# Evil Dead Mafia Forbidden Thread - The Cabin in the Woods

**URL:** <https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796>\
**Category:** The Game Room\
**Created:** [December 18, 2008, 8:11pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796 "2008-12-18T20:11:47Z")\
**Posts on this page:** 20\
**Page:** 12

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**Author:** ![ShadowFacts](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/shadowfacts/32/2934_2.png) [@ShadowFacts](https://boards.straightdope.com/u/ShadowFacts)\
**Post date:** [January 15, 2009, 4:15pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/221 "2009-01-15T16:15:04Z")

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> [@CatInASuit](#):
>
> Speaking purely from the Terminator game, it was a very big scum advantage being able to talk during the Day, but then I think we used it well to plan what we were going to do.
> 
> The main problem was that not everyone was on US time, so using it to precisely co-ordinate lynches was not realistic. However we certainly use it to strategise, and more importantly run ideas past other scum to allow us to work out the issues in advance. We usually had a Day by Day game plan of what people would do and in general it was good. It also allowed us to try and avoid overlapping on people and try and keep us as solo as possible. It certainly helped in getting NBC lynched at the right time. 🙂

What he said. We never would have lasted as long as we did in that game without being able to talk during the day, thanks to the mass role claim.

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<div class="post-metadata">

**Author:** ![ToeJam](https://avatars.discourse-cdn.com/v4/letter/t/dfb087/32.png) [@ToeJam](https://boards.straightdope.com/u/ToeJam)\
**Post date:** [January 15, 2009, 5:40pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/222 "2009-01-15T17:40:11Z")

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> [@Blaster\_Master](#):
>
> Discount me all you want. If I’m half price, does that mean I get to play two roles in the next game?

That could be arranged…

> [@storyteller0910](#):
>
> Roosh, I think some day I’m going to nonrandomly assign you and dot to mason roles, just to see if she trips your scumdar even then.

This has happened, see the Blade Runner game, in where I was scum and I KNEW \*\*Dotchan \*\*was scum, but she thought she was a townie. That was one of the MOST FRUSTRATING games for me, because she would come up with the most TERRIBLE reasoning for why I was scummy- and I could deflect them and turn them into reasons for why SHE could be scum for coming up with such terrible reasoning. But I couldn’t be too hard on her, because I KNEW she’d eventually become scum and that we needed her around, but she’d just rally to try to kill us scum off with terrible logic :smack:

Eventually we had to settle on turning her just so that she would stop trying to get so many of us lynched- because it was just turning into daily Me vs. \*\*Dotchan \*\*fights over who was the scummy one back and forth, when I knew we were BOTH scum…  
God… the one time I’d lynch \*\*Dotchan \*\*for info and I’d be right- I couldn’t because I was scum too and I needed her to stick around! Though that helped out in teh endgame, because when you analyzed her moves at the end- she came out looking RIDICULOUSLY Towny for constantly going toe-to-toe vs. all the killed off scum, and she managed to win the final 3 in that game (and by a coinflip on her part)… But oh man, it was NERVE wracking up to that point.

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<div class="post-metadata">

**Author:** ![Hoopy\_Frood](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/hoopy_frood/32/8452_2.png) [@Hoopy\_Frood](https://boards.straightdope.com/u/Hoopy_Frood)\
**Post date:** [January 15, 2009, 5:45pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/223 "2009-01-15T17:45:17Z")

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> [@Blaster\_Master](#):
>
> Discount me all you want. If I’m half price, does that mean I get to play two roles in the next game?

Yes. One town and one mafia at the same time.

> [@ShadowFacts](#):
>
> What he said. We never would have lasted as long as we did in that game without being able to talk during the day, thanks to the mass role claim.

Kudos to you guys for that. As a spoiled observor it was fun to watch you guys strategize. You had probably the best coordinated scum team I’ve ever seen. Especially since the freak events of Night1 1 combined with the mass claim basically had the game all but winnable for you guys. (Interesting how had Night 1 not gone down that way, the game would have played very differently.)

