# Fabulous online physics-based game

**URL:** <https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233>\
**Category:** The Game Room\
**Created:** [July 21, 2008, 5:32am UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233 "2008-07-21T05:32:14Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![Don\_t\_Call\_Me\_Shirley](https://avatars.discourse-cdn.com/v4/letter/d/f4b2a3/32.png) [@Don\_t\_Call\_Me\_Shirley](https://boards.straightdope.com/u/Don_t_Call_Me_Shirley)\
**Post date:** [July 23, 2008, 2:39pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/101 "2008-07-23T14:39:42Z")

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[QUOTE=garygnu]  
How I got past Four Balls:

…I created a static ramp, then suspended counter-clockwise wheels above with paddles attached to push the target balls along…

[Link](http://FantasticContraption.com/?designId=33256)  
and  
[Down Under](http://FantasticContraption.com/?designId=33342)  
[/QUOTE]

Paddles? We don’t need no stinking [paddles!](http://FantasticContraption.com/?designId=46344)

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**Author:** ![WormTheRed](https://avatars.discourse-cdn.com/v4/letter/w/bbe5ce/32.png) [@WormTheRed](https://boards.straightdope.com/u/WormTheRed)\
**Post date:** [July 23, 2008, 2:42pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/102 "2008-07-23T14:42:35Z")

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This game is utterly brilliant! And like somebody said, totally reminds me of “The Incredible Machine”.

I’m afraid I haven’t saved any of my contraptions though, so nothing to add in that department.

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**Author:** ![Sage\_Rat](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/sage_rat/32/399_2.png) [@Sage\_Rat](https://boards.straightdope.com/u/Sage_Rat)\
**Post date:** [July 23, 2008, 3:36pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/103 "2008-07-23T15:36:24Z")

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[QUOTE=Bayard]  
I’m pretty happy with my solutions to [Awash](http://FantasticContraption.com/?designId=39179) and [Handling](http://FantasticContraption.com/?designId=45076), but Down Under and Unpossible are still giving me fits.  
[/QUOTE]

Ooh, that “Handling” is very nice. I didn’t like that level because it seemed like a lot of the solutions were essentially just luck in getting it to spin or bounce _just so_.

Here’s my brute force solution to Awash: [Fantastic Contraption - Launch Level](http://FantasticContraption.com/?designId=46983)

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**Author:** ![Apex\_Rogers](https://avatars.discourse-cdn.com/v4/letter/a/e480ec/32.png) [@Apex\_Rogers](https://boards.straightdope.com/u/Apex_Rogers)\
**Post date:** [July 23, 2008, 3:59pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/104 "2008-07-23T15:59:24Z")

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Here’s my solution to [handling](http://FantasticContraption.com/?designId=42527). It just barely works, but it does use fewer pieces than the other solutions I’ve seen.

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**Author:** ![Tristan](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/tristan/32/18058_2.png) [@Tristan](https://boards.straightdope.com/u/Tristan)\
**Post date:** [July 23, 2008, 4:50pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/105 "2008-07-23T16:50:55Z")

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You know, everytime I click on a link to someone’s solution, I just get to the loading screen. Very annoying, as I want to see what you guys have come up with!

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**Author:** ![Santo\_Rugger](https://avatars.discourse-cdn.com/v4/letter/s/e95f7d/32.png) [@Santo\_Rugger](https://boards.straightdope.com/u/Santo_Rugger)\
**Post date:** [July 23, 2008, 4:54pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/106 "2008-07-23T16:54:05Z")

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[QUOTE=Mtgman]  
Don’t see many people using reverse wheels in their designs, so I’m looking for simple, elegant solutions, [using only reverse wheels](http://FantasticContraption.com/?designId=43174). I may go back and put an anchor or brake on it so it doesn’t go off the island.  
[/QUOTE]  
Here ya go,\*\* Mtgman\*\*. I spent two flippin’ hours last night trying to get it to go off the left side and land on a peg and bounce into the goal, or use a backwards wheel to catch the bottom wheel and pull itself into the goal… no dice. And then I spent an hour this morning trying to get [this one](http://FantasticContraption.com/?designId=47811) to stop without falling off, but I couldn’t, so I changed it back to the basic design. The triangle is just there for balance… it’s easier to fine tune than moving the wheels.

