# Fallout 4: Now Playing

**URL:** <https://boards.straightdope.com/t/fallout-4-now-playing/737122>\
**Category:** The Game Room\
**Tags:** video-games-e-games\
**Created:** [November 9, 2015, 6:01pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122 "2015-11-09T18:01:15Z")\
**Posts on this page:** 20\
**Page:** 24

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**Author:** ![Rigamarole](https://avatars.discourse-cdn.com/v4/letter/r/77aa72/32.png) [@Rigamarole](https://boards.straightdope.com/u/Rigamarole)\
**Post date:** [November 25, 2015, 7:40am UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/461 "2015-11-25T07:40:52Z")

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> [@Dr.Strangelove](#):
>
> Agreed! The “new” guy sounds like a normal boring DJ. The old one actually had some good jokes. “That was _Anything Went_ by Cole Porter… heh, anyone? no?” I’ll have to look up that console command.

And “that was Bing Crosby… definitely one of my top 5 favorite Crosbys.” I don’t know if this command works but [this is what I found](https://www.reddit.com/r/Fallout/comments/3t6bz5/get_awkward_travis_back_after_completing/):

> [@](#):
>
> I found a solution:  
> Open the console and type;  
> ResetQuest ms14  
> set radiodctravisconfident to 0  
> And awkward Travis is back.

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**Author:** ![Scumpup](https://avatars.discourse-cdn.com/v4/letter/s/ce73a5/32.png) [@Scumpup](https://boards.straightdope.com/u/Scumpup)\
**Post date:** [November 25, 2015, 11:35am UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/462 "2015-11-25T11:35:25Z")

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> [@Rigamarole](#):
>
> No, that’s not how it works. The sharing is one-way (was discussed a bit upthread). So if you send a supply line from A to B, B gets to use A’s resources but not vice versa. But if you set up a loop from A-\>B, B-\>C, C-\>D, then from D-\>A, you get to use _all_ the resources of all settlements in the loop at any one of them.

Is there documentation that sharing is one way? That seems needlessly complicated (and unrealistic).

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**Author:** ![Dr.Strangelove](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/dr.strangelove/32/6613_2.png) [@Dr.Strangelove](https://boards.straightdope.com/u/Dr.Strangelove)\
**Post date:** [November 25, 2015, 11:50am UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/463 "2015-11-25T11:50:08Z")

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> [@Rigamarole](#):
>
> And “that was Bing Crosby… definitely one of my top 5 favorite Crosbys.” I don’t know if this command works but [this is what I found](https://www.reddit.com/r/Fallout/comments/3t6bz5/get_awkward_travis_back_after_completing/):

Thanks! In fact I used just the second command and it worked fine. No need to reset the quest.

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**Author:** ![Rigamarole](https://avatars.discourse-cdn.com/v4/letter/r/77aa72/32.png) [@Rigamarole](https://boards.straightdope.com/u/Rigamarole)\
**Post date:** [November 25, 2015, 12:39pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/464 "2015-11-25T12:39:39Z")

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> [@Scumpup](#):
>
> Is there documentation that sharing is one way? That seems needlessly complicated (and unrealistic).

That’s what someone said upthread right after the game released but reading Wiki entries that have since popped up, it’s not totally clear and I’m not so sure now. Will have to test it for myself.

> [@Rigamarole](#):
>
> Oh, I did that quest. It doesn’t affect your ability to get the facial reconstruction surgery.

But I did find another way to get a surgeon at any of your settlements - you need the perks Local Leader level 2 and Medic level 1, and you can build a 3rd-stage “Clinic” store type, which is a “Surgery Center” (hardly seems worth it, but I like having one of each of the best stores just for the prestige factor anyway - also supposedly makes the settlers really happy).

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**Author:** ![SenorBeef](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/senorbeef/32/2220_2.png) [@SenorBeef](https://boards.straightdope.com/u/SenorBeef)\
**Post date:** [November 25, 2015, 3:16pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/465 "2015-11-25T15:16:09Z")

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Installing a dialogue text choice mod highlights [how shallow the dialogue system really is](http://i.imgur.com/yPcC7X6.jpg)

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**Author:** ![Scumpup](https://avatars.discourse-cdn.com/v4/letter/s/ce73a5/32.png) [@Scumpup](https://boards.straightdope.com/u/Scumpup)\
**Post date:** [November 25, 2015, 3:29pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/466 "2015-11-25T15:29:09Z")

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[According to this](http://whatculture.com/gaming/fallout-4-settlements-14-crucial-tips-tricks-the-game-doesnt-tell-you.php/2), picking one settlement and linking all the others to it allows all of them to share resources.