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<div class="post-metadata">

**Author:** ![Blaster\_Master](https://avatars.discourse-cdn.com/v4/letter/b/cab0a1/32.png) [@Blaster\_Master](https://boards.straightdope.com/u/Blaster_Master)\
**Post date:** [January 15, 2009, 6:34pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/224 "2009-01-15T18:34:00Z")

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> [@sachertorte](#):
>
> I mostly agree. But…
> 
> I don’t think Masons communicating is an adequate counterbalance. Masons don’t need to coordinate much of anything. Its a nice perk, but it isn’t like Masons can set a trap for scum by being able to talk during the Day.
> 
> Scum however can evolve elaborate schemes. Furthermore, a more seasoned player can directly tell other scum what to do. Sure, they could do the same thing at night, but Daytalking enables real-time coordination to the situations. That is, scum #2 and #3 are voting for #1. The plan: 1 will claim and 2 and 3 will jump off the wagon. #2 will vote for X and #3 will vote for Y.  
> This type of coordination can’t happen during the night for the next Day.
> 
> And Masons have no need for such coordination. They don’t need to _deceive_ anyone.

I agree that Masons being able to talk is not nearly the same advantage, but I think you’re discounting some possibilities. You KNOW that everyone you’re discussing with are pro-town, so you can share things like possible power role tells, and you can help eachother put together arguments. I really think being able to strategize with the knowledge that you don’t have anti-town elements potentially poisoning your thought processes counts for something. But, again, to allow the scum to talk during the Day, it isn’t enough, but it is something that can be taken into consideration.

> [@](#):
>
> As for looking for coordination, I suppose you are correct, but I’m not sure if one could really point to anything and be certain that there is coordination there. The point of coordination is that it appears seamless.

I agree, it is suppose to be seemless and, at least in this game, they did a pretty good job of it. One thing I learned from the SDMB game, and something that I suspected was going on in this game, is that scum can do pretty much anything they want as long as they make it look pro-town, because it’s easy to keep people from looking at scum motivation when they’re caught off-guard, confused, or otherwise affected in a way that impacts their rationality. I thought the scum were doing a pretty good job of laying low, but I also felt like my lynch is an excellent example of how this sort of coordination works.

That is, it appears pro-town to eliminate anti-town elements, but all the scum know is that I was not scum, and was either a powerful pro-town role, or third party, either of which was advantageous for them to remove. If they hadn’t had the opportunity to talk, it probably would have been more obvious, but it was patently obvious to me who was scum and who was town because I knew my role. You had **JSexton** , who I felt pretty much screamed scum the whole time. But he couldn’t do it alone, the town’s people were legitimately confused and not sure how to handle it, but the ones that looked scummy to me, it very much looked like they were working together to paint me as a Serial Killer.

Of course, I’m spoiled now, so I can’t comment on the veracity of my beliefs to **JSexton** and **MHaye** being scum, but the third person I was too lazy to go remember who it was also seemingly helped contribute to getting the town to believe I was anti-town, just in a much more subtle way. Again, it didn’t matter if I was scum or PFK, as long as the town thought I was anti-town.

Really, it’s unfortunate that the town decided my PMs were most-likely truthful, but completely ignored my arguments. Perhaps I had some advantage, knowing the truth of my role, but the town should have been doing parallel analysis, and realized that the scum had as much, if not more, reason to want me dead. Either way, the town should know that they have a higher level coordination, and they should be looking for it. Sure, it is harder to detect, but by not looking, they’re just being lazy.

> [@](#):
>
> ETA: To take the idea further: I thought it would be fun to not allow scum to talk AT ALL. Therefore all coordination would have to be ad hoc. I think that would be more fun for all involved. Perhaps more frustrating for scum, but hopefully a fun challenge. Added benefit: don’t have to set up communication boards!

This would be a very fun idea. It would, of course, be very moderator intensive, because the scum would have to vote on who to kill through PMs. If it were to be done, it would probably be best in a simple set-up with fewer players.

