Interesting bug I found; I was getting tired of trying to find where I last left Dogmeat, so I used the cheat code player.placeatme 0006A772…and TWO Dogmeats showed up! They both will follow me, stay when commanded to, etc. I tried making a pack of Dogmeats for the hell of it, but when I made 4 of them, the dialogue options essentially went away. Too much Dogmeat I guess. But now I have two Dogmeats!
Sorry, I’m late to this thread. I only got my Xbox360 in the middle of November. I got two games for my 360, Oblivion and Fallout 3. I spent way too much of my life in Vvardenfell and now I have been playing around in Cyrodil pretty much non-stop. Now that I am Arch Mage, I finally decided to give Oblivion a rest and try Fallout for the first time since the first day I bought my new toy. They call Fallout, “Oblivion with guns,” and I love Oblivion, so why don’t I love Fallout 3? Granted, I am only a few hours into it and have only just reached Megaton, but what am I missing? Morrowind and Oblivion grabbed me instantly, IIRC.
Is it possible that you’re unconsciously expecting the same feel as Oblivion? Much is similar, but there’s a lot of difference as well. Give it some time.
There is one aspect of the game I really don’t like. Being unable to hurt children. I understand the reasons, but it still bugs me. It’s not about realism, they’re rude, cocky and need a good thumping.
[spoiler]Little Lamplight and everyone in it deserves to burn, slowly, while I watch, laugh and gorge myself on their crisp, sweet flesh. Spoiled rotten little fuckers, the lot of them. Call me mungo, will you?
If I hear one of the little brats say “Watch it” one more time…[/spoiler]
Aw, I liked Little Lamplight
The town I hated was
Tranquility Lane, the town in 112. I ran into 112 accidentally and thought I was just going to get healed in the Thing, and hadn’t reached that point in the plotline so it was a big jump.
That one was kind of creepy. But you DO get to beat up on a kid there, which was strangely enjoyable (I failed the speech and had to slap him around a bit instead). I found the
gnome and pitcher and stuff
right away, but went ahead and did what the little girl told me to until
I put on the Jason mask; I suddenly couldn’t stomach killing everyone in town, so I went and sat around with a piece of paper to work out the exit puzzle myself. And then felt bad anyway.
Me too. Though some of the residents were brats.
Couldn’t wait to get out of there. Interesting what happened when you tried to use your pip-boy. I was like “Yeah, hilarious”
[spoiler]Being that I was a ‘saint’ I tried not to do the bad things.
Which is why I disliked the fact that you couldn’t avoid the chinese invasion scenario. I couldn’t quite make sense of the log entries in the computer so I wasn’t sure if those people were actually dying or not.
[/spoiler]
No, I’m arguing that the developers felt the need to give the player something to do with all the stuff they find lying around other than just selling it and they went with something that makes sense. Your points are not invalid but they do seem to be in the minority; “the needs of the many” and all that.
An old lady tells you to go into the abandoned house; there’s a failsafe in there.
Now I’m going to have to play the entire game again and do that bit differently.
God I hate you for forcing me to have fun again. :mad::mad:
Wait, wait, wait, I thought that scenario WAS the failsafe? Did I completely get confused?
That scenario IS the failsafe.
The Chinese Invasion scenario gives you positive Karma. I’m pretty sure it’s because you get the sense that all of the people in Vault 112 have been being psychologically abused by “Betty” for literally hundreds of years by this point, and that the only thing left for them is the release that death can give them.
Interestingly, Betty reveals in conversation that his body has atrophied from 200 years of sitting in the tranquility lounger, so that he has no intention of leaving the simulation.
I just didn’t like the “Failsafe” option because the inhabitants are permanently dead; at least in the Pint-Sized Slasher option Betty will reset the simulation, they’ll still be alive, and in due course someone else might be able to come along with a way of rescuing the inhabitants. Unfortunately, that option involves a massive Karma hit.
Well, I got it, and I’m already encountering one of my biggest problems with this kind of game - I can’t find a damned thing! It doesn’t visually make a lot of sense to me, and then it gets DARK, and I get lost, and I just don’t think that finding shops in Megaton is supposed to be one of the game’s big challenges. I hate that.
Yeah, I got pretty lost in Megaton the first time around. It gets easier after a while?
It gets ‘easier’ as your character gets better. If anything the game gets better.
Things become tougher, but your character improves quicker than things get tougher, if you know what I mean.
Oh, and things are easier if you use VATS for just about every kill.
Everything kills me. Everything. I can’t kill a damned thing - when I do, its buddies sneak up on me. I use the VATS but I run out of AP and then I get slaughtered. This is really discouraging.
(My boyfriend says I just naturally suck at video games and I really should stick to things with the word “Lego” in the title.)
What difficulty setting is the game set on?
The wasteland (the area surrounding all the specific places) is a fairly dangerous place in the beginning. as your character gains more XP you become better equipped to deal with it.
Then you meet mutants and things are hard again.
Then you eventually become good enough that mutants are cannon-fodder.
And eventually when you think you’re pretty damn good, you think you can deal with anything, you meet something that lets you know you still have a long way to go - the deathclaws.
Eventually you are actually good enough to deal comfortably with two deathclaws attacking you at once.
My advice for you Zsofia is to try to gain as much XP in safe areas as possible, before you venture to the places where everything kills you.
Or take up knitting 
A question: How does one achieve a karma level higher than ‘saint’, becuase I know they exist.
Is it done by never ‘stealing’ (taking stuff from boxes, even when the writing isn’t red)?
I’m not very good at knitting either.
I finally found the difficulty level, which was set at normal, and reduced it to “pantywaist”, which did help.
Is there a good way to build up your XP without fighting things or reducing your karma?
You get LOADS of XP when you complete missions. And there are quite a few of those.
Karma levels are based on your karma and your level. So to get higher than saint (level 19) you have to reach the next level, when you will be upgraded.
There’s unfortunately no way to learn what your karma count is without using the console, but here’s the legend.
Worse than -250 = Evil
-250 to +250 = Neutral
Bettar than +250 = Good