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**Author:** ![squeegee](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/squeegee/32/14537_2.png) [@squeegee](https://boards.straightdope.com/u/squeegee)\
**Post date:** [July 23, 2008, 5:23pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/107 "2008-07-23T17:23:46Z")

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[QUOTE=Santo Rugger]  
Here ya go,\*\* Mtgman\*\*. I spent two flippin’ hours last night trying to get it to go off the left side and land on a peg and bounce into the goal, or use a backwards wheel to catch the bottom wheel and pull itself into the goal… no dice. And then I spent an hour this morning trying to get [this one](http://FantasticContraption.com/?designId=47811) to stop without falling off, but I couldn’t, so I changed it back to the basic design. The triangle is just there for balance… it’s easier to fine tune than moving the wheels.  
[/QUOTE]

[Here](http://FantasticContraption.com/?designId=42603)’s something similar, with two backwards wheels. The forward wheel is not driven, its just a static element so the timing works out; it could have been a static ‘blue’ wheel.

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**Author:** ![Mtgman](https://avatars.discourse-cdn.com/v4/letter/m/b5a626/32.png) [@Mtgman](https://boards.straightdope.com/u/Mtgman)\
**Post date:** [July 23, 2008, 5:29pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/108 "2008-07-23T17:29:39Z")

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Yea, I had to do some fine tuning [on mine for “around the bend”](http://FantasticContraption.com/?designId=43463) to meet those criteria. I made it too hard on myself though, I never noticed that you can move the ball around within the workshop. So I left it in the starting position and built around it. :smack:

Enjoy,  
Steven

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**Author:** ![Santo\_Rugger](https://avatars.discourse-cdn.com/v4/letter/s/e95f7d/32.png) [@Santo\_Rugger](https://boards.straightdope.com/u/Santo_Rugger)\
**Post date:** [July 23, 2008, 5:48pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/109 "2008-07-23T17:48:39Z")

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[QUOTE=squeegee]  
[Here](http://FantasticContraption.com/?designId=42603)’s something similar, with two backwards wheels. The forward wheel is not driven, its just a static element so the timing works out; it could have been a static ‘blue’ wheel.  
[/QUOTE]  
Well, if you’re going to go [that route…](http://FantasticContraption.com/?designId=47811)😛

Just kidding, I like the way it uses the other ball at the end.

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**Author:** ![Don\_t\_Call\_Me\_Shirley](https://avatars.discourse-cdn.com/v4/letter/d/f4b2a3/32.png) [@Don\_t\_Call\_Me\_Shirley](https://boards.straightdope.com/u/Don_t_Call_Me_Shirley)\
**Post date:** [July 23, 2008, 5:49pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/110 "2008-07-23T17:49:54Z")

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[QUOTE=squeegee]  
[Here](http://FantasticContraption.com/?designId=42603)’s something similar, with two backwards wheels. The forward wheel is not driven, its just a static element so the timing works out; it could have been a static ‘blue’ wheel.  
[/QUOTE]

I love that! What great timing.

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**Author:** ![Defensive\_Indifference](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/defensive_indifference/32/6502_2.png) [@Defensive\_Indifference](https://boards.straightdope.com/u/Defensive_Indifference)\
**Post date:** [July 23, 2008, 6:01pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/111 "2008-07-23T18:01:00Z")

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I finally, barely, got [Down Under](http://FantasticContraption.com/?designId=48588). Now I can get on with my life.

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**Author:** ![Don\_t\_Call\_Me\_Shirley](https://avatars.discourse-cdn.com/v4/letter/d/f4b2a3/32.png) [@Don\_t\_Call\_Me\_Shirley](https://boards.straightdope.com/u/Don_t_Call_Me_Shirley)\
**Post date:** [July 23, 2008, 6:26pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/112 "2008-07-23T18:26:52Z")

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[QUOTE=Sage Rat]  
Ooh, that “Handling” is very nice. I didn’t like that level because it seemed like a lot of the solutions were essentially just luck in getting it to spin or bounce _just so_.

Here’s my brute force solution to Awash: [Fantastic Contraption - Launch Level](http://FantasticContraption.com/?designId=46983)  
[/QUOTE]

Wow, that tractor is a thing of beauty.

[My solution](http://FantasticContraption.com/?designId=48921) for Awash is a little cruder.

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**Author:** ![brewha](https://avatars.discourse-cdn.com/v4/letter/b/91b2a8/32.png) [@brewha](https://boards.straightdope.com/u/brewha)\
**Post date:** [July 23, 2008, 6:58pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/113 "2008-07-23T18:58:52Z")

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[Byyyaaahhh!](http://FantasticContraption.com/?designId=49301)

No idea how this works!