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<div class="post-metadata">

**Author:** ![sachertorte](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/sachertorte/32/3727_2.png) [@sachertorte](https://boards.straightdope.com/u/sachertorte)\
**Post date:** [January 15, 2009, 6:52pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/225 "2009-01-15T18:52:44Z")

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I get what you are saying. My only fear is that if the coordination is sufficiently seamless, the signal to noise ratio could be impossibly small. I don’t know though. I don’t recall playing any games where scum could communicate during the Day (at least none where I survived for long enough).

I’ve mainly been playing mafia as a patter recognition game. Most of my “catches” have been due to seeing someone’s actions and behavior in the context of previous games. A whole lot of “well in Conspiracy 1, HazelNutCoffee said x and was scum and I let that slip, and now in Conspiracy 2, ‘iforgetwho’ did pretty much the same thing so I think he’s scum.” So, maybe if I played in a few games where I saw scum Daytime coordination behavior, I’d be better able to see it, but without previous experience, I don’t think I’d be able to do it.

Funny side note: I had lunch with a friend and I commented on how our waiter is a bear. He (not gay) said he doesn’t have gaydar. I brought up the pattern recognition thing there. Gaydar isn’t some mystical force, it’s just pattern recognition. If I see someone who reminds me of other people I know to be gay, then the chances of that person being gay too are much higher.

Same thing for finding scum and town.

> [@Blaster\_Master](#):
>
> This would be a very fun idea. It would, of course, be very moderator intensive, because the scum would have to vote on who to kill through PMs. If it were to be done, it would probably be best in a simple set-up with fewer players.

My thought was to have all scum vote once and take the plurality with a ranking of scum to break ties. So everyone votes once; not too terrible for the moderator.

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<div class="post-metadata">

**Author:** ![Blaster\_Master](https://avatars.discourse-cdn.com/v4/letter/b/cab0a1/32.png) [@Blaster\_Master](https://boards.straightdope.com/u/Blaster_Master)\
**Post date:** [January 15, 2009, 7:42pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/226 "2009-01-15T19:42:40Z")

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> [@sachertorte](#):
>
> I get what you are saying. My only fear is that if the coordination is sufficiently seamless, the signal to noise ratio could be impossibly small. I don’t know though. I don’t recall playing any games where scum could communicate during the Day (at least none where I survived for long enough).
> 
> I’ve mainly been playing mafia as a patter recognition game. Most of my “catches” have been due to seeing someone’s actions and behavior in the context of previous games. A whole lot of “well in Conspiracy 1, HazelNutCoffee said x and was scum and I let that slip, and now in Conspiracy 2, ‘iforgetwho’ did pretty much the same thing so I think he’s scum.” So, maybe if I played in a few games where I saw scum Daytime coordination behavior, I’d be better able to see it, but without previous experience, I don’t think I’d be able to do it.
> 
> Funny side note: I had lunch with a friend and I commented on how our waiter is a bear. He (not gay) said he doesn’t have gaydar. I brought up the pattern recognition thing there. Gaydar isn’t some mystical force, it’s just pattern recognition. If I see someone who reminds me of other people I know to be gay, then the chances of that person being gay too are much higher.
> 
> Same thing for finding scum and town.

As a computer scientist doing a PhD in pattern recognition, I can absolutely relate to this approach to the game. This is no small part in my style of changing styles as a way of thwarting this sort of approach. The thing is, determining data points on which to define patterns is difficult because there’s a high level of dimensionality around circumstances, individual playstyle, etc.

The problem with a purely pattern recognition approach, is that it also comes with a handbook on how to defeat it. All the scum have to know is what patterns you’re looking for, and they can avoid them. If you are looking for someone who bandwagon votes, or uses poor logic/strategy, or posts a bunch of fluff, or whatever, the scum can avoid those particular behaviors or particular patterns of behaviors. Sometimes situations will change in a way that’s not so easy to determine.