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**Author:** ![Johnny\_Angel](https://avatars.discourse-cdn.com/v4/letter/j/d26b3c/32.png) [@Johnny\_Angel](https://boards.straightdope.com/u/Johnny_Angel)\
**Post date:** [November 25, 2015, 3:34pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/467 "2015-11-25T15:34:06Z")

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For what it’s worth, I have verified that with 10 Chriz, I was able to pick up the bobblehead and crank myself up to 11 Chriz. The extra point comes in handy to offset the negative I seem to get from my Power Armor.

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**Author:** ![Scumpup](https://avatars.discourse-cdn.com/v4/letter/s/ce73a5/32.png) [@Scumpup](https://boards.straightdope.com/u/Scumpup)\
**Post date:** [November 25, 2015, 3:37pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/468 "2015-11-25T15:37:51Z")

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If you give the power armor a Minute Man paint job, that offsets the charisma loss as well. IIRC, it doesn’t require you to have any actual paint in your supplies.

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**Author:** ![Johnny\_Angel](https://avatars.discourse-cdn.com/v4/letter/j/d26b3c/32.png) [@Johnny\_Angel](https://boards.straightdope.com/u/Johnny_Angel)\
**Post date:** [November 25, 2015, 6:29pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/469 "2015-11-25T18:29:53Z")

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I don’t seem to have unlocked the Minute Man paint job. The Vault-tec styling does give a bonus, though.

[Hey, a developer has warned against using console commands because they can screw up your saved games.](https://twitter.com/DCDeacon/status/667746771444084736) Um, you mean worse than broken quests that can only be completed with console commands?

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**Author:** ![Johnny\_Angel](https://avatars.discourse-cdn.com/v4/letter/j/d26b3c/32.png) [@Johnny\_Angel](https://boards.straightdope.com/u/Johnny_Angel)\
**Post date:** [November 25, 2015, 6:43pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/470 "2015-11-25T18:43:20Z")

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In other news, [Bethesda is selling blue suede shoes](http://store.bethsoft.com/vault-111-sneaker.html) with the warning that the color may bleed if they get wet, but with no mention of Carl Perkins whatsoever.

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**Author:** ![Johnny\_Bravo](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/johnny_bravo/32/493_2.png) [@Johnny\_Bravo](https://boards.straightdope.com/u/Johnny_Bravo)\
**Post date:** [November 26, 2015, 3:41am UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/471 "2015-11-26T03:41:52Z")

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Finally did the Glowing Sea quest (I’d been putting it off for a while on account of exploring), and it is a really fantastic area. There’s a real feeling of otherworldliness as you trudge through, ratcheted up even more by the power armor overlay.

I also love, love, **love** the added touch of having to go beyond the border of the world map to finish the quest. Perfectly drives home the disconnectedness of the area.

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**Author:** ![Johnny\_Angel](https://avatars.discourse-cdn.com/v4/letter/j/d26b3c/32.png) [@Johnny\_Angel](https://boards.straightdope.com/u/Johnny_Angel)\
**Post date:** [November 26, 2015, 5:28pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/472 "2015-11-26T17:28:17Z")

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Having watched some YouTube videos, I now have a much better appreciation for the possibilities of the town building system, including a way to patch the crumbled walls in The Castle. But… it still seems like the game doesn’t care. Really, I just run around and once in a while stop and fiddle a bit in a town, but I usually think “I’ll screw with this when the modders have improved it.” But you can do much more impressive work than I’ve been up to, it seems, with the vanilla tools.

Besides walls that would actually help against these radioactive storms, I’d really like to be able to bring up a list of people and their current assignments and health status, as you can do in Fallout Shelter. I’d also like to bring up a list of objects in the city like turrets and see if they’re still intact, rather than having to run around looking at them. And a way to heal citizens in combat. And give them names. I now know that you can make people gather, slowly, by installing and ringing a bell. That can help. But I wish people had floaty text over their heads that said what they do. I mean, I can use the clothes trick, but at this point I’d have to call everybody forth and just reassign everybody.

Really, I need to restart knowing what I know now, but I’m probably pretty close to the end of the plot. And maybe I could just let it go and plan to get absorbed again in March when the DLC starts rolling out.