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**Author:** ![Half\_Man\_Half\_Wit](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/half_man_half_wit/32/21766_2.png) [@Half\_Man\_Half\_Wit](https://boards.straightdope.com/u/Half_Man_Half_Wit)\
**Post date:** [July 23, 2008, 7:12pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/114 "2008-07-23T19:12:39Z")

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[QUOTE=brewha]  
[Byyyaaahhh!](http://FantasticContraption.com/?designId=49301)

No idea how this works!  
[/QUOTE]

Awesome! It seems to go up quite high, too… And then comes down threshing, flailing and twitching.

I think I’ll have to back of from this for a while… I’m not sure I can out-do my [two-piece solution](http://FantasticContraption.com/?designId=46628) for The Wall. It’s all about balance!

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**Author:** ![Gary\_Robson](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/gary_robson/32/3448_2.png) [@Gary\_Robson](https://boards.straightdope.com/u/Gary_Robson)\
**Post date:** [July 23, 2008, 7:22pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/115 "2008-07-23T19:22:03Z")

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[QUOTE=brewha]  
[Byyyaaahhh!](http://FantasticContraption.com/?designId=49301)

No idea how this works!  
[/QUOTE]  
On my computer, it doesn’t. It gets all the way out of the light-blue “starting zone,” but then twists up and falls.

[QUOTE=Half Man Half Wit]  
AI think I’ll have to back of from this for a while… I’m not sure I can out-do my [two-piece solution](http://FantasticContraption.com/?designId=46628) for The Wall. It’s all about balance!  
[/QUOTE]  
Wow. Just wow. I love the simple, elegant solutions, and that definitely is one.

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**Author:** ![Defensive\_Indifference](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/defensive_indifference/32/6502_2.png) [@Defensive\_Indifference](https://boards.straightdope.com/u/Defensive_Indifference)\
**Post date:** [July 23, 2008, 7:25pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/116 "2008-07-23T19:25:49Z")

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[QUOTE=Half Man Half Wit]  
I’m not sure I can out-do my [two-piece solution](http://FantasticContraption.com/?designId=46628) for The Wall. It’s all about balance!  
[/QUOTE]

That is brilliant!

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**Author:** ![lizardling](https://avatars.discourse-cdn.com/v4/letter/l/f4b2a3/32.png) [@lizardling](https://boards.straightdope.com/u/lizardling)\
**Post date:** [July 23, 2008, 8:32pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/117 "2008-07-23T20:32:02Z")

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My solution for “Back and Forth”:

[Rollie FTW.](http://FantasticContraption.com/?designId=42005)

I spent several days finetuning this, and I’m pretty pleased with it.

Unpossible, on the other hand… :eek:

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**Author:** ![Left\_Hand\_of\_Dorkness](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/left_hand_of_dorkness/32/7156_2.png) [@Left\_Hand\_of\_Dorkness](https://boards.straightdope.com/u/Left_Hand_of_Dorkness)\
**Post date:** [July 23, 2008, 8:42pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/118 "2008-07-23T20:42:37Z")

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[Back and forth](http://FantasticContraption.com/?designId=50498) took me forever! The ramp was kind of a lark–I had no idea it would work as well as it did.  
Daniel

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**Author:** ![Half\_Man\_Half\_Wit](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/half_man_half_wit/32/21766_2.png) [@Half\_Man\_Half\_Wit](https://boards.straightdope.com/u/Half_Man_Half_Wit)\
**Post date:** [July 23, 2008, 8:52pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/119 "2008-07-23T20:52:39Z")

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I found Back and Forth to be almost harder than Unpossible… I had everything: car going backwards, then reversing, self deploying bridge, tethered hook; but then I threw out all that crap and was able to [streamline](http://FantasticContraption.com/?designId=46711) the design a bit… 🙂

[QUOTE=InvisibleWombat]  
On my computer, it doesn’t. It gets all the way out of the light-blue “starting zone,” but then twists up and falls.

Wow. Just wow. I love the simple, elegant solutions, and that definitely is one.  
[/QUOTE]

[QUOTE=barnyard]  
That is brilliant!  
[/QUOTE]

Thanks! Makes the time I spent working out the balance almost worthwhile… 😃

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<div class="post-metadata">

**Author:** ![UncleRojelio](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/unclerojelio/32/3160_2.png) [@UncleRojelio](https://boards.straightdope.com/u/UncleRojelio)\
**Post date:** [July 23, 2008, 9:07pm UTC](https://boards.straightdope.com/t/fabulous-online-physics-based-game/457233/120 "2008-07-23T21:07:17Z")

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Took me awhile to settle on this solution to [Handling](http://FantasticContraption.com/?designId=12188).

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