As for this particular situation, I think that it ended up being easier for me to see because, as I said, I was the only one who knew my role, and also because I, as scum, had successfully done something very similar in my last game. **JSexton** stuck out like a sore thumb to me because I’d done virtually the exact same thing and used much of the exact same reasoning before. I think that is a valid use of pattern recognition. From there, assuming **JSexton** was scum, knowing their motivation, and looking for people that are working with him, I came up with a list of people that fit the number of scum that I thought was left. That’s something that pattern recognition by itself won’t detect. But, I was able to use it to find someone, then use that someone to determine the scum motivation, then use that scum motivation to see who else has behavior that fits that mold.

But take a look, you have **JSexton** attacking me aggressively, you then had **MHaye** come in and try to make a reasonable looking post. But you also had another person, who looked like scum, who was coming in and adding reassurance and agreement. This is the sort of coordinated attack I’d expect, because seeing people agree with you, and not just adding on the attack helps make your points look more legitimate than they are. There were also some people who were very clearly not working with him ( **Cookies** is a good example).

Eh, I wish I could go into more detail about my reasoning, but because I’m spoiled and know whether I’m right or not, it wouldn’t be a good idea.

> [@](#):
>
> My thought was to have all scum vote once and take the plurality with a ranking of scum to break ties. So everyone votes once; not too terrible for the moderator.

Yeah, it could work, but generally, even in in person games, scum can do some amount of communication, like seeing who voted for who and then possibly changing their vote in agreement. But, I suppose as long as it’s worked out in advance, it would be workable.

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<div class="post-metadata">

**Author:** ![Pleonast](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/pleonast/32/1183_2.png) [@Pleonast](https://boards.straightdope.com/u/Pleonast)\
**Post date:** [January 15, 2009, 7:45pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/227 "2009-01-15T19:45:58Z")

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> [@sachertorte](#):
>
> I’ve mainly been playing mafia as a patter recognition game.

(Underlining added.) This is a beautiful typo!

> [@](#):
>
> My thought was to have all scum vote once and take the plurality with a ranking of scum to break ties. So everyone votes once; not too terrible for the moderator.

Non-communicating scum is an instance for which a Borda count is perfect.

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<div class="post-metadata">

**Author:** ![Blaster\_Master](https://avatars.discourse-cdn.com/v4/letter/b/cab0a1/32.png) [@Blaster\_Master](https://boards.straightdope.com/u/Blaster_Master)\
**Post date:** [January 15, 2009, 7:46pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/228 "2009-01-15T19:46:51Z")

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> [@Pleonast](#):
>
> Non-communicating scum is an instance for which a Borda count is perfect.

No! No more Borda count! 😉

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<div class="post-metadata">

**Author:** ![sachertorte](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/sachertorte/32/3727_2.png) [@sachertorte](https://boards.straightdope.com/u/sachertorte)\
**Post date:** [January 15, 2009, 8:16pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/229 "2009-01-15T20:16:33Z")

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> [@Blaster\_Master](#):
>
> As a computer scientist doing a PhD in pattern recognition, I can absolutely relate to this approach to the game. This is no small part in my style of changing styles as a way of thwarting this sort of approach. The thing is, determining data points on which to define patterns is difficult because there’s a high level of dimensionality around circumstances, individual playstyle, etc.
> 
> The problem with a purely pattern recognition approach, is that it also comes with a handbook on how to defeat it. All the scum have to know is what patterns you’re looking for, and they can avoid them. If you are looking for someone who bandwagon votes, or uses poor logic/strategy, or posts a bunch of fluff, or whatever, the scum can avoid those particular behaviors or particular patterns of behaviors. Sometimes situations will change in a way that’s not so easy to determine.

Ah. A computer scientist! I’ll be more precise in my explanation. I’m not talking about pattern recognition in the scientific sense of looking for particular behaviors or patterns. I’m referring to a more holistic approach, not something that could be programmed or quantified. It is more of a eureka moment of recognition rather than a search for particular patterns. In other words I’m not looking for anything, but I use pattern recognition to compare current observations to past experiences. Therefore, the idea that certain patterns are to be avoided isn’t really valid.  
For example, I identified NAF as scum in Terminator based on his being nice to me. I wasn’t looking for someone “behaving nice to me.” I compared his behavior to past games and concluded that people who were nice to me were more likely to be scum.  
The patten was ‘novel’ for that game. So much so that people were suspicious of me for bringing it up as a reason to suspect NAF. And obviously NAF didn’t know to avoid that pattern. Though now I guess he will have to be mean to me forever more ☹

Borda Count:  
Scum could borda count as well, it doesn’t really matter. But a tie-breaker would be needed regardless of plurality count or borda count.  
I was also thinking of publishing the vote to scum after the kill so they see what the vote is for the next night.

