No it isn’t, and this is why you are not getting it.
It is all about coordinate transforms. Time and space are intrinsically measured in the same units. We provide a useful for everyday use conversion factor that gets us time and distance as different things.
Look at your definitions.
The speed you measure is 299 792 458 ms[sup]-1[/sup] So, what is a metre? Well it is the distance you get when you measure the speed of light over a defined time. Notice that?
In your warped spacetime, go and measure c. First thing you will need is a length reference. How long is a metre? What is c?
To try to get it, lets make the spacetime much easier. Rather than 4D, lets go with 2D. Try have one dimension of space and one dimension of time. Here are the rules:
[ol]
[li]Get a piece of paper. [/li][li]Draw a horizontal axis and label this time.[/li][li]Draw a vertical axis and label this space.[/li][li]Get a compass, stick a pencil in it and open it out a bit.[/li][li]Stick the pin in the intersection of the time and space axies. Use the pencil end to draw a point, making sure you never draw a point that is to the left of the pin.[/li][li]Repeat 5 as long as you have space to the right.[/li][/ol]
You can otherwise draw any path made up of points so described.
Draw more than one path starting from different points on the space axis.
If two paths intersect the entities represented by the paths affect one another at that time.
Until the paths intersect there is no interaction, and no causality.
Causality is the ability of one entity to affect the other.
That is spacetime. The distance between the pin and the pencil end is c.
You can see causality in action here. (The arc of the compass is your “light cone”)
A vertical path is traveling at c in space, and can be thought of as shining a light onto something.
A horizontal path is simply standing still in space and waiting for time to take you to a point where an entity traveling in space will intersect with you.