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**Author:** ![Jophiel](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/jophiel/32/66_2.png) [@Jophiel](https://boards.straightdope.com/u/Jophiel)\
**Post date:** [November 26, 2015, 5:40pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/473 "2015-11-26T17:40:23Z")

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I’m waiting for structure components that don’t look as though I just built a brand new abandoned meth shanty.

We have power armor and plasma rifles but no one has a level?

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**Author:** ![Garula](https://avatars.discourse-cdn.com/v4/letter/g/ea666f/32.png) [@Garula](https://boards.straightdope.com/u/Garula)\
**Post date:** [November 27, 2015, 5:27am UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/474 "2015-11-27T05:27:39Z")

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It’d be a big improvement if they just added support struts for buildings. I have a ton of buildings that look fine on one side, but the other side hovers eerily above the ground. Just being able to toss a few logs underneath would do a lot to help me suspend my disbelief. I know there are some floor options that help, but they often don’t play nice with clipping.

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**Author:** ![Rigamarole](https://avatars.discourse-cdn.com/v4/letter/r/77aa72/32.png) [@Rigamarole](https://boards.straightdope.com/u/Rigamarole)\
**Post date:** [November 27, 2015, 5:49am UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/475 "2015-11-27T05:49:56Z")

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> [@Garula](#):
>
> It’d be a big improvement if they just added support struts for buildings. I have a ton of buildings that look fine on one side, but the other side hovers eerily above the ground. Just being able to toss a few logs underneath would do a lot to help me suspend my disbelief. I know there are some floor options that help, but they often don’t play nice with clipping.

If you use the wood foundations, those can be placed without clipping most terrain and let’s you make a nice flat surface over an otherwise very uneven one. If you use the concrete-based one and place it at maximum height, you can also create some nice faux-concrete walls (unfortunately, concrete is somewhat rare).

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**Author:** ![Unpronounceable](https://avatars.discourse-cdn.com/v4/letter/u/9de0a6/32.png) [@Unpronounceable](https://boards.straightdope.com/u/Unpronounceable)\
**Post date:** [November 27, 2015, 6:03am UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/476 "2015-11-27T06:03:44Z")

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The Big Dig mission is incredibly buggy for me. Mirelurks that stop taking damage, ghouls that never take damage, doors that don’t graphically open despite being open, a door that can’t be opened period, and the mining bot keeps falling out of the world.

As if going through small tunnels with 4 npcs wasn’t bad enough.

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**Author:** ![Gorsnak](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/gorsnak/32/7587_2.png) [@Gorsnak](https://boards.straightdope.com/u/Gorsnak)\
**Post date:** [November 27, 2015, 1:14pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/477 "2015-11-27T13:14:07Z")

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You didn’t really expect the Big Dig to be something that could be completed, did you? 😛

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**Author:** ![Unpronounceable](https://avatars.discourse-cdn.com/v4/letter/u/9de0a6/32.png) [@Unpronounceable](https://boards.straightdope.com/u/Unpronounceable)\
**Post date:** [November 27, 2015, 6:57pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/478 "2015-11-27T18:57:06Z")

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Oh, I got through it eventually. It required clearing an area, saving, continuing onward until one of those bugs showed up, exiting the game completely, starting it up again, progressing though that next (now un-bugged) area, saving again, repeat until quest completion. And yes, the Big Dig = completely F’d joke did occur to me.

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**Author:** ![FatalJaY](https://avatars.discourse-cdn.com/v4/letter/f/6a8cbe/32.png) [@FatalJaY](https://boards.straightdope.com/u/FatalJaY)\
**Post date:** [November 27, 2015, 8:51pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/479 "2015-11-27T20:51:17Z")

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Didn’t read this entire thread, for spoiler reasons. I just want to know how this game compares to fallout 3, cause hands down fallout 3 is the best videogame in existence.

If this is better I will most def buy.

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**Author:** ![Johnny\_Angel](https://avatars.discourse-cdn.com/v4/letter/j/d26b3c/32.png) [@Johnny\_Angel](https://boards.straightdope.com/u/Johnny_Angel)\
**Post date:** [November 27, 2015, 9:43pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/480 "2015-11-27T21:43:11Z")

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If you, like me, want the Freefall Legs from the Mass Fusion building, but don’t want to do the tedious exploitation of the physics engine that you were intended to do, I was able to retrieve them using the no clipping command from the console. But they didn’t show up at first. I don’t know why, but I had to fly around in no clip mode for a while before I returned and the safe that I had already emptied now suddenly contained the Freefall Legs. I’m reminded of the Boots of Springheel Jak from Oblivion.

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