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<div class="post-metadata">

**Author:** ![NAF1138](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/naf1138/32/3245_2.png) [@NAF1138](https://boards.straightdope.com/u/NAF1138)\
**Post date:** [January 15, 2009, 8:20pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/230 "2009-01-15T20:20:56Z")

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> [@sachertorte](#):
>
> The patten was ‘novel’ for that game. So much so that people were suspicious of me for bringing it up as a reason to suspect NAF. And obviously NAF didn’t know to avoid that pattern. Though now I guess he will have to be mean to me forever more ☹

Well, that one ticked me off for two reasons:

1. I had,up until that game, been making a fairly genuine effort to be a bit more polite in these mafia games of ours.

2. I actually was being too nice to you because of Seekham and I was kicking myself for not jumping on you harder once you pointed it out.

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<div class="post-metadata">

**Author:** ![sachertorte](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/sachertorte/32/3727_2.png) [@sachertorte](https://boards.straightdope.com/u/sachertorte)\
**Post date:** [January 15, 2009, 8:27pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/231 "2009-01-15T20:27:17Z")

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If it makes you feel better, I liked that you were being nice to me; and I felt bad using that as a reason against you. And it wasn’t just the niceness. It was also your compliance to my requests for information about the reset and the contrast in behavior between you and Rysto.  
A frustrated NAF is a Townie NAF (at least for now).

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<div class="post-metadata">

**Author:** ![NAF1138](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/naf1138/32/3245_2.png) [@NAF1138](https://boards.straightdope.com/u/NAF1138)\
**Post date:** [January 15, 2009, 8:38pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/232 "2009-01-15T20:38:53Z")

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Yeah, I think you are right, I get VERY frustrated as town. Heck, even as PFK in Marvel who just wanted town to stop flogging themselves I got frustrated.

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<div class="post-metadata">

**Author:** ![ShadowFacts](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/shadowfacts/32/2934_2.png) [@ShadowFacts](https://boards.straightdope.com/u/ShadowFacts)\
**Post date:** [January 15, 2009, 8:48pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/233 "2009-01-15T20:48:02Z")

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> [@NAF1138](#):
>
> Yeah, I think you are right, I get VERY frustrated as town. Heck, even as PFK in Marvel who just wanted town to stop flogging themselves I got frustrated.

Me too, particularly Vanilla town. That’s why I had to take a break. Too many damn games where scum manipulated Town against me. Gah!! There’s nothing worse than getting nabbed by a scum bear trap when you’re not a real bear, but a friendly guy in a bear suit going to a kid’s birthday party…

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<div class="post-metadata">

**Author:** ![Hal\_Briston](https://avatars.discourse-cdn.com/v4/letter/h/a9a28c/32.png) [@Hal\_Briston](https://boards.straightdope.com/u/Hal_Briston)\
**Post date:** [January 15, 2009, 8:52pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/234 "2009-01-15T20:52:17Z")

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> [@ShadowFacts](#):
>
> Too many damn games where scum manipulated Town against me.

Yeah, I _hate_ when that happens…😉

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<div class="post-metadata">

**Author:** ![Blaster\_Master](https://avatars.discourse-cdn.com/v4/letter/b/cab0a1/32.png) [@Blaster\_Master](https://boards.straightdope.com/u/Blaster_Master)\
**Post date:** [January 15, 2009, 9:34pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/235 "2009-01-15T21:34:30Z")

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> [@Mafia: Evil Dead - DAY/NIGHT FIVE](https://boards.straightdope.com/t/mafia-evil-dead-day-night-five/480855/217):
>
> On reflection, I’m going to reveal who I protected on the first three Nights. I’d rather keep my Night 4 protection hidden for the moment.
> 
> Night 1 : No-one.  
> Night 2 : NAF1138  
> Night 3 : NAF1138

Am I the only one who finds this post hilarious?

