently in your world. If the gods made dwarves without arcane magic, or they can’t be warlocks, too bad. Your characters are “exceptional” and get to have it anyway.

_Shrug_

Maybe I’m being too critical. But I read that passaage and see them trying once again to borgify my game.

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**Author:** ![Bosstone](https://avatars.discourse-cdn.com/v4/letter/b/22d042/32.png) [@Bosstone](https://boards.straightdope.com/u/Bosstone)\
**Post date:** [August 21, 2007, 4:08pm UTC](https://boards.straightdope.com/t/dungeons-and-dragons-4-0-announced/415959/91 "2007-08-21T16:08:53Z")

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Only in that they’re saying it’s bad form to say “No, you can’t, uh-uh, no exceptions.” Which is true. If you have a _really good reason_, your players might go along with it. Or they might say screw you and then you don’t have players. It’s a collaborative effort; while the DM calls the shots, the players are there to have fun, too, and each needs the other in order to play.

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**Author:** ![Fish](https://avatars.discourse-cdn.com/v4/letter/f/bc8723/32.png) [@Fish](https://boards.straightdope.com/u/Fish)\
**Post date:** [August 21, 2007, 4:14pm UTC](https://boards.straightdope.com/t/dungeons-and-dragons-4-0-announced/415959/92 "2007-08-21T16:14:55Z")

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I read that passage as a warning to DMs to make their unique campaigns interesting, so players _want_ to participate in it. A draconic DM might look at the first part of the passage as _carte blanche_ to rewrite the game mechanics governing magic and force it down his players’ throats as a means of controlling them: for instance, dictating magic can only be used by women, because he knows one of his players hates playing female characters.

I mean, really: that passage even contradicts itself. The DM can set it up however he likes, however, players don’t have to obey the rules the DM sets up.

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**Author:** ![fluiddruid](https://avatars.discourse-cdn.com/v4/letter/f/c2a13f/32.png) [@fluiddruid](https://boards.straightdope.com/u/fluiddruid)\
**Post date:** [August 21, 2007, 6:27pm UTC](https://boards.straightdope.com/t/dungeons-and-dragons-4-0-announced/415959/93 "2007-08-21T18:27:57Z")

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[QUOTE=Bosstone]  
Only in that they’re saying it’s bad form to say “No, you can’t, uh-uh, no exceptions.” Which is true. If you have a _really good reason_, your players might go along with it. Or they might say screw you and then you don’t have players. It’s a collaborative effort; while the DM calls the shots, the players are there to have fun, too, and each needs the other in order to play.  
[/QUOTE]  
It’s a difficult question, and I can see why the Complete Arcane is in favor of player flexibility. After all, few players want to be a generic human fighter. People love exceptions; I would wager more people play good dark elves than evil ones, because they love the idea of being unique. And that’s okay.

The problem is as a DM it’s difficult to deal with a party of freaks. In the past I’ve limited the decisions as a group. Like, you can’t all be monstrous humanoids. I don’t want to deal with you people trying to walk into a tavern that way. One per group. Someone wants to play a paladin with different alignment? Possible, but one per group. Someone else wants to play a historically evil race as good? One per group. If any of the above don’t work out, I reserve the right to alter, remove or – if you’re really on my nerves – actually kill off your character.

As DM, I am God. I want a balanced game, and one that makes sense for my universe. Nobody wants to write for characters that are a total pain in their ass. When you get too inventive, you can end up with a party where an evil thri-kreen kleptomaniac is playing with a saintly paladin who wants to smite the wicked. Great. You guys are going to work together on what, exactly?

I won’t buy 4.0 most likely, I have plenty of 3.0 and some 3.5 books and I’m happy to keep using them. I see no reason to change, if I want a wholly different system I still have my 2nd edition books. Any problems I simply sort out with house rules. But then again my campaigns aren’t that combat-driven so I find people do expand heavily into languages, diplomatic skills and utility spells so I don’t really worry too much about out of balance things unless they’re really awful.

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**Author:** ![Bosstone](https://avatars.discourse-cdn.com/v4/letter/b/22d042/32.png) [@Bosstone](https://boards.straightdope.com/u/Bosstone)\
**Post date:** [August 21, 2007, 6:39pm UTC](https://boards.straightdope.com/t/dungeons-and-dragons-4-0-announced/415959/94 "2007-08-21T18:39:17Z")

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In that case, I would wait to see how 4.0 handles diplomatic relations before giving it a pass. Supposedly they’re reworking the mechanics to be more accomodating to social situations. Diplomacy is broken in 3.5 anyway.

But yeah, the DM is God. But Gods need followers. 🙂 If the players respect your desires, that’s perfectly awesome. If they want to do something you don’t want and you both have good reasons for your positions, it’s better to work together to find a compromise than drop a brick wall in front of them, which breeds resentment and isn’t conducive to a fun game.

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