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<div class="post-metadata">

**Author:** ![NAF1138](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/naf1138/32/3245_2.png) [@NAF1138](https://boards.straightdope.com/u/NAF1138)\
**Post date:** [January 15, 2009, 9:42pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/236 "2009-01-15T21:42:09Z")

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No. I actually laughed out loud when I read it.

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<div class="post-metadata">

**Author:** ![Blaster\_Master](https://avatars.discourse-cdn.com/v4/letter/b/cab0a1/32.png) [@Blaster\_Master](https://boards.straightdope.com/u/Blaster_Master)\
**Post date:** [January 15, 2009, 9:49pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/237 "2009-01-15T21:49:08Z")

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> [@sachertorte](#):
>
> Ah. A computer scientist! I’ll be more precise in my explanation. I’m not talking about pattern recognition in the scientific sense of looking for particular behaviors or patterns. I’m referring to a more holistic approach, not something that could be programmed or quantified. It is more of a eureka moment of recognition rather than a search for particular patterns. In other words I’m not looking for anything, but I use pattern recognition to compare current observations to past experiences. Therefore, the idea that certain patterns are to be avoided isn’t really valid.  
> For example, I identified NAF as scum in Terminator based on his being nice to me. I wasn’t looking for someone “behaving nice to me.” I compared his behavior to past games and concluded that people who were nice to me were more likely to be scum.  
> The patten was ‘novel’ for that game. So much so that people were suspicious of me for bringing it up as a reason to suspect NAF. And obviously NAF didn’t know to avoid that pattern. Though now I guess he will have to be mean to me forever more ☹

Okay, I see what you mean now. And, actually, I agree with your assessment of **NAF** in that game. The only real problem is, if it’s a ‘novel’ reason, you’re going to have a hard time convincing people of your reasoning, like you did in that game or, as in this game, why my argument against **JSexton** got zero traction.

At the same time though, it can be used against you. For instance, my crazy aggression in the Recruiting game was a result of me trying to get myself lynched. I followed that with some crazy aggression in the Simpletown game, hoping the detective would think it was a scum tell for me, to get myself investigated and confirmed as town. Of course, that’s a pro-town example, but similar situations could be theorized where someone is pro-town in one game and try to use it as cover in the next.

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<div class="post-metadata">

**Author:** ![Blaster\_Master](https://avatars.discourse-cdn.com/v4/letter/b/cab0a1/32.png) [@Blaster\_Master](https://boards.straightdope.com/u/Blaster_Master)\
**Post date:** [January 15, 2009, 9:51pm UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/238 "2009-01-15T21:51:46Z")

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> [@NAF1138](#):
>
> No. I actually laughed out loud when I read it.

I don’t see how that post, all by itself isn’t enough to get him lynched.

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**Author:** ![storyteller0910](https://avatars.discourse-cdn.com/v4/letter/s/ecae2f/32.png) [@storyteller0910](https://boards.straightdope.com/u/storyteller0910)\
**Post date:** [January 16, 2009, 12:18am UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/239 "2009-01-16T00:18:42Z")

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> [@Blaster\_Master](#):
>
> I don’t see how that post, all by itself isn’t enough to get him lynched.

Wait, why? I have perfect information and I don’t get it.

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**Author:** ![ToeJam](https://avatars.discourse-cdn.com/v4/letter/t/dfb087/32.png) [@ToeJam](https://boards.straightdope.com/u/ToeJam)\
**Post date:** [January 16, 2009, 12:22am UTC](https://boards.straightdope.com/t/evil-dead-mafia-forbidden-thread-the-cabin-in-the-woods/477796/240 "2009-01-16T00:22:07Z")

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My gut has finally spoken to me this game… though it might just be the Soft Tacos I just ate…

But I’m calling it: **Special Ed** is scum.

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